/* * Copyright (c) 2018-2020, NVIDIA CORPORATION. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License, version 2.1, as published by the Free Software Foundation. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this program. If not, see * . */ #ifndef __GST_NV_VIDEO_RENDERER_GL_H__ #define __GST_NV_VIDEO_RENDERER_GL_H__ #include "context.h" #include #include G_BEGIN_DECLS #define GST_TYPE_NV_VIDEO_RENDERER_GL \ (gst_nv_video_renderer_gl_get_type()) #define GST_NV_VIDEO_RENDERER_GL(obj) \ (G_TYPE_CHECK_INSTANCE_CAST((obj), GST_TYPE_NV_VIDEO_RENDERER_GL, GstNvVideoRendererGl)) #define GST_NV_VIDEO_RENDERER_GL_CLASS(klass) \ (G_TYPE_CHECK_CLASS_CAST((klass), GST_TYPE_NV_VIDEO_RENDERER_GL, GstNvVideoRendererGlClass)) #define GST_IS_NV_VIDEO_RENDERER_GL(obj) \ (G_TYPE_CHECK_INSTANCE_TYPE((obj), GST_TYPE_NV_VIDEO_RENDERER_GL)) #define GST_IS_NV_VIDEO_RENDERER_GL_CLASS(klass) \ (G_TYPE_CHECK_CLASS_TYPE((klass), GST_TYPE_NV_VIDEO_RENDERER_GL)) #define GST_NV_VIDEO_RENDERER_GL_CAST(obj) \ ((GstNvVideoRendererGl*)(obj)) typedef struct _GstNvVideoRendererGl GstNvVideoRendererGl; typedef struct _GstNvVideoRendererGlClass GstNvVideoRendererGlClass; #define RENDERER_NUM_GL_TEXTURES 1 struct _GstNvVideoRendererGl { GstNvVideoRenderer parent; GLuint vert_obj[3]; /* EGL frame, 2D frame, 2D frame border*/ GLuint frag_obj[3]; /* EGL frame, 2D frame, 2D frame border*/ GLuint prog_obj[3]; /* EGL frame, 2D frame, 2D frame border*/ GLint pos; GLint tex_pos; GLint tex_sampler; GLsizei num_textures; GLuint textures[RENDERER_NUM_GL_TEXTURES]; unsigned int vertex_buffer; unsigned int index_buffer; //Defining different attribs and uniforms for 2D textures GLuint position_loc[2]; /* Frame and Border */ GLuint texpos_loc[1]; /* Frame */ GLuint tex_scale_loc[1][3]; /* [frame] RGB/Y, U/UV, V */ GLuint tex_loc[1][3]; /* [frame] RGB/Y, U/UV, V */ unsigned int vertex_buffer_2d; unsigned int index_buffer_2d; gint num_textures_2d; GLuint textures_2d[3]; GLuint stride[3]; PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES; }; struct _GstNvVideoRendererGlClass { GstNvVideoRendererClass parent_class; }; G_GNUC_INTERNAL GstNvVideoRendererGl * gst_nv_video_renderer_gl_new (GstNvVideoContext * context); void gst_nv_video_renderer_gl_process_shaders (GstNvVideoRenderer * renderer, gchar ** frag_prog, const gchar *texnames[], GstVideoFormat format); gboolean gst_nv_video_renderer_gl_cuda_init (GstNvVideoContext * context, GstNvVideoRenderer * renderer); GType gst_nv_video_renderer_gl_get_type (void); G_END_DECLS #endif /* __GST_NV_VIDEO_RENDERER_GL_H__ */