drm/tegra: Implement buffer object cache

This cache is used to avoid mapping and unmapping buffer objects
unnecessarily. Mappings are cached per client and stay hot until
the buffer object is destroyed.

Bug 200768479

Signed-off-by: Thierry Reding <treding@nvidia.com>
Change-Id: Ia2efe2b77b5043b665bae403d9eba4698e6a5228
Reviewed-on: https://git-master.nvidia.com/r/c/linux-nvidia/+/2596399
(cherry picked from commit d23156d94fa9499256e8082250e3bc02559f9c8d)
Reviewed-on: https://git-master.nvidia.com/r/c/linux-nvidia/+/2620152
Tested-by: Jonathan Hunter <jonathanh@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
Reviewed-by: Jonathan Hunter <jonathanh@nvidia.com>
Reviewed-by: svc_kernel_abi <svc_kernel_abi@nvidia.com>
Reviewed-by: Mikko Perttunen <mperttunen@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
GVS: Gerrit_Virtual_Submit
This commit is contained in:
Thierry Reding
2020-02-07 16:50:52 +01:00
committed by Laxman Dewangan
parent d802ae96a7
commit 2a938c39ec
5 changed files with 125 additions and 12 deletions

View File

@@ -151,6 +151,7 @@ struct host1x {
struct device_dma_parameters dma_parms;
struct host1x_bo_cache cache;
struct host1x_uapi uapi;
};