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nvadsp: Fix uninitialized access
Access module name from initialized location. CID: 490698 Bug 3512545 Change-Id: I8b6ece000342b424a3b0e1b0a29fb423d6801f16 Signed-off-by: Viswanath L <viswanathl@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/c/linux-nvidia/+/2676344 Reviewed-by: svcacv <svcacv@nvidia.com> Reviewed-by: svc_kernel_abi <svc_kernel_abi@nvidia.com> Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com> Reviewed-by: svc-mobile-cert <svc-mobile-cert@nvidia.com> Reviewed-by: Uday Gupta <udayg@nvidia.com> Reviewed-by: Sachin Nikam <snikam@nvidia.com> GVS: Gerrit_Virtual_Submit
This commit is contained in:
committed by
Laxman Dewangan
parent
77a7ea2c88
commit
5616ba82b1
@@ -3,7 +3,7 @@
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*
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* ADSP OS App management
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*
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* Copyright (C) 2014-2020 NVIDIA Corporation. All rights reserved.
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* Copyright (C) 2014-2022 NVIDIA Corporation. All rights reserved.
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*
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* This software is licensed under the terms of the GNU General Public
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* License version 2, as published by the Free Software Foundation, and
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@@ -701,7 +701,7 @@ static struct adsp_module *setup_load_info(struct load_info *info)
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if (info->index.sym == 0) {
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dev_warn(dev, "%s: module has no symbols (stripped?)\n",
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mod->name);
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info->name);
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kfree(mod);
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return ERR_PTR(-ENOEXEC);
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}
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