DCE-KMD: Use OS abstraction for types.h

- DCE-KMD code is only compiled on Linux Kernel today. So it has
  some linux specific dependencies.

- We will be compiling the same code for new DispalySerer HVRTOS
  process. To support this we will need to abstract out OS
  specific dependencies from DCE-KMD.

- Common OS abstraction code will be developed under display/drivers/
  server/ repo.

- DCE-KMD will start using that os abtsaction and this is the first
  CL towards that effort.

JIRA TDS-16052

Change-Id: I51fba684ac285139225a2999338e73c724d9d499
Signed-off-by: anupamg <anupamg@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/c/linux-nv-oot/+/3167249
GVS: buildbot_gerritrpt <buildbot_gerritrpt@nvidia.com>
Reviewed-by: svcacv <svcacv@nvidia.com>
Reviewed-by: Arun Swain <arswain@nvidia.com>
Reviewed-by: Mahesh Kumar <mahkumar@nvidia.com>
This commit is contained in:
anupamg
2024-07-02 22:07:13 +00:00
committed by Jon Hunter
parent d8cf86fa95
commit 8533f2be4a
5 changed files with 10 additions and 10 deletions

View File

@@ -1,12 +1,12 @@
/* SPDX-License-Identifier: GPL-2.0-only */
/*
* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
* SPDX-FileCopyrightText: Copyright (c) 2019-2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
*/
#ifndef DCE_UTIL_COMMON_H
#define DCE_UTIL_COMMON_H
#include <linux/types.h>
#include <types.h>
#include <linux/bitops.h>
#include <linux/bitmap.h>
#include <linux/workqueue.h>