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DCE-KMD: Use OS abstraction for types.h
- DCE-KMD code is only compiled on Linux Kernel today. So it has some linux specific dependencies. - We will be compiling the same code for new DispalySerer HVRTOS process. To support this we will need to abstract out OS specific dependencies from DCE-KMD. - Common OS abstraction code will be developed under display/drivers/ server/ repo. - DCE-KMD will start using that os abtsaction and this is the first CL towards that effort. JIRA TDS-16052 Change-Id: I51fba684ac285139225a2999338e73c724d9d499 Signed-off-by: anupamg <anupamg@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/c/linux-nv-oot/+/3167249 GVS: buildbot_gerritrpt <buildbot_gerritrpt@nvidia.com> Reviewed-by: svcacv <svcacv@nvidia.com> Reviewed-by: Arun Swain <arswain@nvidia.com> Reviewed-by: Mahesh Kumar <mahkumar@nvidia.com>
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/* SPDX-License-Identifier: GPL-2.0-only */
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/*
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* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
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* SPDX-FileCopyrightText: Copyright (c) 2019-2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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*/
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#ifndef DCE_UTIL_COMMON_H
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#define DCE_UTIL_COMMON_H
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#include <linux/types.h>
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#include <types.h>
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#include <linux/bitops.h>
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#include <linux/bitmap.h>
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#include <linux/workqueue.h>
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