Some source files include header files using <> even though the header
file is not in a directory typically in the system include path. This
works when compiling the kernel with an O= option (which stores built
files outside the source tree) because the kernel adds various extra
source paths to the system include path. However, this doesn't happen when
building in-tree, so the source must be fixed to use "" for "local" files.
Similarly, fix one usage of "" where no path was specified in the ""
filename, whereas the header was in a relative directory to the source.
Again, with O= I believe this works because the kernel added the file's
location into the include path, but doesn't for in-tree builds.
Note: Parts of the original commit apply to source that has been moved
to linux-nvidia.git; see change Icf4f94b671e73c0a889bb996edc3f15d5fbde98b
for that part of the original rel-28 change.
Bug 1978388
Change-Id: I907c88a4822b309a33c031ec21dd215047ea3e94
Signed-off-by: Stephen Warren <swarren@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1544318
Reviewed-on: https://git-master.nvidia.com/r/1545674
Reviewed-on: https://git-master.nvidia.com/r/1546976
(cherry picked from linux-4.9 commit cc6281afdbe059734d53f54020f1ead0b5cf3659)
Reviewed-on: https://git-master.nvidia.com/r/1770153
Reviewed-by: Mikko Perttunen <mperttunen@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Timo Alho <talho@nvidia.com>
Tested-by: Timo Alho <talho@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
The wmark_active governor initialization assumes that the device
frequency is the lowest possible frequency when the governor is
started or resumed. However, this may not be correct if the
governor was suspended/stopped before the clock had been slowed
down.
This patch modifies the governor to read the frequency during
governor initialization and resume.
Change-Id: I38d3256102b344bc8818c5623a015843678a8ce5
Signed-off-by: Arto Merilainen <amerilainen@nvidia.com>
Reviewed-on: http://git-master/r/733007
Reviewed-on: http://git-master/r/1160009
(cherry picked from linux-4.9 commit 32e2561dffc5d7390fa4fd503651da9013403ecb)
Reviewed-on: https://git-master.nvidia.com/r/1770141
Reviewed-by: Mikko Perttunen <mperttunen@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Timo Alho <talho@nvidia.com>
Tested-by: Timo Alho <talho@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
This patch adds a new watermark governor that actively alters the
watermark values based on the current frequency and target load.
The governor takes target load as a given property (80% by default)
and every time when the governor re-estimation is triggered, the
governor checks the current load and calculates the next frequency
that would push the device as close this target load as possible.
At this point also the watermark values are updated so that next
time the interrupt should come when the load change is significant
enough to cause frequency change to either next or previous
frequency.
Change-Id: I860a0bc984d55628a0e560652a93306616b080cf
Signed-off-by: Arto Merilainen <amerilainen@nvidia.com>
Reviewed-on: http://git-master/r/598801
Reviewed-on: http://git-master/r/1160008
(cherry picked from linux-4.9 commit e55ba2a709574ce4f01ca2f8211393c795b75dad)
[talho: removed Kconfig and Makefile changes from the patch]
Signed-off-by: Timo Alho <talho@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1770140
Reviewed-by: Mikko Perttunen <mperttunen@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>