Currently all fences have a 30 second timeout to ensure they are
cleaned up if the fence never completes otherwise. However, this
one size fits all solution doesn't actually fit in every case,
such as syncpoint waiting where we want to be able to have timeouts
longer than 30 seconds. As such, we want to be able to give control
over fence cancellation to the caller (and maybe eventually get rid
of the internal timeout altogether).
Here we add this cancellation mechanism by essentially adding a
function for entering the timeout path by function call, and changing
the syncpoint wait function to use it.
Signed-off-by: Mikko Perttunen <mperttunen@nvidia.com>
Change-Id: I4600544afe21efdd3f7d06362bd124130ddec3db
Reviewed-on: https://git-master.nvidia.com/r/c/linux-nvidia/+/2786637
Reviewed-by: Jonathan Hunter <jonathanh@nvidia.com>
GVS: Gerrit_Virtual_Submit <buildbot_gerritrpt@nvidia.com>
For engines that support context isolation, allocate a context when
opening a channel, and set up stream ID offset and context fields
when submitting a job.
As of this commit, the stream ID offset and fallback stream ID
are not used when context isolation is disabled. However, with
upcoming patches that enable a full featured job opcode sequence,
these will be necessary.
Bug 3724727
Signed-off-by: Mikko Perttunen <mperttunen@nvidia.com>
Change-Id: Ic57b04d8240ef19a1b82361e5ca8d07119f08652