Currently, each process holding an open TegraDRM channel reserves
for itself one of the limited number of hardware memory contexts.
Attempting to allocate a channel when all contexts are in use
results in failure.
While we cannot have more contexts than the hardware supports in
active use, idle channels don't necessarily need to have a backing
memory context. As such, in this patch, we add another layer
to allow hardware memory contexts to be "stolen away" by channels
that are in active use, from idle processes.
The way this is implemented, is by keeping track of memory
mappings on each abstracted memory context. If we need to
steal that memory context's backing hardware context, we unmap
everything from it and give it away. When that abstracted
memory context is needed again (re-activated), we attempt
to allocate or steal another hardware context and re-map
the previously unmapped buffers.
Unfortunately, this means additional overhead and unpredictability
at submit time. Submit can fail if we cannot re-allocate a
backing memory context. Future work includes a provision for
un-stealable backing hardware memory contexts for processes
requiring more determinism, as well as optimization and cosmetic
improvements.
Bug 4403250
Bug 4399310
Signed-off-by: Mikko Perttunen <mperttunen@nvidia.com>
Change-Id: I3d13e3476f1bff3c4757152254496cddaaafd76a
Reviewed-on: https://git-master.nvidia.com/r/c/linux-nv-oot/+/3058905
Reviewed-by: Santosh BS <santoshb@nvidia.com>
GVS: Gerrit_Virtual_Submit <buildbot_gerritrpt@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/c/linux-nv-oot/+/3227749
GVS: buildbot_gerritrpt <buildbot_gerritrpt@nvidia.com>
Tested-by: Dane Liu <danel@nvidia.com>
Reviewed-by: Bibek Basu <bbasu@nvidia.com>
On Tegra234, engines that are programmed through Host1x channels can
be attached to either the NISO0 or NISO1 SMMU. Because of that, when
selecting a context device to use with an engine, we need to select
one that is also attached to the same SMMU.
Add a parameter to host1x_memory_context_alloc to specify which device
we are allocating a context for, and use it to pick an appropriate
context device.
Signed-off-by: Mikko Perttunen <mperttunen@nvidia.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
Change-Id: I32af312c85164b72c14409d816d3b50ad5c7bfe5
Reviewed-on: https://git-master.nvidia.com/r/c/linux-nvidia/+/2811836
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
For engines that support context isolation, allocate a context when
opening a channel, and set up stream ID offset and context fields
when submitting a job.
As of this commit, the stream ID offset and fallback stream ID
are not used when context isolation is disabled. However, with
upcoming patches that enable a full featured job opcode sequence,
these will be necessary.
Bug 3724727
Signed-off-by: Mikko Perttunen <mperttunen@nvidia.com>
Change-Id: Ic57b04d8240ef19a1b82361e5ca8d07119f08652