/* SPDX-License-Identifier: GPL-2.0-only */ /* * SPDX-FileCopyrightText: Copyright (c) 2024-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved. */ #ifndef DCE_OS_COND_H #define DCE_OS_COND_H #include /** * DCE_OS_COND_WAIT_INTERRUPTIBLE - Wait for a condition to be true * * @c - The condition variable to sleep on * @condition - The condition that needs to be true * * Wait for a condition to become true. Returns -ERESTARTSYS * on signal. */ #define DCE_OS_COND_WAIT_INTERRUPTIBLE(c, condition) \ DCE_OS_COND_WAIT_INTERRUPTIBLE_INTERNAL(c, condition) /** * DCE_OS_COND_WAIT_INTERRUPTIBLE_TIMEOUT - Wait for a condition to be true * * @c - The condition variable to sleep on * @condition - The condition that needs to be true * @timeout_ms - Timeout in milliseconds, or 0 for infinite wait. * This parameter must be a u32. Since this is a macro, this is * enforced by assigning a typecast NULL pointer to a u32 tmp * variable which will generate a compiler warning (or error if * the warning is configured as an error). * * Wait for a condition to become true. Returns -ETIMEOUT if * the wait timed out with condition false or -ERESTARTSYS on * signal. */ #define DCE_OS_COND_WAIT_INTERRUPTIBLE_TIMEOUT(c, condition, timeout_ms) \ DCE_OS_COND_WAIT_INTERRUPTIBLE_TIMEOUT_INTERNAL(c, condition, timeout_ms) /** * dce_os_cond_init - Initialize a condition variable * * @cond - The condition variable to initialize * * Initialize a condition variable before using it. */ int dce_os_cond_init(struct dce_os_cond *cond); /** * dce_os_cond_destroy - Destroy a condition variable * * @cond - The condition variable to destroy */ void dce_os_cond_signal_interruptible(struct dce_os_cond *cond); /** * dce_os_cond_signal_interruptible - Signal a condition variable * * @cond - The condition variable to signal * * Wake up a waiter for a condition variable to check if its condition has been * satisfied. * * The waiter is using an interruptible wait. */ int dce_os_cond_broadcast_interruptible(struct dce_os_cond *cond); /** * dce_os_cond_broadcast_interruptible - Signal all waiters of a condition * variable * * @cond - The condition variable to signal * * Wake up all waiters for a condition variable to check if their conditions * have been satisfied. * * The waiters are using an interruptible wait. */ void dce_os_cond_destroy(struct dce_os_cond *cond); #endif /* DCE_OS_COND_H */