/* * Copyright (c) 2020-2022, NVIDIA CORPORATION. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #ifndef DCE_IPC_STATE_H #define DCE_IPC_STATE_H #include /* * Flags used to denote the state of IPC data structures */ typedef uint32_t dce_ipc_flags_t; #define DCE_IPC_FL_VALID ((dce_ipc_flags_t)DCE_BIT(0)) #define DCE_IPC_FL_REGISTERED ((dce_ipc_flags_t)DCE_BIT(1)) #define DCE_IPC_FL_INIT ((dce_ipc_flags_t)DCE_BIT(2)) #define DCE_IPC_FL_READY ((dce_ipc_flags_t)DCE_BIT(3)) #define DCE_IPC_FL_RM_ALLOWED ((dce_ipc_flags_t)DCE_BIT(4)) #define DCE_IPC_FL_MSG_HEADER ((dce_ipc_flags_t)DCE_BIT(15)) /* * Different types of signal mechanisms */ typedef uint32_t dce_ipc_signal_type_t; #define DCE_IPC_SIGNAL_MAILBOX ((dce_ipc_signal_type_t)0U) #define DCE_IPC_SIGNAL_DOORBELL ((dce_ipc_signal_type_t)1U) #endif