/*
 * Copyright (c) 2021-2022, NVIDIA CORPORATION.  All rights reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 * DEALINGS IN THE SOFTWARE.
 */

#ifndef NVS_TYPES_INTERNAL_H
#define NVS_TYPES_INTERNAL_H

/*
 * If an implementation decides to it can provide a types.h header that
 * nvsched will attempt to include. If so then the below define should
 * be set.
 *
 * If no types.h is passed then stdint.h is used to build the expected
 * types in nvsched.
 */
#ifdef NVS_USE_IMPL_TYPES
#include "types.h"
#else
#include <stdint.h>

typedef uint8_t		u8;
typedef uint16_t	u16;
typedef uint32_t	u32;
typedef uint64_t	u64;

typedef int8_t		s8;
typedef int16_t		s16;
typedef int32_t		s32;
typedef int64_t		s64;
#endif

#endif
