/*
 * Copyright (c) 2015-2016, NVIDIA CORPORATION.  All rights reserved.
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms and conditions of the GNU General Public License,
 * version 2, as published by the Free Software Foundation.
 *
 * This program is distributed in the hope it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
 * more details.
 */

#include "gk20a/gk20a.h"
#include "vgpu_gr_gk20a.h"

static int vgpu_gk20a_init_fs_state(struct gk20a *g)
{
	struct gr_gk20a *gr = &g->gr;
	u32 tpc_index, gpc_index;
	u32 sm_id = 0;

	gk20a_dbg_fn("");

	for (tpc_index = 0; tpc_index < gr->max_tpc_per_gpc_count;
		tpc_index++) {
		for (gpc_index = 0; gpc_index < gr->gpc_count; gpc_index++) {
			if (tpc_index < gr->gpc_tpc_count[gpc_index]) {
				g->gr.sm_to_cluster[sm_id].tpc_index =
								tpc_index;
				g->gr.sm_to_cluster[sm_id].gpc_index =
								gpc_index;

				sm_id++;
			}
		}
	}

	gr->no_of_sm = sm_id;

	return 0;
}

void vgpu_gk20a_init_gr_ops(struct gpu_ops *gops)
{
	gops->gr.init_fs_state = vgpu_gk20a_init_fs_state;
}
