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gpu: nvgpu: modify priority of NVS worker thread
In linux threaded interrupts run with a Realtime priority of 50. This bumps up the priority of bottom-half handlers over regular kernel/User threads even during process context. In the current implementation scheduler thread still runs in normal kernel thread priority. In order to allow a seamless scheduling experience, the worker thread is now created with a Realtime priority of 1. This allows for the Worker thread to work at a priority lower than interrupt handlers but higher than the regular kernel threads. Linux kernel allows setting priority with the help of sched_set_fifo() API. Only two modes are supported i.e. sched_set_fifo() and sched_set_fifo_low(). For more reference, refer to this article https://lwn.net/Articles/818388/. Added an implementation of nvgpu_thread_create_priority() for linux thread using the above two APIs. Jira NVGPU-860 Signed-off-by: Debarshi Dutta <ddutta@nvidia.com> Change-Id: I0a5a611bf0e0a5b9bb51354c6ff0a99e42e76e2f Reviewed-on: https://git-master.nvidia.com/r/c/linux-nvgpu/+/2751736 Reviewed-by: Prateek Sethi <prsethi@nvidia.com> Reviewed-by: Vijayakumar Subbu <vsubbu@nvidia.com> GVS: Gerrit_Virtual_Submit <buildbot_gerritrpt@nvidia.com>
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@@ -24,6 +24,7 @@
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#include <nvgpu/bug.h>
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#include <nvgpu/worker.h>
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#include <nvgpu/string.h>
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#include <nvgpu/thread.h>
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static void nvgpu_worker_pre_process(struct nvgpu_worker *worker)
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{
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@@ -210,6 +211,51 @@ static int nvgpu_worker_start(struct nvgpu_worker *worker)
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return err;
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}
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static s32 nvgpu_worker_priority_start(struct nvgpu_worker *worker,
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int priority)
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{
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s32 err = 0;
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if (nvgpu_thread_is_running(&worker->poll_task)) {
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return err;
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}
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nvgpu_mutex_acquire(&worker->start_lock);
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/*
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* Mutexes have implicit barriers, so there is no risk of a thread
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* having a stale copy of the poll_task variable as the call to
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* thread_is_running is volatile
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*/
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if (nvgpu_thread_is_running(&worker->poll_task)) {
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nvgpu_mutex_release(&worker->start_lock);
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return err;
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}
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/*
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* HVRTOS, doesn't support dynamic threads, currently, HVRTOS
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* has a dumb implementation of nvgpu_thread_create(), use that instead
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* of creating a new API.
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*/
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#ifndef NVGPU_HVRTOS
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err = nvgpu_thread_create_priority(&worker->poll_task, worker,
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nvgpu_worker_poll_work, priority, worker->thread_name);
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#else
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(void)priority;
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err = nvgpu_thread_create(&worker->poll_task, worker,
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nvgpu_worker_poll_work, worker->thread_name);
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#endif
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if (err != 0) {
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nvgpu_err(worker->g,
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"failed to create priority worker poller thread %s err %d",
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worker->thread_name, err);
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}
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nvgpu_mutex_release(&worker->start_lock);
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return err;
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}
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bool nvgpu_worker_should_stop(struct nvgpu_worker *worker)
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{
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return nvgpu_thread_should_stop(&worker->poll_task);
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@@ -274,11 +320,9 @@ void nvgpu_worker_init_name(struct nvgpu_worker *worker,
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(void) strncat(worker->thread_name, gpu_name, num_free_chars);
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}
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int nvgpu_worker_init(struct gk20a *g, struct nvgpu_worker *worker,
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const struct nvgpu_worker_ops *worker_ops)
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static void nvgpu_worker_init_common(struct gk20a *g,
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struct nvgpu_worker *worker, const struct nvgpu_worker_ops *worker_ops)
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{
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int err;
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worker->g = g;
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nvgpu_atomic_set(&worker->put, 0);
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(void) nvgpu_cond_init(&worker->wq);
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@@ -287,6 +331,14 @@ int nvgpu_worker_init(struct gk20a *g, struct nvgpu_worker *worker,
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nvgpu_mutex_init(&worker->start_lock);
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worker->ops = worker_ops;
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}
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int nvgpu_worker_init(struct gk20a *g, struct nvgpu_worker *worker,
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const struct nvgpu_worker_ops *worker_ops)
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{
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int err;
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nvgpu_worker_init_common(g, worker, worker_ops);
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err = nvgpu_worker_start(worker);
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if (err != 0) {
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@@ -297,6 +349,22 @@ int nvgpu_worker_init(struct gk20a *g, struct nvgpu_worker *worker,
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return 0;
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}
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int nvgpu_priority_worker_init(struct gk20a *g, struct nvgpu_worker *worker,
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int priority, const struct nvgpu_worker_ops *worker_ops)
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{
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int err;
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nvgpu_worker_init_common(g, worker, worker_ops);
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err = nvgpu_worker_priority_start(worker, priority);
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if (err != 0) {
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nvgpu_err(g, "failed to start worker poller thread %s",
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worker->thread_name);
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return err;
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}
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return 0;
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}
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void nvgpu_worker_deinit(struct nvgpu_worker *worker)
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{
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nvgpu_mutex_acquire(&worker->start_lock);
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