gpu: nvgpu: modify nvgpu_writel check and loop

Currently, nvgpu_writel_loop() writes to a register and immediately
checks if register value is updated. It might take some time for
hardware registers to get updated with value written by software.
Modify nvgpu_writel_loop() to accept number of retries to check if
register value is updated and assert with nvgpu_assert().
Also, move nvgpu_writel_loop() to common code and use generic
nvgpu_readl() and nvgpu_writel() APIs.

JIRA NVGPU-5490

Change-Id: Iaaf24203a91eee3d05de7d0c7dea18113367de5f
Signed-off-by: Vedashree Vidwans <vvidwans@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/c/linux-nvgpu/+/2348628
Reviewed-by: automaticguardword <automaticguardword@nvidia.com>
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com>
Reviewed-by: svc-mobile-cert <svc-mobile-cert@nvidia.com>
Reviewed-by: Vaibhav Kachore <vkachore@nvidia.com>
Reviewed-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
GVS: Gerrit_Virtual_Submit
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
This commit is contained in:
Vedashree Vidwans
2020-05-21 16:06:04 -07:00
committed by Alex Waterman
parent 86b31c4f7c
commit 2ad015f7a5
5 changed files with 33 additions and 31 deletions

View File

@@ -23,6 +23,7 @@
#include <nvgpu/io.h>
#include <nvgpu/types.h>
#include <nvgpu/bug.h>
#include <nvgpu/static_analysis.h>
#include <nvgpu/gk20a.h>
void nvgpu_writel_check(struct gk20a *g, u32 r, u32 v)
@@ -34,6 +35,20 @@ void nvgpu_writel_check(struct gk20a *g, u32 r, u32 v)
if (v != read_val) {
nvgpu_err(g, "r=0x%x rd=0x%x wr=0x%x (mismatch)",
r, read_val, v);
BUG_ON(1);
nvgpu_assert(v == read_val);
}
}
void nvgpu_writel_loop(struct gk20a *g, u32 r, u32 v, u32 retries)
{
u32 reg_val = 0U;
nvgpu_writel(g, r, v);
do {
retries = nvgpu_safe_sub_u32(retries, 1U);
reg_val = nvgpu_readl(g, r);
} while ((reg_val != v) && (retries > 0U));
nvgpu_assert(reg_val == v);
}

View File

@@ -1,5 +1,5 @@
/*
* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2019-2020, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -28,6 +28,8 @@
#include <nvgpu/hw/gp10b/hw_gr_gp10b.h>
#define NVGPU_WRITEL_LOOP_ZBC_RETRIES 20U
u32 gp10b_gr_zbc_get_gpcs_swdx_dss_zbc_c_format_reg(struct gk20a *g)
{
return gr_gpcs_swdx_dss_zbc_c_01_to_04_format_r();
@@ -46,18 +48,23 @@ int gp10b_gr_zbc_add_color(struct gk20a *g,
g->ops.gr.zbc.get_gpcs_swdx_dss_zbc_c_format_reg(g);
nvgpu_writel_loop(g, gr_gpcs_swdx_dss_zbc_color_r_r(index),
nvgpu_gr_zbc_get_entry_color_ds(color_val, 0));
nvgpu_gr_zbc_get_entry_color_ds(color_val, 0),
NVGPU_WRITEL_LOOP_ZBC_RETRIES);
nvgpu_writel_loop(g, gr_gpcs_swdx_dss_zbc_color_g_r(index),
nvgpu_gr_zbc_get_entry_color_ds(color_val, 1));
nvgpu_gr_zbc_get_entry_color_ds(color_val, 1),
NVGPU_WRITEL_LOOP_ZBC_RETRIES);
nvgpu_writel_loop(g, gr_gpcs_swdx_dss_zbc_color_b_r(index),
nvgpu_gr_zbc_get_entry_color_ds(color_val, 2));
nvgpu_gr_zbc_get_entry_color_ds(color_val, 2),
NVGPU_WRITEL_LOOP_ZBC_RETRIES);
nvgpu_writel_loop(g, gr_gpcs_swdx_dss_zbc_color_a_r(index),
nvgpu_gr_zbc_get_entry_color_ds(color_val, 3));
nvgpu_gr_zbc_get_entry_color_ds(color_val, 3),
NVGPU_WRITEL_LOOP_ZBC_RETRIES);
zbc_c = nvgpu_readl(g, zbc_c_format_reg + (index & ~3U));
zbc_c &= ~(0x7fU << ((index % 4U) * 7U));
zbc_c |= nvgpu_gr_zbc_get_entry_format(color_val) <<
((index % 4U) * 7U);
nvgpu_writel_loop(g, zbc_c_format_reg + (index & ~3U), zbc_c);
nvgpu_writel_loop(g, zbc_c_format_reg + (index & ~3U), zbc_c,
NVGPU_WRITEL_LOOP_ZBC_RETRIES);
return 0;
}

View File

@@ -1,5 +1,5 @@
/*
* Copyright (c) 2017-2019, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -118,13 +118,14 @@ void nvgpu_writel_check(struct gk20a *g, u32 r, u32 v);
* @param g [in] GPU super structure.
* @param r [in] Register offset in GPU IO space.
* @param v [in] Value to write at the offset.
* @param retries [in] Number of retries before failing.
*
* This is a blocking call. It keeps on writing a 32-bit value to a GPU
* register and reads it back until read/write values are not match.
*
* @return None.
*/
void nvgpu_writel_loop(struct gk20a *g, u32 r, u32 v);
void nvgpu_writel_loop(struct gk20a *g, u32 r, u32 v, u32 retries);
/**
* @brief Write a value to an already mapped bar1 io-region.

View File

@@ -1,5 +1,5 @@
/*
* Copyright (c) 2017-2019, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
@@ -75,22 +75,6 @@ u32 nvgpu_readl_impl(struct gk20a *g, u32 r)
return v;
}
void nvgpu_writel_loop(struct gk20a *g, u32 r, u32 v)
{
struct nvgpu_os_linux *l = nvgpu_os_linux_from_gk20a(g);
if (unlikely(!l->regs)) {
nvgpu_warn_on_no_regs();
nvgpu_log(g, gpu_dbg_reg, "r=0x%x v=0x%x (failed)", r, v);
} else {
nvgpu_wmb();
do {
writel_relaxed(v, l->regs + r);
} while (readl(l->regs + r) != v);
nvgpu_log(g, gpu_dbg_reg, "r=0x%x v=0x%x", r, v);
}
}
void nvgpu_bar1_writel(struct gk20a *g, u32 b, u32 v)
{
struct nvgpu_os_linux *l = nvgpu_os_linux_from_gk20a(g);

View File

@@ -107,11 +107,6 @@ u32 nvgpu_readl(struct gk20a *g, u32 r)
return access.value;
}
void nvgpu_writel_loop(struct gk20a *g, u32 r, u32 v)
{
BUG();
}
u32 nvgpu_readl_impl(struct gk20a *g, u32 r)
{
struct nvgpu_posix_io_callbacks *callbacks =