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gpu: nvgpu: move fence_gk20a to common/fence
Move gk20a/fence_gk20a.c to common/fence/fence.c Renamed gk20a_fence_from_semaphore -> nvgpu_fence_from_semaphore gk20a_fence_from_syncpt -> nvgpu_fence_from_syncpt gk20a_alloc_fence_pool -> nvgpu_fence_pool_alloc gk20a_free_fence_pool -> nvgpu_fence_pool_free gk20a_alloc_fence -> nvgpu_fence_alloc gk20a_init_fence -> nvgpu_fence_init gk20a_fence_put -> nvgpu_fence_put gk20a_fence_get -> nvgpu_fence_get gk20a_fence_wait -> nvgpu_fence_wait gk20a_fence_is_expired -> nvgpu_fence_is_expired gk20a_fence_install_fd -> nvgpu_fence_install_fd gk20a_fence_ops struct -> nvgpu_fence_ops struct gk20a_fence struct -> nvgpu_fence_type struct JIRA NVGPU-1982 Change-Id: Ife77b2c3c386ff4368683c78ca02f00c99cddb4b Signed-off-by: Seema Khowala <seemaj@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/2093002 Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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@@ -33,15 +33,15 @@
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#include <nvgpu/channel.h>
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#include <nvgpu/engines.h>
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#include <nvgpu/power_features/cg.h>
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#include <nvgpu/fence.h>
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#include <nvgpu/barrier.h>
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#include "gk20a/fence_gk20a.h"
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#include "gk20a/ce2_gk20a.h"
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#include <nvgpu/hw/gk20a/hw_ce2_gk20a.h>
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#include <nvgpu/hw/gk20a/hw_pbdma_gk20a.h>
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#include <nvgpu/hw/gk20a/hw_top_gk20a.h>
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#include <nvgpu/hw/gk20a/hw_gr_gk20a.h>
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#include <nvgpu/barrier.h>
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/*
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* Copy engine defines line size in pixels
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@@ -114,9 +114,9 @@ static void gk20a_ce_put_fences(struct gk20a_gpu_ctx *ce_ctx)
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u32 i;
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for (i = 0; i < NVGPU_CE_MAX_INFLIGHT_JOBS; i++) {
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struct gk20a_fence **fence = &ce_ctx->postfences[i];
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struct nvgpu_fence_type **fence = &ce_ctx->postfences[i];
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if (*fence != NULL) {
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gk20a_fence_put(*fence);
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nvgpu_fence_put(*fence);
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}
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*fence = NULL;
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}
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