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gpu: nvgpu: Rework engine management to work with vGPU
Currently the vGPU engine management rewrites a lot of the common device agnostic engine management code. With the new top HAL parsing one device at a time, it is now more easily possible to tie the vGPU into the new common device framework by implementing the top HAL but with the vGPU engine list backend. This lets the vGPU inherit all the common engine and device management code. By doing so the vGPU HAL need only implement a trivial and simple HAL. This also gets us a step closer to merging all of the CE init code: logically it just iterates through all CE engines whatever they may be. The only reason this differs between chips is because of the swap from CE0-2 to LCEs in the Pascal generation. This could be abstracted by the unit code easily enough. Also, the pbdma_id for each engine has to be added to the device struct. Eventually this was going to happen anyway, since the device struct will soon replace the nvgpu_engine_info struct. It's a little bit of an abuse but might be worth it long term. If not, it should not be difficult to replace uses of dev->pbdma_id with a proper lookup of PBDMA ID based on the device info. JIRA NVGPU-5421 Change-Id: Ie8dcd3b0150184d58ca0f78940c2e7ca72994e64 Signed-off-by: Alex Waterman <alexw@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/c/linux-nvgpu/+/2351877 Tested-by: mobile promotions <svcmobile_promotions@nvidia.com> Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
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@@ -250,8 +250,7 @@ void nvgpu_rc_tsg_and_related_engines(struct gk20a *g, struct nvgpu_tsg *tsg,
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nvgpu_err(g, "failed to disable ctxsw");
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} else {
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/* recover engines if tsg is loaded on the engines */
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eng_bitmask = nvgpu_engine_get_mask_on_id(g,
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tsg->tsgid, true);
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eng_bitmask = nvgpu_engine_get_mask_on_id(g, tsg->tsgid, true);
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/*
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* it is ok to enable ctxsw before tsg is recovered. If engines
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