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gpu: nvgpu: Begin removing variables in struct gk20a
Begin removing all of the myriad flag variables in struct gk20a and replace that with one API that checks for flags being enabled or disabled. The API is as follows: bool nvgpu_is_enabled(struct gk20a *g, int flag); bool __nvgpu_set_enabled(struct gk20a *g, int flag, bool state); These APIs allow many of the gk20a flags to be replaced by defines. This makes flag usage consistent and saves a small amount of memory in struct gk20a. Also it makes struct gk20a easier to read since there's less clutter scattered through out. JIRA NVGPU-84 Change-Id: I6525cecbe97c4e8379e5f53e29ef0b4dbd1a7fc2 Signed-off-by: Alex Waterman <alexw@nvidia.com> Reviewed-on: http://git-master/r/1488049 Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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@@ -28,6 +28,7 @@
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#include <nvgpu/kmem.h>
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#include <nvgpu/nvgpu_common.h>
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#include <nvgpu/soc.h>
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#include <nvgpu/enabled.h>
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#include "gk20a/gk20a.h"
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#include "gk20a/platform_gk20a.h"
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@@ -873,11 +874,15 @@ static int gk20a_probe(struct platform_device *dev)
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set_gk20a(dev, gk20a);
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gk20a->dev = &dev->dev;
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if (nvgpu_platform_is_simulation(gk20a))
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gk20a->is_fmodel = true;
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nvgpu_kmem_init(gk20a);
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err = nvgpu_init_enabled_flags(gk20a);
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if (err)
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return err;
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if (nvgpu_platform_is_simulation(gk20a))
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__nvgpu_set_enabled(gk20a, NVGPU_IS_FMODEL, true);
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gk20a->irq_stall = platform_get_irq(dev, 0);
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gk20a->irq_nonstall = platform_get_irq(dev, 1);
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if (gk20a->irq_stall < 0 || gk20a->irq_nonstall < 0)
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