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gpu: nvgpu: unit: add worker unit test
Add unit test for worker unit. To get full coverage, a new fault injection is added for the thread API nvgpu_thread_is_running to return true after a number of executions. JIRA NVGPU-915 Change-Id: Ib631d4af7dac3dde37bed3b5de81f3164a6df1b0 Signed-off-by: Philip Elcan <pelcan@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/2265714 Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
This commit is contained in:
committed by
Alex Waterman
parent
7a1b5c0d44
commit
6800aa7c51
311
userspace/units/interface/worker/worker.c
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311
userspace/units/interface/worker/worker.c
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/*
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* Copyright (c) 2019-2020, NVIDIA CORPORATION. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include <unit/unit.h>
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#include <unit/io.h>
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#include <nvgpu/posix/io.h>
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#include <nvgpu/gk20a.h>
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#include <nvgpu/worker.h>
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#include <nvgpu/thread.h>
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#include <nvgpu/timers.h>
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#include <nvgpu/atomic.h>
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#include <nvgpu/posix/posix-fault-injection.h>
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#include "worker.h"
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/*
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* nvgpu_worker_ops functions
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*/
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static nvgpu_atomic_t pre_process_count;
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static void pre_process(struct nvgpu_worker *worker)
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{
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nvgpu_atomic_inc(&pre_process_count);
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}
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static bool force_early_exit = false;
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static nvgpu_atomic_t wakeup_early_exit_count;
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static bool wakeup_early_exit(struct nvgpu_worker *worker)
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{
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nvgpu_atomic_inc(&wakeup_early_exit_count);
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if (force_early_exit) {
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return true;
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}
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return nvgpu_worker_should_stop(worker);
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}
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static nvgpu_atomic_t wakeup_post_process_val;
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static void wakeup_post_process(struct nvgpu_worker *worker)
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{
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nvgpu_atomic_inc(&wakeup_post_process_val);
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}
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static bool stall_processing = false;
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static nvgpu_atomic_t item_count;
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static void wakeup_process_item(struct nvgpu_list_node *work_item)
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{
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bool stall = stall_processing;
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nvgpu_atomic_inc(&item_count);
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while (stall) {
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nvgpu_udelay(5);
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stall = stall_processing;
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}
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}
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static bool wakeup_condition_val = false;
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static bool wakeup_condition(struct nvgpu_worker *worker)
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{
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return wakeup_condition_val;
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}
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static u32 wakeup_timeout_val = 0U;
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static u32 wakeup_timeout(struct nvgpu_worker *worker)
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{
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return wakeup_timeout_val;
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}
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_Thread_local struct nvgpu_worker worker;
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_Thread_local struct nvgpu_worker_ops worker_ops = {
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/* pre_process is NULL for branch testing for NULL when thread starts. */
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.pre_process = NULL,
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.wakeup_early_exit = wakeup_early_exit,
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.wakeup_post_process = wakeup_post_process,
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.wakeup_process_item = wakeup_process_item,
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.wakeup_condition = wakeup_condition,
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.wakeup_timeout = wakeup_timeout,
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};
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int test_init(struct unit_module *m, struct gk20a *g, void *args)
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{
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int err;
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struct nvgpu_posix_fault_inj *thread_fi =
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nvgpu_thread_get_fault_injection();
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char tmp[sizeof(worker.thread_name)+10];
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memset(tmp, 'g', sizeof(tmp) - 1);
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tmp[sizeof(tmp) - 1] = '\0';
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/* init with a long name to get branch coverage */
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nvgpu_worker_init_name(&worker, tmp,
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"A long-named simulated unit test gpu");
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/* init with a reasonable name */
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nvgpu_worker_init_name(&worker, "testworker", "gpu");
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/* enable fault injection to create error starting thread for worker */
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nvgpu_posix_enable_fault_injection(thread_fi, true, 0);
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err = nvgpu_worker_init(g, &worker, &worker_ops);
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unit_assert(err != 0, return UNIT_FAIL);
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nvgpu_posix_enable_fault_injection(thread_fi, false, 0);
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/* normal init */
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err = nvgpu_worker_init(g, &worker, &worker_ops);
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unit_assert(err == 0, return UNIT_FAIL);
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/* init when already running */
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while (!nvgpu_thread_is_running(&worker.poll_task)) {
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nvgpu_udelay(5);
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}
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err = nvgpu_worker_init(g, &worker, &worker_ops);
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unit_assert(err == 0, return UNIT_FAIL);
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return UNIT_SUCCESS;
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}
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int test_enqueue(struct unit_module *m, struct gk20a *g, void *args)
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{
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int err;
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const unsigned int num_work_items = 3U;
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struct nvgpu_list_node work_items[num_work_items];
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unsigned int i;
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for (i = 0U; i < num_work_items; i++) {
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nvgpu_init_list_node(&work_items[i]);
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}
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nvgpu_atomic_set(&item_count, 0);
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for (i = 0U; i < num_work_items; i++) {
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err = nvgpu_worker_enqueue(&worker, &work_items[i]);
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unit_assert(err == 0, return UNIT_FAIL);
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}
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/* wait until all items are processed */
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while ((u32)nvgpu_atomic_read(&item_count) < num_work_items) {
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nvgpu_udelay(5);
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}
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/*
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* Test requeueing same item. To do this, we have to stall the worker
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* in the processing loop so we can make sure the item isn't removed.
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*/
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stall_processing = true;
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nvgpu_init_list_node(&work_items[0]);
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err = nvgpu_worker_enqueue(&worker, &work_items[0]);
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unit_assert(err == 0, return UNIT_FAIL);
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while ((u32)nvgpu_atomic_read(&item_count) < (num_work_items + 1)) {
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nvgpu_udelay(5);
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}
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err = nvgpu_worker_enqueue(&worker, &work_items[0]);
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unit_assert(err == 0, return UNIT_FAIL);
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err = nvgpu_worker_enqueue(&worker, &work_items[0]);
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unit_assert(err != 0, return UNIT_FAIL);
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stall_processing = false;
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while ((u32)nvgpu_atomic_read(&item_count) < (num_work_items + 2)) {
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nvgpu_udelay(5);
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}
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return UNIT_SUCCESS;
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}
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int test_branches(struct unit_module *m, struct gk20a *g, void *args)
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{
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int err;
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struct nvgpu_list_node work_item;
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int last_item_count;
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struct nvgpu_posix_fault_inj *thread_create_fi =
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nvgpu_thread_get_fault_injection();
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struct nvgpu_posix_fault_inj *thread_running_fi =
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nvgpu_thread_running_true_get_fault_injection();
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unsigned int i;
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/*
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* make timeout value short to get those branches, but have to
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* call enqueue to make it trigger
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*/
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wakeup_timeout_val = 1U;
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nvgpu_atomic_set(&wakeup_post_process_val, 0);
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nvgpu_init_list_node(&work_item);
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err = nvgpu_worker_enqueue(&worker, &work_item);
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unit_assert(err == 0, return UNIT_FAIL);
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while (nvgpu_atomic_read(&wakeup_post_process_val) < 10) {
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nvgpu_udelay(5);
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}
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wakeup_timeout_val = 0U;
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/* cover branches where these ops are NULL */
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worker_ops.wakeup_condition = NULL;
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worker_ops.wakeup_timeout = NULL;
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worker_ops.wakeup_early_exit = NULL;
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worker_ops.wakeup_post_process = NULL;
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/* do this twice to make sure each is given a chance */
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for (i = 0U; i < 2; i++) {
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last_item_count = nvgpu_atomic_read(&item_count);
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err = nvgpu_worker_enqueue(&worker, &work_item);
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unit_assert(err == 0, return UNIT_FAIL);
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while (last_item_count == nvgpu_atomic_read(&item_count)) {
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nvgpu_udelay(5);
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}
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}
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worker_ops.wakeup_condition = wakeup_condition;
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worker_ops.wakeup_timeout = wakeup_timeout;
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worker_ops.wakeup_early_exit = wakeup_early_exit;
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worker_ops.wakeup_post_process = wakeup_post_process;
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/* cover branch for the wakeup_condition op */
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nvgpu_atomic_set(&wakeup_post_process_val, 0);
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wakeup_condition_val = true;
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last_item_count = nvgpu_atomic_read(&item_count);
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err = nvgpu_worker_enqueue(&worker, &work_item);
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unit_assert(err == 0, return UNIT_FAIL);
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while (nvgpu_atomic_read(&wakeup_post_process_val) < 1) {
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nvgpu_udelay(5);
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}
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wakeup_condition_val = false;
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/*
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* Cover branches for failsafe checks for empty work. This shouldn't
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* really happen, but there's logic to catch them just in case. So, we
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* can't make it happen directly, so we send the cond directly.
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*/
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nvgpu_atomic_set(&wakeup_post_process_val, 0);
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nvgpu_atomic_inc(&worker.put);
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nvgpu_cond_signal_interruptible(&worker.wq);
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while (nvgpu_atomic_read(&wakeup_post_process_val) < 1) {
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nvgpu_udelay(5);
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}
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/* Cover branch for early exit. This will exit the thread. */
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nvgpu_atomic_set(&wakeup_early_exit_count, 0);
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force_early_exit = true;
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nvgpu_init_list_node(&work_item);
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err = nvgpu_worker_enqueue(&worker, &work_item);
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unit_assert(err == 0, return UNIT_FAIL);
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while (nvgpu_atomic_read(&wakeup_early_exit_count) < 1) {
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nvgpu_udelay(5);
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}
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force_early_exit = false;
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/* when the thread exists, we need sync some state */
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nvgpu_thread_stop(&worker.poll_task);
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/*
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* While the thread is stopped, we can hit a branch in enqueue where
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* starting the thread fails.
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*/
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nvgpu_init_list_node(&work_item);
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nvgpu_posix_enable_fault_injection(thread_create_fi, true, 0);
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if (!EXPECT_BUG(nvgpu_worker_enqueue(&worker, &work_item))) {
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unit_return_fail(m, "should have failed to enqueue\n");
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}
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nvgpu_posix_enable_fault_injection(thread_create_fi, false, 0);
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/*
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* While the thread is stopped, we can hit a branch in the worker start
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* function where the first check for thread running is false, then
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* second check is true.
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*/
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nvgpu_init_list_node(&work_item);
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nvgpu_posix_enable_fault_injection(thread_running_fi, true, 1);
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err = nvgpu_worker_enqueue(&worker, &work_item);
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unit_assert(err == 0, return UNIT_FAIL);
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nvgpu_posix_enable_fault_injection(thread_running_fi, false, 0);
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/* Re-init the worker to start the thread for de-init testing. */
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worker_ops.pre_process = pre_process;
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nvgpu_atomic_set(&pre_process_count, 0);
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nvgpu_worker_init(g, &worker, &worker_ops);
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unit_assert(err == 0, return UNIT_FAIL);
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/* make sure thread has started */
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while (nvgpu_atomic_read(&pre_process_count) < 1) {
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nvgpu_udelay(5);
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}
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return UNIT_SUCCESS;
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}
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int test_deinit(struct unit_module *m, struct gk20a *g, void *args)
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{
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nvgpu_worker_deinit(&worker);
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nvgpu_udelay(10);
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return UNIT_SUCCESS;
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}
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struct unit_module_test worker_tests[] = {
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UNIT_TEST(init, test_init, NULL, 0),
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UNIT_TEST(enqueue, test_enqueue, NULL, 0),
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UNIT_TEST(branches, test_branches, NULL, 0),
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UNIT_TEST(deinit, test_deinit, NULL, 0),
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};
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UNIT_MODULE(worker, worker_tests, UNIT_PRIO_NVGPU_TEST);
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