mirror of
git://nv-tegra.nvidia.com/linux-nvgpu.git
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gpu: nvgpu: unit: add worker unit test
Add unit test for worker unit. To get full coverage, a new fault injection is added for the thread API nvgpu_thread_is_running to return true after a number of executions. JIRA NVGPU-915 Change-Id: Ib631d4af7dac3dde37bed3b5de81f3164a6df1b0 Signed-off-by: Philip Elcan <pelcan@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/2265714 Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
This commit is contained in:
committed by
Alex Waterman
parent
7a1b5c0d44
commit
6800aa7c51
@@ -1,6 +1,6 @@
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################################### tell Emacs this is a -*- makefile-gmake -*-
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################################### tell Emacs this is a -*- makefile-gmake -*-
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#
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#
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||||||
# Copyright (c) 2018-2019, NVIDIA CORPORATION. All rights reserved.
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# Copyright (c) 2018-2020, NVIDIA CORPORATION. All rights reserved.
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#
|
#
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||||||
# Permission is hereby granted, free of charge, to any person obtaining a
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# Permission is hereby granted, free of charge, to any person obtaining a
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||||||
# copy of this software and associated documentation files (the "Software"),
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# copy of this software and associated documentation files (the "Software"),
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@@ -51,6 +51,7 @@ NV_REPOSITORY_COMPONENTS += userspace/units/interface/bsearch
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NV_REPOSITORY_COMPONENTS += userspace/units/interface/lock
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NV_REPOSITORY_COMPONENTS += userspace/units/interface/lock
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NV_REPOSITORY_COMPONENTS += userspace/units/interface/atomic
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NV_REPOSITORY_COMPONENTS += userspace/units/interface/atomic
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NV_REPOSITORY_COMPONENTS += userspace/units/interface/rbtree
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NV_REPOSITORY_COMPONENTS += userspace/units/interface/rbtree
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NV_REPOSITORY_COMPONENTS += userspace/units/interface/worker
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NV_REPOSITORY_COMPONENTS += userspace/units/bus
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NV_REPOSITORY_COMPONENTS += userspace/units/bus
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NV_REPOSITORY_COMPONENTS += userspace/units/pramin
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NV_REPOSITORY_COMPONENTS += userspace/units/pramin
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NV_REPOSITORY_COMPONENTS += userspace/units/priv_ring
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NV_REPOSITORY_COMPONENTS += userspace/units/priv_ring
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@@ -1,5 +1,5 @@
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/*
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/*
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* Copyright (c) 2018-2019, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2018-2020, NVIDIA CORPORATION. All rights reserved.
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||||||
*
|
*
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||||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
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* copy of this software and associated documentation files (the "Software"),
|
* copy of this software and associated documentation files (the "Software"),
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@@ -37,6 +37,7 @@ struct nvgpu_posix_fault_inj {
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struct nvgpu_posix_fault_inj_container {
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struct nvgpu_posix_fault_inj_container {
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/* nvgpu-core */
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/* nvgpu-core */
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struct nvgpu_posix_fault_inj thread_fi;
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struct nvgpu_posix_fault_inj thread_fi;
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struct nvgpu_posix_fault_inj thread_running_true_fi;
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struct nvgpu_posix_fault_inj cond_fi;
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struct nvgpu_posix_fault_inj cond_fi;
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struct nvgpu_posix_fault_inj fstat_op;
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struct nvgpu_posix_fault_inj fstat_op;
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struct nvgpu_posix_fault_inj fread_op;
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struct nvgpu_posix_fault_inj fread_op;
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@@ -1,5 +1,5 @@
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/*
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/*
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* Copyright (c) 2018-2019, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2018-2020, NVIDIA CORPORATION. All rights reserved.
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*
|
*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* copy of this software and associated documentation files (the "Software"),
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@@ -106,6 +106,8 @@ struct nvgpu_thread {
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#ifdef NVGPU_UNITTEST_FAULT_INJECTION_ENABLEMENT
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#ifdef NVGPU_UNITTEST_FAULT_INJECTION_ENABLEMENT
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struct nvgpu_posix_fault_inj *nvgpu_thread_get_fault_injection(void);
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struct nvgpu_posix_fault_inj *nvgpu_thread_get_fault_injection(void);
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struct nvgpu_posix_fault_inj
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*nvgpu_thread_running_true_get_fault_injection(void);
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#endif
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#endif
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/**
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/**
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@@ -686,6 +686,7 @@ nvgpu_thread_create_priority
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nvgpu_thread_get_fault_injection
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nvgpu_thread_get_fault_injection
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nvgpu_thread_is_running
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nvgpu_thread_is_running
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nvgpu_thread_join
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nvgpu_thread_join
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nvgpu_thread_running_true_get_fault_injection
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nvgpu_thread_should_stop
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nvgpu_thread_should_stop
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nvgpu_thread_stop
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nvgpu_thread_stop
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nvgpu_thread_stop_graceful
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nvgpu_thread_stop_graceful
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@@ -713,6 +714,11 @@ nvgpu_vm_unmap
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nvgpu_vmalloc_impl
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nvgpu_vmalloc_impl
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nvgpu_vzalloc_impl
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nvgpu_vzalloc_impl
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nvgpu_wait_for_deferred_interrupts
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nvgpu_wait_for_deferred_interrupts
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nvgpu_worker_deinit
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nvgpu_worker_enqueue
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nvgpu_worker_init
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nvgpu_worker_init_name
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nvgpu_worker_should_stop
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nvgpu_writel
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nvgpu_writel
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nvgpu_writel_check
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nvgpu_writel_check
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nvgpu_clear_bit
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nvgpu_clear_bit
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@@ -1,5 +1,5 @@
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/*
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/*
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* Copyright (c) 2018-2019, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2018-2020, NVIDIA CORPORATION. All rights reserved.
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*
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* copy of this software and associated documentation files (the "Software"),
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@@ -35,6 +35,14 @@ struct nvgpu_posix_fault_inj *nvgpu_thread_get_fault_injection(void)
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return &c->thread_fi;
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return &c->thread_fi;
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}
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}
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struct nvgpu_posix_fault_inj
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*nvgpu_thread_running_true_get_fault_injection(void)
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{
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struct nvgpu_posix_fault_inj_container *c =
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nvgpu_posix_fault_injection_get_container();
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return &c->thread_running_true_fi;
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}
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#endif
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#endif
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/**
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/**
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@@ -250,6 +258,12 @@ bool nvgpu_thread_should_stop(struct nvgpu_thread *thread)
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bool nvgpu_thread_is_running(struct nvgpu_thread *thread)
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bool nvgpu_thread_is_running(struct nvgpu_thread *thread)
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{
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{
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#ifdef NVGPU_UNITTEST_FAULT_INJECTION_ENABLEMENT
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if (nvgpu_posix_fault_injection_handle_call(
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nvgpu_thread_running_true_get_fault_injection())) {
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return true;
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}
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#endif
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return (nvgpu_atomic_read(&thread->running) == 1);
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return (nvgpu_atomic_read(&thread->running) == 1);
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}
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}
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@@ -1,6 +1,6 @@
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# -*- mode: makefile -*-
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# -*- mode: makefile -*-
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#
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#
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# Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
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# Copyright (c) 2019-2020, NVIDIA CORPORATION. All rights reserved.
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#
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#
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# Permission is hereby granted, free of charge, to any person obtaining a
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# Permission is hereby granted, free of charge, to any person obtaining a
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# copy of this software and associated documentation files (the "Software"),
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# copy of this software and associated documentation files (the "Software"),
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@@ -63,6 +63,7 @@ UNITS := \
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$(UNIT_SRC)/interface/lock \
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$(UNIT_SRC)/interface/lock \
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$(UNIT_SRC)/interface/atomic \
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$(UNIT_SRC)/interface/atomic \
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$(UNIT_SRC)/interface/rbtree \
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$(UNIT_SRC)/interface/rbtree \
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$(UNIT_SRC)/interface/worker \
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$(UNIT_SRC)/mc \
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$(UNIT_SRC)/mc \
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$(UNIT_SRC)/mm/nvgpu_sgt \
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$(UNIT_SRC)/mm/nvgpu_sgt \
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$(UNIT_SRC)/mm/allocators/buddy_allocator \
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$(UNIT_SRC)/mm/allocators/buddy_allocator \
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@@ -4501,5 +4501,29 @@
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"case": "ecc_free",
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"case": "ecc_free",
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"unit": "ecc",
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"unit": "ecc",
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"test_level": 0
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"test_level": 0
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},
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{
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"test": "test_branches",
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"case": "branches",
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"unit": "worker",
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"test_level": 0
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},
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{
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"test": "test_deinit",
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"case": "deinit",
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"unit": "worker",
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"test_level": 0
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},
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{
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"test": "test_enqueue",
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"case": "enqueue",
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"unit": "worker",
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"test_level": 0
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},
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{
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"test": "test_init",
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"case": "init",
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"unit": "worker",
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"test_level": 0
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}
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}
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]
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]
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26
userspace/units/interface/worker/Makefile
Normal file
26
userspace/units/interface/worker/Makefile
Normal file
@@ -0,0 +1,26 @@
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# Copyright (c) 2019-2020, NVIDIA CORPORATION. All rights reserved.
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#
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# Permission is hereby granted, free of charge, to any person obtaining a
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# copy of this software and associated documentation files (the "Software"),
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# to deal in the Software without restriction, including without limitation
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# the rights to use, copy, modify, merge, publish, distribute, sublicense,
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# and/or sell copies of the Software, and to permit persons to whom the
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# Software is furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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# DEALINGS IN THE SOFTWARE.
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.SUFFIXES:
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OBJS = worker.o
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MODULE = worker
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include ../../Makefile.units
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23
userspace/units/interface/worker/Makefile.interface.tmk
Normal file
23
userspace/units/interface/worker/Makefile.interface.tmk
Normal file
@@ -0,0 +1,23 @@
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################################### tell Emacs this is a -*- makefile-gmake -*-
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#
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# Copyright (c) 2019-2020, NVIDIA CORPORATION. All Rights Reserved.
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#
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# NVIDIA CORPORATION and its licensors retain all intellectual property
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# and proprietary rights in and to this software, related documentation
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# and any modifications thereto. Any use, reproduction, disclosure or
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# distribution of this software and related documentation without an express
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# license agreement from NVIDIA CORPORATION is strictly prohibited.
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#
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# tmake for SW Mobile component makefile
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#
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###############################################################################
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NVGPU_UNIT_NAME=worker
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include $(NV_COMPONENT_DIR)/../../Makefile.units.common.interface.tmk
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# Local Variables:
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# indent-tabs-mode: t
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# tab-width: 8
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# End:
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# vi: set tabstop=8 noexpandtab:
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24
userspace/units/interface/worker/Makefile.tmk
Normal file
24
userspace/units/interface/worker/Makefile.tmk
Normal file
@@ -0,0 +1,24 @@
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################################### tell Emacs this is a -*- makefile-gmake -*-
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#
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# Copyright (c) 2019-2020, NVIDIA CORPORATION. All Rights Reserved.
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#
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# NVIDIA CORPORATION and its licensors retain all intellectual property
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# and proprietary rights in and to this software, related documentation
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# and any modifications thereto. Any use, reproduction, disclosure or
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# distribution of this software and related documentation without an express
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# license agreement from NVIDIA CORPORATION is strictly prohibited.
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#
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# tmake for SW Mobile component makefile
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#
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###############################################################################
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NVGPU_UNIT_NAME=worker
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NVGPU_UNIT_SRCS=worker.c
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include $(NV_COMPONENT_DIR)/../../Makefile.units.common.tmk
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# Local Variables:
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# indent-tabs-mode: t
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# tab-width: 8
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# End:
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# vi: set tabstop=8 noexpandtab:
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311
userspace/units/interface/worker/worker.c
Normal file
311
userspace/units/interface/worker/worker.c
Normal file
@@ -0,0 +1,311 @@
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/*
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* Copyright (c) 2019-2020, NVIDIA CORPORATION. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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|
*
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* The above copyright notice and this permission notice shall be included in
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|
* all copies or substantial portions of the Software.
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|
*
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|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
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|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include <unit/unit.h>
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#include <unit/io.h>
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#include <nvgpu/posix/io.h>
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#include <nvgpu/gk20a.h>
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#include <nvgpu/worker.h>
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#include <nvgpu/thread.h>
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#include <nvgpu/timers.h>
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#include <nvgpu/atomic.h>
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#include <nvgpu/posix/posix-fault-injection.h>
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#include "worker.h"
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/*
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* nvgpu_worker_ops functions
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*/
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static nvgpu_atomic_t pre_process_count;
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static void pre_process(struct nvgpu_worker *worker)
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{
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nvgpu_atomic_inc(&pre_process_count);
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}
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static bool force_early_exit = false;
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static nvgpu_atomic_t wakeup_early_exit_count;
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static bool wakeup_early_exit(struct nvgpu_worker *worker)
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{
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nvgpu_atomic_inc(&wakeup_early_exit_count);
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if (force_early_exit) {
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return true;
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}
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return nvgpu_worker_should_stop(worker);
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}
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static nvgpu_atomic_t wakeup_post_process_val;
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static void wakeup_post_process(struct nvgpu_worker *worker)
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{
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nvgpu_atomic_inc(&wakeup_post_process_val);
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}
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static bool stall_processing = false;
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static nvgpu_atomic_t item_count;
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static void wakeup_process_item(struct nvgpu_list_node *work_item)
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{
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bool stall = stall_processing;
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nvgpu_atomic_inc(&item_count);
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while (stall) {
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nvgpu_udelay(5);
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stall = stall_processing;
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}
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}
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static bool wakeup_condition_val = false;
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static bool wakeup_condition(struct nvgpu_worker *worker)
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{
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return wakeup_condition_val;
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}
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static u32 wakeup_timeout_val = 0U;
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static u32 wakeup_timeout(struct nvgpu_worker *worker)
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{
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return wakeup_timeout_val;
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}
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_Thread_local struct nvgpu_worker worker;
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_Thread_local struct nvgpu_worker_ops worker_ops = {
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/* pre_process is NULL for branch testing for NULL when thread starts. */
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.pre_process = NULL,
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.wakeup_early_exit = wakeup_early_exit,
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.wakeup_post_process = wakeup_post_process,
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.wakeup_process_item = wakeup_process_item,
|
||||||
|
.wakeup_condition = wakeup_condition,
|
||||||
|
.wakeup_timeout = wakeup_timeout,
|
||||||
|
};
|
||||||
|
|
||||||
|
int test_init(struct unit_module *m, struct gk20a *g, void *args)
|
||||||
|
{
|
||||||
|
int err;
|
||||||
|
struct nvgpu_posix_fault_inj *thread_fi =
|
||||||
|
nvgpu_thread_get_fault_injection();
|
||||||
|
char tmp[sizeof(worker.thread_name)+10];
|
||||||
|
|
||||||
|
memset(tmp, 'g', sizeof(tmp) - 1);
|
||||||
|
tmp[sizeof(tmp) - 1] = '\0';
|
||||||
|
|
||||||
|
/* init with a long name to get branch coverage */
|
||||||
|
nvgpu_worker_init_name(&worker, tmp,
|
||||||
|
"A long-named simulated unit test gpu");
|
||||||
|
|
||||||
|
/* init with a reasonable name */
|
||||||
|
nvgpu_worker_init_name(&worker, "testworker", "gpu");
|
||||||
|
|
||||||
|
/* enable fault injection to create error starting thread for worker */
|
||||||
|
nvgpu_posix_enable_fault_injection(thread_fi, true, 0);
|
||||||
|
err = nvgpu_worker_init(g, &worker, &worker_ops);
|
||||||
|
unit_assert(err != 0, return UNIT_FAIL);
|
||||||
|
nvgpu_posix_enable_fault_injection(thread_fi, false, 0);
|
||||||
|
|
||||||
|
/* normal init */
|
||||||
|
err = nvgpu_worker_init(g, &worker, &worker_ops);
|
||||||
|
unit_assert(err == 0, return UNIT_FAIL);
|
||||||
|
|
||||||
|
/* init when already running */
|
||||||
|
while (!nvgpu_thread_is_running(&worker.poll_task)) {
|
||||||
|
nvgpu_udelay(5);
|
||||||
|
}
|
||||||
|
err = nvgpu_worker_init(g, &worker, &worker_ops);
|
||||||
|
unit_assert(err == 0, return UNIT_FAIL);
|
||||||
|
|
||||||
|
return UNIT_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
int test_enqueue(struct unit_module *m, struct gk20a *g, void *args)
|
||||||
|
{
|
||||||
|
int err;
|
||||||
|
const unsigned int num_work_items = 3U;
|
||||||
|
struct nvgpu_list_node work_items[num_work_items];
|
||||||
|
unsigned int i;
|
||||||
|
|
||||||
|
for (i = 0U; i < num_work_items; i++) {
|
||||||
|
nvgpu_init_list_node(&work_items[i]);
|
||||||
|
}
|
||||||
|
nvgpu_atomic_set(&item_count, 0);
|
||||||
|
|
||||||
|
for (i = 0U; i < num_work_items; i++) {
|
||||||
|
err = nvgpu_worker_enqueue(&worker, &work_items[i]);
|
||||||
|
unit_assert(err == 0, return UNIT_FAIL);
|
||||||
|
}
|
||||||
|
/* wait until all items are processed */
|
||||||
|
while ((u32)nvgpu_atomic_read(&item_count) < num_work_items) {
|
||||||
|
nvgpu_udelay(5);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Test requeueing same item. To do this, we have to stall the worker
|
||||||
|
* in the processing loop so we can make sure the item isn't removed.
|
||||||
|
*/
|
||||||
|
stall_processing = true;
|
||||||
|
nvgpu_init_list_node(&work_items[0]);
|
||||||
|
err = nvgpu_worker_enqueue(&worker, &work_items[0]);
|
||||||
|
unit_assert(err == 0, return UNIT_FAIL);
|
||||||
|
while ((u32)nvgpu_atomic_read(&item_count) < (num_work_items + 1)) {
|
||||||
|
nvgpu_udelay(5);
|
||||||
|
}
|
||||||
|
err = nvgpu_worker_enqueue(&worker, &work_items[0]);
|
||||||
|
unit_assert(err == 0, return UNIT_FAIL);
|
||||||
|
err = nvgpu_worker_enqueue(&worker, &work_items[0]);
|
||||||
|
unit_assert(err != 0, return UNIT_FAIL);
|
||||||
|
stall_processing = false;
|
||||||
|
while ((u32)nvgpu_atomic_read(&item_count) < (num_work_items + 2)) {
|
||||||
|
nvgpu_udelay(5);
|
||||||
|
}
|
||||||
|
|
||||||
|
return UNIT_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
int test_branches(struct unit_module *m, struct gk20a *g, void *args)
|
||||||
|
{
|
||||||
|
int err;
|
||||||
|
struct nvgpu_list_node work_item;
|
||||||
|
int last_item_count;
|
||||||
|
struct nvgpu_posix_fault_inj *thread_create_fi =
|
||||||
|
nvgpu_thread_get_fault_injection();
|
||||||
|
struct nvgpu_posix_fault_inj *thread_running_fi =
|
||||||
|
nvgpu_thread_running_true_get_fault_injection();
|
||||||
|
unsigned int i;
|
||||||
|
|
||||||
|
/*
|
||||||
|
* make timeout value short to get those branches, but have to
|
||||||
|
* call enqueue to make it trigger
|
||||||
|
*/
|
||||||
|
wakeup_timeout_val = 1U;
|
||||||
|
nvgpu_atomic_set(&wakeup_post_process_val, 0);
|
||||||
|
nvgpu_init_list_node(&work_item);
|
||||||
|
err = nvgpu_worker_enqueue(&worker, &work_item);
|
||||||
|
unit_assert(err == 0, return UNIT_FAIL);
|
||||||
|
while (nvgpu_atomic_read(&wakeup_post_process_val) < 10) {
|
||||||
|
nvgpu_udelay(5);
|
||||||
|
}
|
||||||
|
wakeup_timeout_val = 0U;
|
||||||
|
|
||||||
|
/* cover branches where these ops are NULL */
|
||||||
|
worker_ops.wakeup_condition = NULL;
|
||||||
|
worker_ops.wakeup_timeout = NULL;
|
||||||
|
worker_ops.wakeup_early_exit = NULL;
|
||||||
|
worker_ops.wakeup_post_process = NULL;
|
||||||
|
/* do this twice to make sure each is given a chance */
|
||||||
|
for (i = 0U; i < 2; i++) {
|
||||||
|
last_item_count = nvgpu_atomic_read(&item_count);
|
||||||
|
err = nvgpu_worker_enqueue(&worker, &work_item);
|
||||||
|
unit_assert(err == 0, return UNIT_FAIL);
|
||||||
|
while (last_item_count == nvgpu_atomic_read(&item_count)) {
|
||||||
|
nvgpu_udelay(5);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
worker_ops.wakeup_condition = wakeup_condition;
|
||||||
|
worker_ops.wakeup_timeout = wakeup_timeout;
|
||||||
|
worker_ops.wakeup_early_exit = wakeup_early_exit;
|
||||||
|
worker_ops.wakeup_post_process = wakeup_post_process;
|
||||||
|
|
||||||
|
/* cover branch for the wakeup_condition op */
|
||||||
|
nvgpu_atomic_set(&wakeup_post_process_val, 0);
|
||||||
|
wakeup_condition_val = true;
|
||||||
|
last_item_count = nvgpu_atomic_read(&item_count);
|
||||||
|
err = nvgpu_worker_enqueue(&worker, &work_item);
|
||||||
|
unit_assert(err == 0, return UNIT_FAIL);
|
||||||
|
while (nvgpu_atomic_read(&wakeup_post_process_val) < 1) {
|
||||||
|
nvgpu_udelay(5);
|
||||||
|
}
|
||||||
|
wakeup_condition_val = false;
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Cover branches for failsafe checks for empty work. This shouldn't
|
||||||
|
* really happen, but there's logic to catch them just in case. So, we
|
||||||
|
* can't make it happen directly, so we send the cond directly.
|
||||||
|
*/
|
||||||
|
nvgpu_atomic_set(&wakeup_post_process_val, 0);
|
||||||
|
nvgpu_atomic_inc(&worker.put);
|
||||||
|
nvgpu_cond_signal_interruptible(&worker.wq);
|
||||||
|
while (nvgpu_atomic_read(&wakeup_post_process_val) < 1) {
|
||||||
|
nvgpu_udelay(5);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Cover branch for early exit. This will exit the thread. */
|
||||||
|
nvgpu_atomic_set(&wakeup_early_exit_count, 0);
|
||||||
|
force_early_exit = true;
|
||||||
|
nvgpu_init_list_node(&work_item);
|
||||||
|
err = nvgpu_worker_enqueue(&worker, &work_item);
|
||||||
|
unit_assert(err == 0, return UNIT_FAIL);
|
||||||
|
while (nvgpu_atomic_read(&wakeup_early_exit_count) < 1) {
|
||||||
|
nvgpu_udelay(5);
|
||||||
|
}
|
||||||
|
force_early_exit = false;
|
||||||
|
/* when the thread exists, we need sync some state */
|
||||||
|
nvgpu_thread_stop(&worker.poll_task);
|
||||||
|
|
||||||
|
/*
|
||||||
|
* While the thread is stopped, we can hit a branch in enqueue where
|
||||||
|
* starting the thread fails.
|
||||||
|
*/
|
||||||
|
nvgpu_init_list_node(&work_item);
|
||||||
|
nvgpu_posix_enable_fault_injection(thread_create_fi, true, 0);
|
||||||
|
if (!EXPECT_BUG(nvgpu_worker_enqueue(&worker, &work_item))) {
|
||||||
|
unit_return_fail(m, "should have failed to enqueue\n");
|
||||||
|
}
|
||||||
|
nvgpu_posix_enable_fault_injection(thread_create_fi, false, 0);
|
||||||
|
|
||||||
|
/*
|
||||||
|
* While the thread is stopped, we can hit a branch in the worker start
|
||||||
|
* function where the first check for thread running is false, then
|
||||||
|
* second check is true.
|
||||||
|
*/
|
||||||
|
nvgpu_init_list_node(&work_item);
|
||||||
|
nvgpu_posix_enable_fault_injection(thread_running_fi, true, 1);
|
||||||
|
err = nvgpu_worker_enqueue(&worker, &work_item);
|
||||||
|
unit_assert(err == 0, return UNIT_FAIL);
|
||||||
|
nvgpu_posix_enable_fault_injection(thread_running_fi, false, 0);
|
||||||
|
|
||||||
|
/* Re-init the worker to start the thread for de-init testing. */
|
||||||
|
worker_ops.pre_process = pre_process;
|
||||||
|
nvgpu_atomic_set(&pre_process_count, 0);
|
||||||
|
nvgpu_worker_init(g, &worker, &worker_ops);
|
||||||
|
unit_assert(err == 0, return UNIT_FAIL);
|
||||||
|
/* make sure thread has started */
|
||||||
|
while (nvgpu_atomic_read(&pre_process_count) < 1) {
|
||||||
|
nvgpu_udelay(5);
|
||||||
|
}
|
||||||
|
|
||||||
|
return UNIT_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
int test_deinit(struct unit_module *m, struct gk20a *g, void *args)
|
||||||
|
{
|
||||||
|
nvgpu_worker_deinit(&worker);
|
||||||
|
nvgpu_udelay(10);
|
||||||
|
|
||||||
|
return UNIT_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
struct unit_module_test worker_tests[] = {
|
||||||
|
UNIT_TEST(init, test_init, NULL, 0),
|
||||||
|
UNIT_TEST(enqueue, test_enqueue, NULL, 0),
|
||||||
|
UNIT_TEST(branches, test_branches, NULL, 0),
|
||||||
|
UNIT_TEST(deinit, test_deinit, NULL, 0),
|
||||||
|
};
|
||||||
|
|
||||||
|
UNIT_MODULE(worker, worker_tests, UNIT_PRIO_NVGPU_TEST);
|
||||||
169
userspace/units/interface/worker/worker.h
Normal file
169
userspace/units/interface/worker/worker.h
Normal file
@@ -0,0 +1,169 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c) 2019-2020, NVIDIA CORPORATION. All rights reserved.
|
||||||
|
*
|
||||||
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||||
|
* copy of this software and associated documentation files (the "Software"),
|
||||||
|
* to deal in the Software without restriction, including without limitation
|
||||||
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||||
|
* and/or sell copies of the Software, and to permit persons to whom the
|
||||||
|
* Software is furnished to do so, subject to the following conditions:
|
||||||
|
*
|
||||||
|
* The above copyright notice and this permission notice shall be included in
|
||||||
|
* all copies or substantial portions of the Software.
|
||||||
|
*
|
||||||
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||||
|
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||||
|
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||||
|
* DEALINGS IN THE SOFTWARE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef UNIT_WORKER_H
|
||||||
|
#define UNIT_WORKER_H
|
||||||
|
|
||||||
|
struct gk20a;
|
||||||
|
struct unit_module;
|
||||||
|
|
||||||
|
/** @addtogroup SWUTS-interface-worker
|
||||||
|
* @{
|
||||||
|
*
|
||||||
|
* Software Unit Test Specification for worker unit
|
||||||
|
*/
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Test specification for: test_init
|
||||||
|
*
|
||||||
|
* Description: Verify functionality of worker init APIs.
|
||||||
|
*
|
||||||
|
* Test Type: Feature, Error guessing, Boundary values
|
||||||
|
*
|
||||||
|
* Targets: nvgpu_worker_init_name, nvgpu_worker_init
|
||||||
|
*
|
||||||
|
* Input: None
|
||||||
|
*
|
||||||
|
* Steps:
|
||||||
|
* - Case 1:
|
||||||
|
* - Call nvgpu_worker_init_name() with a long name to verify the API can
|
||||||
|
* handle strings longer than the worker struct supports.
|
||||||
|
* - Case 2:
|
||||||
|
* - Call nvgpu_worker_init_name() with a short name to get full line/branch
|
||||||
|
* coverage.
|
||||||
|
* - Case 3:
|
||||||
|
* - Enable fault injection for creating threads.
|
||||||
|
* - Call nvgpu_worker_init() and verify it returns an error.
|
||||||
|
* - Disable fault injection for creating threads.
|
||||||
|
* - Case 4:
|
||||||
|
* - Call nvgpu_worker_init() and verify it returns success.
|
||||||
|
* - Case 5:
|
||||||
|
* - Call nvgpu_worker_init() and verify it returns success to verify the API
|
||||||
|
* can handle being called after the worker is already initialized.
|
||||||
|
*
|
||||||
|
* Output: Returns PASS if expected result is met, FAIL otherwise.
|
||||||
|
*/
|
||||||
|
int test_init(struct unit_module *m, struct gk20a *g, void *args);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Test specification for: test_enqueue
|
||||||
|
*
|
||||||
|
* Description: Verify functionality of worker enqueue API.
|
||||||
|
*
|
||||||
|
* Test Type: Feature, Error guessing
|
||||||
|
*
|
||||||
|
* Targets: nvgpu_worker_enqueue
|
||||||
|
*
|
||||||
|
* Input: test_init shall have run.
|
||||||
|
*
|
||||||
|
* Steps:
|
||||||
|
* - Initialize work items.
|
||||||
|
* - Case 1:
|
||||||
|
* - Enqueue work items, verify success.
|
||||||
|
* - Wait until all work items have been processed.
|
||||||
|
* - Case 2:
|
||||||
|
* - Enqueue a work item.
|
||||||
|
* - Before the item is processed, enqueue it again and verify error is
|
||||||
|
* returned.
|
||||||
|
*
|
||||||
|
* Output: Returns PASS if expected result is met, FAIL otherwise.
|
||||||
|
*/
|
||||||
|
int test_enqueue(struct unit_module *m, struct gk20a *g, void *args);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Test specification for: test_branches
|
||||||
|
*
|
||||||
|
* Description: Test a variety of special cases and error checking in the
|
||||||
|
* worker enqueue API and worker thread.
|
||||||
|
*
|
||||||
|
* Test Type: Feature, Error injection, Error guessing
|
||||||
|
*
|
||||||
|
* Targets: nvgpu_worker_enqueue, nvgpu_worker_should_stop
|
||||||
|
*
|
||||||
|
* Input: test_init shall have run.
|
||||||
|
*
|
||||||
|
* Steps:
|
||||||
|
* - Case 1: Coverage for wait timeout.
|
||||||
|
* - Make timeout value for thread very short.
|
||||||
|
* - Enqueue a work item to trigger thread to break out of waiting state.
|
||||||
|
* - Wait until thread has executed processing at least 10 times.
|
||||||
|
* - Reset timeout value to maximum.
|
||||||
|
* - Case 2: Coverage for worker_ops being NULL.
|
||||||
|
* - Set worker_op function pointers to NULL to verify these conditions
|
||||||
|
* are correctly handled by the worker thread.
|
||||||
|
* - Enqueue 3 work items to ensure all the conditions are checked in the
|
||||||
|
* thread loop.
|
||||||
|
* - Restore original worker_ops.
|
||||||
|
* - Case 3: Coverage for wakeup_condition op returning true;
|
||||||
|
* - Setup wakeup_condition worker op to return true.
|
||||||
|
* - Enqueue a work item.
|
||||||
|
* - Wait until the the item has been processed.
|
||||||
|
* - Case 4: Coverage for unexpected empty work item list.
|
||||||
|
* - Increment the worker put value to appear there is work pending.
|
||||||
|
* - Wake the thread by signalling the condition.
|
||||||
|
* - Wait for the thread to iterate the loop.
|
||||||
|
* - Case 5: Coverage for the wakeup_early_exit op returning true.
|
||||||
|
* - Setup the wakeup_early_exit op to return true.
|
||||||
|
* - Enqueue a work item.
|
||||||
|
* - Wait for the thread to detect the early exit condition.
|
||||||
|
* - NOTE: This causes the worker thread to exit.
|
||||||
|
* - Case 6: Coverage for failure to start thread.
|
||||||
|
* - Enable fault injection for creating threads.
|
||||||
|
* - Enqueue a work item (which will try to restart the thread).
|
||||||
|
* - Verify error is returned.
|
||||||
|
* - Disable fault injection for creating threads.
|
||||||
|
* - Case 7: Coverage for starting a thread and state changes.
|
||||||
|
* - Enable fault injection for checking if thread is running to return true
|
||||||
|
* on second call.
|
||||||
|
* - Enqueue a work item (which will try to restart the thread).
|
||||||
|
* - Verify no error is returned.
|
||||||
|
* - Disable fault injection for checking if thread is running.
|
||||||
|
* - Re-init the worker to restart the thread properly.
|
||||||
|
*
|
||||||
|
* Output: Returns PASS if expected result is met, FAIL otherwise.
|
||||||
|
*/
|
||||||
|
int test_branches(struct unit_module *m, struct gk20a *g, void *args);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Test specification for: test_deinit
|
||||||
|
*
|
||||||
|
* Description: Test functionality of the deinit API.
|
||||||
|
*
|
||||||
|
* Test Type: Feature
|
||||||
|
*
|
||||||
|
* Targets: nvgpu_worker_deinit
|
||||||
|
*
|
||||||
|
* Input: test_init shall have run.
|
||||||
|
*
|
||||||
|
* Steps:
|
||||||
|
* - Call the nvgpu_worker_deinit() API.
|
||||||
|
* - Wait 10us to ensure it has time to stop the running thread.
|
||||||
|
*
|
||||||
|
* Output: Returns PASS if expected result is met, FAIL otherwise.
|
||||||
|
*/
|
||||||
|
int test_deinit(struct unit_module *m, struct gk20a *g, void *args);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @}
|
||||||
|
*/
|
||||||
|
|
||||||
|
#endif /* UNIT_WORKER_H */
|
||||||
Reference in New Issue
Block a user