gpu: nvgpu: unit: add worker unit test

Add unit test for worker unit.

To get full coverage, a new fault injection is added for the thread API
nvgpu_thread_is_running to return true after a number of executions.

JIRA NVGPU-915

Change-Id: Ib631d4af7dac3dde37bed3b5de81f3164a6df1b0
Signed-off-by: Philip Elcan <pelcan@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2265714
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
This commit is contained in:
Philip Elcan
2019-12-12 12:57:28 -05:00
committed by Alex Waterman
parent 7a1b5c0d44
commit 6800aa7c51
12 changed files with 607 additions and 5 deletions

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@@ -1,6 +1,6 @@
################################### tell Emacs this is a -*- makefile-gmake -*- ################################### tell Emacs this is a -*- makefile-gmake -*-
# #
# Copyright (c) 2018-2019, NVIDIA CORPORATION. All rights reserved. # Copyright (c) 2018-2020, NVIDIA CORPORATION. All rights reserved.
# #
# Permission is hereby granted, free of charge, to any person obtaining a # Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"), # copy of this software and associated documentation files (the "Software"),
@@ -51,6 +51,7 @@ NV_REPOSITORY_COMPONENTS += userspace/units/interface/bsearch
NV_REPOSITORY_COMPONENTS += userspace/units/interface/lock NV_REPOSITORY_COMPONENTS += userspace/units/interface/lock
NV_REPOSITORY_COMPONENTS += userspace/units/interface/atomic NV_REPOSITORY_COMPONENTS += userspace/units/interface/atomic
NV_REPOSITORY_COMPONENTS += userspace/units/interface/rbtree NV_REPOSITORY_COMPONENTS += userspace/units/interface/rbtree
NV_REPOSITORY_COMPONENTS += userspace/units/interface/worker
NV_REPOSITORY_COMPONENTS += userspace/units/bus NV_REPOSITORY_COMPONENTS += userspace/units/bus
NV_REPOSITORY_COMPONENTS += userspace/units/pramin NV_REPOSITORY_COMPONENTS += userspace/units/pramin
NV_REPOSITORY_COMPONENTS += userspace/units/priv_ring NV_REPOSITORY_COMPONENTS += userspace/units/priv_ring

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@@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2018-2019, NVIDIA CORPORATION. All rights reserved. * Copyright (c) 2018-2020, NVIDIA CORPORATION. All rights reserved.
* *
* Permission is hereby granted, free of charge, to any person obtaining a * Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"), * copy of this software and associated documentation files (the "Software"),
@@ -37,6 +37,7 @@ struct nvgpu_posix_fault_inj {
struct nvgpu_posix_fault_inj_container { struct nvgpu_posix_fault_inj_container {
/* nvgpu-core */ /* nvgpu-core */
struct nvgpu_posix_fault_inj thread_fi; struct nvgpu_posix_fault_inj thread_fi;
struct nvgpu_posix_fault_inj thread_running_true_fi;
struct nvgpu_posix_fault_inj cond_fi; struct nvgpu_posix_fault_inj cond_fi;
struct nvgpu_posix_fault_inj fstat_op; struct nvgpu_posix_fault_inj fstat_op;
struct nvgpu_posix_fault_inj fread_op; struct nvgpu_posix_fault_inj fread_op;

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@@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2018-2019, NVIDIA CORPORATION. All rights reserved. * Copyright (c) 2018-2020, NVIDIA CORPORATION. All rights reserved.
* *
* Permission is hereby granted, free of charge, to any person obtaining a * Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"), * copy of this software and associated documentation files (the "Software"),
@@ -106,6 +106,8 @@ struct nvgpu_thread {
#ifdef NVGPU_UNITTEST_FAULT_INJECTION_ENABLEMENT #ifdef NVGPU_UNITTEST_FAULT_INJECTION_ENABLEMENT
struct nvgpu_posix_fault_inj *nvgpu_thread_get_fault_injection(void); struct nvgpu_posix_fault_inj *nvgpu_thread_get_fault_injection(void);
struct nvgpu_posix_fault_inj
*nvgpu_thread_running_true_get_fault_injection(void);
#endif #endif
/** /**

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@@ -686,6 +686,7 @@ nvgpu_thread_create_priority
nvgpu_thread_get_fault_injection nvgpu_thread_get_fault_injection
nvgpu_thread_is_running nvgpu_thread_is_running
nvgpu_thread_join nvgpu_thread_join
nvgpu_thread_running_true_get_fault_injection
nvgpu_thread_should_stop nvgpu_thread_should_stop
nvgpu_thread_stop nvgpu_thread_stop
nvgpu_thread_stop_graceful nvgpu_thread_stop_graceful
@@ -713,6 +714,11 @@ nvgpu_vm_unmap
nvgpu_vmalloc_impl nvgpu_vmalloc_impl
nvgpu_vzalloc_impl nvgpu_vzalloc_impl
nvgpu_wait_for_deferred_interrupts nvgpu_wait_for_deferred_interrupts
nvgpu_worker_deinit
nvgpu_worker_enqueue
nvgpu_worker_init
nvgpu_worker_init_name
nvgpu_worker_should_stop
nvgpu_writel nvgpu_writel
nvgpu_writel_check nvgpu_writel_check
nvgpu_clear_bit nvgpu_clear_bit

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@@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2018-2019, NVIDIA CORPORATION. All rights reserved. * Copyright (c) 2018-2020, NVIDIA CORPORATION. All rights reserved.
* *
* Permission is hereby granted, free of charge, to any person obtaining a * Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"), * copy of this software and associated documentation files (the "Software"),
@@ -35,6 +35,14 @@ struct nvgpu_posix_fault_inj *nvgpu_thread_get_fault_injection(void)
return &c->thread_fi; return &c->thread_fi;
} }
struct nvgpu_posix_fault_inj
*nvgpu_thread_running_true_get_fault_injection(void)
{
struct nvgpu_posix_fault_inj_container *c =
nvgpu_posix_fault_injection_get_container();
return &c->thread_running_true_fi;
}
#endif #endif
/** /**
@@ -250,6 +258,12 @@ bool nvgpu_thread_should_stop(struct nvgpu_thread *thread)
bool nvgpu_thread_is_running(struct nvgpu_thread *thread) bool nvgpu_thread_is_running(struct nvgpu_thread *thread)
{ {
#ifdef NVGPU_UNITTEST_FAULT_INJECTION_ENABLEMENT
if (nvgpu_posix_fault_injection_handle_call(
nvgpu_thread_running_true_get_fault_injection())) {
return true;
}
#endif
return (nvgpu_atomic_read(&thread->running) == 1); return (nvgpu_atomic_read(&thread->running) == 1);
} }

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@@ -1,6 +1,6 @@
# -*- mode: makefile -*- # -*- mode: makefile -*-
# #
# Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved. # Copyright (c) 2019-2020, NVIDIA CORPORATION. All rights reserved.
# #
# Permission is hereby granted, free of charge, to any person obtaining a # Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"), # copy of this software and associated documentation files (the "Software"),
@@ -63,6 +63,7 @@ UNITS := \
$(UNIT_SRC)/interface/lock \ $(UNIT_SRC)/interface/lock \
$(UNIT_SRC)/interface/atomic \ $(UNIT_SRC)/interface/atomic \
$(UNIT_SRC)/interface/rbtree \ $(UNIT_SRC)/interface/rbtree \
$(UNIT_SRC)/interface/worker \
$(UNIT_SRC)/mc \ $(UNIT_SRC)/mc \
$(UNIT_SRC)/mm/nvgpu_sgt \ $(UNIT_SRC)/mm/nvgpu_sgt \
$(UNIT_SRC)/mm/allocators/buddy_allocator \ $(UNIT_SRC)/mm/allocators/buddy_allocator \

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@@ -4501,5 +4501,29 @@
"case": "ecc_free", "case": "ecc_free",
"unit": "ecc", "unit": "ecc",
"test_level": 0 "test_level": 0
},
{
"test": "test_branches",
"case": "branches",
"unit": "worker",
"test_level": 0
},
{
"test": "test_deinit",
"case": "deinit",
"unit": "worker",
"test_level": 0
},
{
"test": "test_enqueue",
"case": "enqueue",
"unit": "worker",
"test_level": 0
},
{
"test": "test_init",
"case": "init",
"unit": "worker",
"test_level": 0
} }
] ]

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@@ -0,0 +1,26 @@
# Copyright (c) 2019-2020, NVIDIA CORPORATION. All rights reserved.
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the
# Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
# DEALINGS IN THE SOFTWARE.
.SUFFIXES:
OBJS = worker.o
MODULE = worker
include ../../Makefile.units

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@@ -0,0 +1,23 @@
################################### tell Emacs this is a -*- makefile-gmake -*-
#
# Copyright (c) 2019-2020, NVIDIA CORPORATION. All Rights Reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and related documentation without an express
# license agreement from NVIDIA CORPORATION is strictly prohibited.
#
# tmake for SW Mobile component makefile
#
###############################################################################
NVGPU_UNIT_NAME=worker
include $(NV_COMPONENT_DIR)/../../Makefile.units.common.interface.tmk
# Local Variables:
# indent-tabs-mode: t
# tab-width: 8
# End:
# vi: set tabstop=8 noexpandtab:

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@@ -0,0 +1,24 @@
################################### tell Emacs this is a -*- makefile-gmake -*-
#
# Copyright (c) 2019-2020, NVIDIA CORPORATION. All Rights Reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and related documentation without an express
# license agreement from NVIDIA CORPORATION is strictly prohibited.
#
# tmake for SW Mobile component makefile
#
###############################################################################
NVGPU_UNIT_NAME=worker
NVGPU_UNIT_SRCS=worker.c
include $(NV_COMPONENT_DIR)/../../Makefile.units.common.tmk
# Local Variables:
# indent-tabs-mode: t
# tab-width: 8
# End:
# vi: set tabstop=8 noexpandtab:

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@@ -0,0 +1,311 @@
/*
* Copyright (c) 2019-2020, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <unit/unit.h>
#include <unit/io.h>
#include <nvgpu/posix/io.h>
#include <nvgpu/gk20a.h>
#include <nvgpu/worker.h>
#include <nvgpu/thread.h>
#include <nvgpu/timers.h>
#include <nvgpu/atomic.h>
#include <nvgpu/posix/posix-fault-injection.h>
#include "worker.h"
/*
* nvgpu_worker_ops functions
*/
static nvgpu_atomic_t pre_process_count;
static void pre_process(struct nvgpu_worker *worker)
{
nvgpu_atomic_inc(&pre_process_count);
}
static bool force_early_exit = false;
static nvgpu_atomic_t wakeup_early_exit_count;
static bool wakeup_early_exit(struct nvgpu_worker *worker)
{
nvgpu_atomic_inc(&wakeup_early_exit_count);
if (force_early_exit) {
return true;
}
return nvgpu_worker_should_stop(worker);
}
static nvgpu_atomic_t wakeup_post_process_val;
static void wakeup_post_process(struct nvgpu_worker *worker)
{
nvgpu_atomic_inc(&wakeup_post_process_val);
}
static bool stall_processing = false;
static nvgpu_atomic_t item_count;
static void wakeup_process_item(struct nvgpu_list_node *work_item)
{
bool stall = stall_processing;
nvgpu_atomic_inc(&item_count);
while (stall) {
nvgpu_udelay(5);
stall = stall_processing;
}
}
static bool wakeup_condition_val = false;
static bool wakeup_condition(struct nvgpu_worker *worker)
{
return wakeup_condition_val;
}
static u32 wakeup_timeout_val = 0U;
static u32 wakeup_timeout(struct nvgpu_worker *worker)
{
return wakeup_timeout_val;
}
_Thread_local struct nvgpu_worker worker;
_Thread_local struct nvgpu_worker_ops worker_ops = {
/* pre_process is NULL for branch testing for NULL when thread starts. */
.pre_process = NULL,
.wakeup_early_exit = wakeup_early_exit,
.wakeup_post_process = wakeup_post_process,
.wakeup_process_item = wakeup_process_item,
.wakeup_condition = wakeup_condition,
.wakeup_timeout = wakeup_timeout,
};
int test_init(struct unit_module *m, struct gk20a *g, void *args)
{
int err;
struct nvgpu_posix_fault_inj *thread_fi =
nvgpu_thread_get_fault_injection();
char tmp[sizeof(worker.thread_name)+10];
memset(tmp, 'g', sizeof(tmp) - 1);
tmp[sizeof(tmp) - 1] = '\0';
/* init with a long name to get branch coverage */
nvgpu_worker_init_name(&worker, tmp,
"A long-named simulated unit test gpu");
/* init with a reasonable name */
nvgpu_worker_init_name(&worker, "testworker", "gpu");
/* enable fault injection to create error starting thread for worker */
nvgpu_posix_enable_fault_injection(thread_fi, true, 0);
err = nvgpu_worker_init(g, &worker, &worker_ops);
unit_assert(err != 0, return UNIT_FAIL);
nvgpu_posix_enable_fault_injection(thread_fi, false, 0);
/* normal init */
err = nvgpu_worker_init(g, &worker, &worker_ops);
unit_assert(err == 0, return UNIT_FAIL);
/* init when already running */
while (!nvgpu_thread_is_running(&worker.poll_task)) {
nvgpu_udelay(5);
}
err = nvgpu_worker_init(g, &worker, &worker_ops);
unit_assert(err == 0, return UNIT_FAIL);
return UNIT_SUCCESS;
}
int test_enqueue(struct unit_module *m, struct gk20a *g, void *args)
{
int err;
const unsigned int num_work_items = 3U;
struct nvgpu_list_node work_items[num_work_items];
unsigned int i;
for (i = 0U; i < num_work_items; i++) {
nvgpu_init_list_node(&work_items[i]);
}
nvgpu_atomic_set(&item_count, 0);
for (i = 0U; i < num_work_items; i++) {
err = nvgpu_worker_enqueue(&worker, &work_items[i]);
unit_assert(err == 0, return UNIT_FAIL);
}
/* wait until all items are processed */
while ((u32)nvgpu_atomic_read(&item_count) < num_work_items) {
nvgpu_udelay(5);
}
/*
* Test requeueing same item. To do this, we have to stall the worker
* in the processing loop so we can make sure the item isn't removed.
*/
stall_processing = true;
nvgpu_init_list_node(&work_items[0]);
err = nvgpu_worker_enqueue(&worker, &work_items[0]);
unit_assert(err == 0, return UNIT_FAIL);
while ((u32)nvgpu_atomic_read(&item_count) < (num_work_items + 1)) {
nvgpu_udelay(5);
}
err = nvgpu_worker_enqueue(&worker, &work_items[0]);
unit_assert(err == 0, return UNIT_FAIL);
err = nvgpu_worker_enqueue(&worker, &work_items[0]);
unit_assert(err != 0, return UNIT_FAIL);
stall_processing = false;
while ((u32)nvgpu_atomic_read(&item_count) < (num_work_items + 2)) {
nvgpu_udelay(5);
}
return UNIT_SUCCESS;
}
int test_branches(struct unit_module *m, struct gk20a *g, void *args)
{
int err;
struct nvgpu_list_node work_item;
int last_item_count;
struct nvgpu_posix_fault_inj *thread_create_fi =
nvgpu_thread_get_fault_injection();
struct nvgpu_posix_fault_inj *thread_running_fi =
nvgpu_thread_running_true_get_fault_injection();
unsigned int i;
/*
* make timeout value short to get those branches, but have to
* call enqueue to make it trigger
*/
wakeup_timeout_val = 1U;
nvgpu_atomic_set(&wakeup_post_process_val, 0);
nvgpu_init_list_node(&work_item);
err = nvgpu_worker_enqueue(&worker, &work_item);
unit_assert(err == 0, return UNIT_FAIL);
while (nvgpu_atomic_read(&wakeup_post_process_val) < 10) {
nvgpu_udelay(5);
}
wakeup_timeout_val = 0U;
/* cover branches where these ops are NULL */
worker_ops.wakeup_condition = NULL;
worker_ops.wakeup_timeout = NULL;
worker_ops.wakeup_early_exit = NULL;
worker_ops.wakeup_post_process = NULL;
/* do this twice to make sure each is given a chance */
for (i = 0U; i < 2; i++) {
last_item_count = nvgpu_atomic_read(&item_count);
err = nvgpu_worker_enqueue(&worker, &work_item);
unit_assert(err == 0, return UNIT_FAIL);
while (last_item_count == nvgpu_atomic_read(&item_count)) {
nvgpu_udelay(5);
}
}
worker_ops.wakeup_condition = wakeup_condition;
worker_ops.wakeup_timeout = wakeup_timeout;
worker_ops.wakeup_early_exit = wakeup_early_exit;
worker_ops.wakeup_post_process = wakeup_post_process;
/* cover branch for the wakeup_condition op */
nvgpu_atomic_set(&wakeup_post_process_val, 0);
wakeup_condition_val = true;
last_item_count = nvgpu_atomic_read(&item_count);
err = nvgpu_worker_enqueue(&worker, &work_item);
unit_assert(err == 0, return UNIT_FAIL);
while (nvgpu_atomic_read(&wakeup_post_process_val) < 1) {
nvgpu_udelay(5);
}
wakeup_condition_val = false;
/*
* Cover branches for failsafe checks for empty work. This shouldn't
* really happen, but there's logic to catch them just in case. So, we
* can't make it happen directly, so we send the cond directly.
*/
nvgpu_atomic_set(&wakeup_post_process_val, 0);
nvgpu_atomic_inc(&worker.put);
nvgpu_cond_signal_interruptible(&worker.wq);
while (nvgpu_atomic_read(&wakeup_post_process_val) < 1) {
nvgpu_udelay(5);
}
/* Cover branch for early exit. This will exit the thread. */
nvgpu_atomic_set(&wakeup_early_exit_count, 0);
force_early_exit = true;
nvgpu_init_list_node(&work_item);
err = nvgpu_worker_enqueue(&worker, &work_item);
unit_assert(err == 0, return UNIT_FAIL);
while (nvgpu_atomic_read(&wakeup_early_exit_count) < 1) {
nvgpu_udelay(5);
}
force_early_exit = false;
/* when the thread exists, we need sync some state */
nvgpu_thread_stop(&worker.poll_task);
/*
* While the thread is stopped, we can hit a branch in enqueue where
* starting the thread fails.
*/
nvgpu_init_list_node(&work_item);
nvgpu_posix_enable_fault_injection(thread_create_fi, true, 0);
if (!EXPECT_BUG(nvgpu_worker_enqueue(&worker, &work_item))) {
unit_return_fail(m, "should have failed to enqueue\n");
}
nvgpu_posix_enable_fault_injection(thread_create_fi, false, 0);
/*
* While the thread is stopped, we can hit a branch in the worker start
* function where the first check for thread running is false, then
* second check is true.
*/
nvgpu_init_list_node(&work_item);
nvgpu_posix_enable_fault_injection(thread_running_fi, true, 1);
err = nvgpu_worker_enqueue(&worker, &work_item);
unit_assert(err == 0, return UNIT_FAIL);
nvgpu_posix_enable_fault_injection(thread_running_fi, false, 0);
/* Re-init the worker to start the thread for de-init testing. */
worker_ops.pre_process = pre_process;
nvgpu_atomic_set(&pre_process_count, 0);
nvgpu_worker_init(g, &worker, &worker_ops);
unit_assert(err == 0, return UNIT_FAIL);
/* make sure thread has started */
while (nvgpu_atomic_read(&pre_process_count) < 1) {
nvgpu_udelay(5);
}
return UNIT_SUCCESS;
}
int test_deinit(struct unit_module *m, struct gk20a *g, void *args)
{
nvgpu_worker_deinit(&worker);
nvgpu_udelay(10);
return UNIT_SUCCESS;
}
struct unit_module_test worker_tests[] = {
UNIT_TEST(init, test_init, NULL, 0),
UNIT_TEST(enqueue, test_enqueue, NULL, 0),
UNIT_TEST(branches, test_branches, NULL, 0),
UNIT_TEST(deinit, test_deinit, NULL, 0),
};
UNIT_MODULE(worker, worker_tests, UNIT_PRIO_NVGPU_TEST);

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@@ -0,0 +1,169 @@
/*
* Copyright (c) 2019-2020, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef UNIT_WORKER_H
#define UNIT_WORKER_H
struct gk20a;
struct unit_module;
/** @addtogroup SWUTS-interface-worker
* @{
*
* Software Unit Test Specification for worker unit
*/
/**
* Test specification for: test_init
*
* Description: Verify functionality of worker init APIs.
*
* Test Type: Feature, Error guessing, Boundary values
*
* Targets: nvgpu_worker_init_name, nvgpu_worker_init
*
* Input: None
*
* Steps:
* - Case 1:
* - Call nvgpu_worker_init_name() with a long name to verify the API can
* handle strings longer than the worker struct supports.
* - Case 2:
* - Call nvgpu_worker_init_name() with a short name to get full line/branch
* coverage.
* - Case 3:
* - Enable fault injection for creating threads.
* - Call nvgpu_worker_init() and verify it returns an error.
* - Disable fault injection for creating threads.
* - Case 4:
* - Call nvgpu_worker_init() and verify it returns success.
* - Case 5:
* - Call nvgpu_worker_init() and verify it returns success to verify the API
* can handle being called after the worker is already initialized.
*
* Output: Returns PASS if expected result is met, FAIL otherwise.
*/
int test_init(struct unit_module *m, struct gk20a *g, void *args);
/**
* Test specification for: test_enqueue
*
* Description: Verify functionality of worker enqueue API.
*
* Test Type: Feature, Error guessing
*
* Targets: nvgpu_worker_enqueue
*
* Input: test_init shall have run.
*
* Steps:
* - Initialize work items.
* - Case 1:
* - Enqueue work items, verify success.
* - Wait until all work items have been processed.
* - Case 2:
* - Enqueue a work item.
* - Before the item is processed, enqueue it again and verify error is
* returned.
*
* Output: Returns PASS if expected result is met, FAIL otherwise.
*/
int test_enqueue(struct unit_module *m, struct gk20a *g, void *args);
/**
* Test specification for: test_branches
*
* Description: Test a variety of special cases and error checking in the
* worker enqueue API and worker thread.
*
* Test Type: Feature, Error injection, Error guessing
*
* Targets: nvgpu_worker_enqueue, nvgpu_worker_should_stop
*
* Input: test_init shall have run.
*
* Steps:
* - Case 1: Coverage for wait timeout.
* - Make timeout value for thread very short.
* - Enqueue a work item to trigger thread to break out of waiting state.
* - Wait until thread has executed processing at least 10 times.
* - Reset timeout value to maximum.
* - Case 2: Coverage for worker_ops being NULL.
* - Set worker_op function pointers to NULL to verify these conditions
* are correctly handled by the worker thread.
* - Enqueue 3 work items to ensure all the conditions are checked in the
* thread loop.
* - Restore original worker_ops.
* - Case 3: Coverage for wakeup_condition op returning true;
* - Setup wakeup_condition worker op to return true.
* - Enqueue a work item.
* - Wait until the the item has been processed.
* - Case 4: Coverage for unexpected empty work item list.
* - Increment the worker put value to appear there is work pending.
* - Wake the thread by signalling the condition.
* - Wait for the thread to iterate the loop.
* - Case 5: Coverage for the wakeup_early_exit op returning true.
* - Setup the wakeup_early_exit op to return true.
* - Enqueue a work item.
* - Wait for the thread to detect the early exit condition.
* - NOTE: This causes the worker thread to exit.
* - Case 6: Coverage for failure to start thread.
* - Enable fault injection for creating threads.
* - Enqueue a work item (which will try to restart the thread).
* - Verify error is returned.
* - Disable fault injection for creating threads.
* - Case 7: Coverage for starting a thread and state changes.
* - Enable fault injection for checking if thread is running to return true
* on second call.
* - Enqueue a work item (which will try to restart the thread).
* - Verify no error is returned.
* - Disable fault injection for checking if thread is running.
* - Re-init the worker to restart the thread properly.
*
* Output: Returns PASS if expected result is met, FAIL otherwise.
*/
int test_branches(struct unit_module *m, struct gk20a *g, void *args);
/**
* Test specification for: test_deinit
*
* Description: Test functionality of the deinit API.
*
* Test Type: Feature
*
* Targets: nvgpu_worker_deinit
*
* Input: test_init shall have run.
*
* Steps:
* - Call the nvgpu_worker_deinit() API.
* - Wait 10us to ensure it has time to stop the running thread.
*
* Output: Returns PASS if expected result is met, FAIL otherwise.
*/
int test_deinit(struct unit_module *m, struct gk20a *g, void *args);
/**
* @}
*/
#endif /* UNIT_WORKER_H */