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gpu: nvgpu: add mm.mmu_fault.parse_mmu_fault_info gops
Add mm.mmu_fault.parse_mmu_fault_info gops. This is required for nvgpu-next. Also add mmu_engine_id type in mmu_fault structure. This variable will be set in parse_mmu_fault_info hal so that gv11b_mm_mmu_fault_handle_other_fault_notify does not depend upon any chip specific h/w header. This is needed because BAR2 mmu engine id has changed in nvgpu-next. JIRA NVGPU-5032 Change-Id: I0c5e9ef607aff5b105f59582013cbfb31396290a Signed-off-by: Seema Khowala <seemaj@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/c/linux-nvgpu/+/2330693 Reviewed-by: automaticguardword <automaticguardword@nvidia.com> Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com> Reviewed-by: svc-mobile-misra <svc-mobile-misra@nvidia.com> Reviewed-by: svc-mobile-cert <svc-mobile-cert@nvidia.com> Reviewed-by: Lakshmanan M <lm@nvidia.com> Reviewed-by: Alex Waterman <alexw@nvidia.com> Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: Lakshmanan M <lm@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com> GVS: Gerrit_Virtual_Submit
This commit is contained in:
committed by
Alex Waterman
parent
91401cc849
commit
68caee196a
@@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2019-2020, NVIDIA CORPORATION. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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@@ -34,6 +34,7 @@
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#include "hal/fb/fb_gv11b.h"
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#include "hal/fb/fb_mmu_fault_gv11b.h"
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#include "hal/fb/intr/fb_intr_gv11b.h"
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#include "hal/mm/mmu_fault/mmu_fault_gv11b.h"
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#include <nvgpu/hw/gv11b/hw_fb_gv11b.h>
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#include "fb_fusa.h"
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@@ -102,6 +103,8 @@ int fb_mmu_fault_gv11b_init_test(struct unit_module *m, struct gk20a *g,
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g->ops.bus.bar2_bind = hal_bar2_bind_nop;
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g->ops.fifo.mmu_fault_id_to_pbdma_id =
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hal_fifo_mmu_fault_id_to_pbdma_id;
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g->ops.mm.mmu_fault.parse_mmu_fault_info =
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gv11b_mm_mmu_fault_parse_mmu_fault_info;
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return UNIT_SUCCESS;
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}
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