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gpu: nvgpu: Stop vfe state change thread during unload
As part of vfe init a thread was created which is not getting destroyed during de-init causing thread to access invalid memory which is already freed. Bug 2461665 Change-Id: I0770c7c6f293c1026a2c86715bdbe93f233e97c0 Signed-off-by: Antony Clince Alex <aalex@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/1990089 Reviewed-by: svc-misra-checker <svc-misra-checker@nvidia.com> Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com> Reviewed-by: svc-mobile-misra <svc-mobile-misra@nvidia.com> Reviewed-by: Konsta Holtta <kholtta@nvidia.com> GVS: Gerrit_Virtual_Submit Reviewed-by: Vijayakumar Subbu <vsubbu@nvidia.com> Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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@@ -1,7 +1,7 @@
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/*
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* GV100 PERF
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*
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* Copyright (c) 2018, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2018-2019, NVIDIA CORPORATION. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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@@ -44,8 +44,11 @@ static int pmu_set_boot_clk_runcb_fn(void *arg)
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while (true) {
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NVGPU_COND_WAIT_INTERRUPTIBLE(&vfe_init->wq,
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(vfe_init->state_change == true), 0);
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(vfe_init->state_change ||
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nvgpu_thread_should_stop(&vfe_init->state_task)), 0);
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if (nvgpu_thread_should_stop(&vfe_init->state_task)) {
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break;
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}
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vfe_init->state_change = false;
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(void) memset(&rpc, 0,
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