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gpu: nvgpu: add rbtree implementation
In order to remove nvgpu's dependency from Linux, add nvgpu's own rbtree implementation Define a rbtree node as struct nvgpu_rbtree_node *node; Add below APIs to support rbtree operations nvgpu_rbtree_insert() - insert a new node into tree nvgpu_rbtree_unlink() - remove a node from tree nvgpu_rbtree_search() - search a key in tree nvgpu_rbtree_range_search() - search a node with key falling in range nvgpu_rbtree_less_than_search() - search a node with key lesser than given key nvgpu_rbtree_enum_start() - start enumerating a tree nvgpu_rbtree_enum_next() - find next node in enumeration Jira NVGPU-13 Change-Id: Idceb375dc20d9411799c92608b0264e59886bf68 Signed-off-by: Deepak Nibade <dnibade@nvidia.com> Reviewed-on: http://git-master/r/1331537 Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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429
drivers/gpu/nvgpu/common/rbtree.c
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429
drivers/gpu/nvgpu/common/rbtree.c
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/*
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* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <nvgpu/rbtree.h>
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/*
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* rotate node x to left
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*/
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static void rotate_left(struct nvgpu_rbtree_node **root,
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struct nvgpu_rbtree_node *x)
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{
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struct nvgpu_rbtree_node *y = x->right;
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/* establish x->right link */
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x->right = y->left;
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if (y->left)
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y->left->parent = x;
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/* establish y->parent link */
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y->parent = x->parent;
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if (x->parent) {
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if (x == x->parent->left)
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x->parent->left = y;
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else
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x->parent->right = y;
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} else {
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*root = y;
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}
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/* link x and y */
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y->left = x;
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x->parent = y;
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}
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/*
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* rotate node x to right
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*/
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static void rotate_right(struct nvgpu_rbtree_node **root,
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struct nvgpu_rbtree_node *x)
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{
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struct nvgpu_rbtree_node *y = x->left;
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/* establish x->left link */
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x->left = y->right;
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if (y->right)
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y->right->parent = x;
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/* establish y->parent link */
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y->parent = x->parent;
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if (x->parent) {
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if (x == x->parent->right)
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x->parent->right = y;
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else
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x->parent->left = y;
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} else {
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*root = y;
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}
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/* link x and y */
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y->right = x;
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x->parent = y;
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}
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/*
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* maintain red-black tree balance after inserting node x
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*/
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static void insert_fixup(struct nvgpu_rbtree_node **root,
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struct nvgpu_rbtree_node *x)
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{
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/* check red-black properties */
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while ((x != *root) && x->parent->is_red) {
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/* we have a violation */
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if (x->parent == x->parent->parent->left) {
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struct nvgpu_rbtree_node *y = x->parent->parent->right;
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if (y && y->is_red) {
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/* uncle is RED */
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x->parent->is_red = false;
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y->is_red = false;
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x->parent->parent->is_red = true;
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x = x->parent->parent;
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} else {
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/* uncle is BLACK */
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if (x == x->parent->right) {
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/* make x a left child */
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x = x->parent;
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rotate_left(root, x);
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}
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/* recolor and rotate */
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x->parent->is_red = false;
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x->parent->parent->is_red = true;
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rotate_right(root, x->parent->parent);
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}
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} else {
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/* mirror image of above code */
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struct nvgpu_rbtree_node *y = x->parent->parent->left;
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if (y && y->is_red) {
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/* uncle is RED */
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x->parent->is_red = false;
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y->is_red = false;
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x->parent->parent->is_red = true;
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x = x->parent->parent;
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} else {
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/* uncle is BLACK */
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if (x == x->parent->left) {
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x = x->parent;
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rotate_right(root, x);
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}
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x->parent->is_red = false;
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x->parent->parent->is_red = true;
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rotate_left(root, x->parent->parent);
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}
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}
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}
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(*root)->is_red = false;
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}
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void nvgpu_rbtree_insert(struct nvgpu_rbtree_node *new_node,
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struct nvgpu_rbtree_node **root)
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{
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struct nvgpu_rbtree_node *curr;
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struct nvgpu_rbtree_node *parent;
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/* find future parent */
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curr = *root;
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parent = NULL;
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while (curr) {
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parent = curr;
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if (new_node->key_start < curr->key_start)
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curr = curr->left;
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else if (new_node->key_start > curr->key_start)
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curr = curr->right;
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else
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return; /* duplicate entry */
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}
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/* the caller allocated the node already, just fix the links */
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new_node->parent = parent;
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new_node->left = NULL;
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new_node->right = NULL;
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new_node->is_red = true;
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/* insert node in tree */
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if (parent) {
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if (new_node->key_start < parent->key_start)
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parent->left = new_node;
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else
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parent->right = new_node;
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} else {
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*root = new_node;
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}
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insert_fixup(root, new_node);
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}
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/*
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* maintain red-black tree balance after deleting node x
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*/
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static void _delete_fixup(struct nvgpu_rbtree_node **root,
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struct nvgpu_rbtree_node *parent_of_x,
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struct nvgpu_rbtree_node *x)
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{
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while ((x != *root) && (!x || !x->is_red)) {
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/*
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* NULL nodes are sentinel nodes. If we delete a sentinel
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* node (x==NULL) it must have a parent node (or be the root).
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* Hence, parent_of_x == NULL with
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* x==NULL is never possible (tree invariant)
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*/
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if ((parent_of_x != NULL) && (x == parent_of_x->left)) {
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struct nvgpu_rbtree_node *w = parent_of_x->right;
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if (w && w->is_red) {
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w->is_red = false;
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parent_of_x->is_red = true;
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rotate_left(root, parent_of_x);
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w = parent_of_x->right;
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}
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if (!w || ((!w->left || !w->left->is_red)
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&& (!w->right || !w->right->is_red))) {
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if (w)
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w->is_red = true;
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x = parent_of_x;
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} else {
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if (!w->right || !w->right->is_red) {
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w->left->is_red = false;
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w->is_red = true;
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rotate_right(root, w);
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w = parent_of_x->right;
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}
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w->is_red = parent_of_x->is_red;
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parent_of_x->is_red = false;
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w->right->is_red = false;
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rotate_left(root, parent_of_x);
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x = *root;
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}
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} else if (parent_of_x != NULL) {
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struct nvgpu_rbtree_node *w = parent_of_x->left;
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if (w && w->is_red) {
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w->is_red = false;
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parent_of_x->is_red = true;
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rotate_right(root, parent_of_x);
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w = parent_of_x->left;
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}
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if (!w || ((!w->right || !w->right->is_red)
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&& (!w->left || !w->left->is_red))) {
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if (w)
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w->is_red = true;
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x = parent_of_x;
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} else {
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if (!w->left || !w->left->is_red) {
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w->right->is_red = false;
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w->is_red = true;
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rotate_left(root, w);
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w = parent_of_x->left;
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}
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w->is_red = parent_of_x->is_red;
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parent_of_x->is_red = false;
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w->left->is_red = false;
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rotate_right(root, parent_of_x);
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x = *root;
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}
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}
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parent_of_x = x->parent;
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}
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if (x)
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x->is_red = false;
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}
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void nvgpu_rbtree_unlink(struct nvgpu_rbtree_node *node,
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struct nvgpu_rbtree_node **root)
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{
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struct nvgpu_rbtree_node *x;
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struct nvgpu_rbtree_node *y;
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struct nvgpu_rbtree_node *z;
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struct nvgpu_rbtree_node *parent_of_x;
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bool y_was_black;
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z = node;
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/* unlink */
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if (!z->left || !z->right) {
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/* y has a SENTINEL node as a child */
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y = z;
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} else {
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/* find tree successor */
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y = z->right;
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while (y->left)
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y = y->left;
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}
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/* x is y's only child */
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if (y->left)
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x = y->left;
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else
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x = y->right;
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/* remove y from the parent chain */
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parent_of_x = y->parent;
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if (x)
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x->parent = parent_of_x;
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if (y->parent) {
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if (y == y->parent->left)
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y->parent->left = x;
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else
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y->parent->right = x;
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} else {
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*root = x;
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}
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y_was_black = !y->is_red;
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if (y != z) {
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/* we need to replace z with y so
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* the memory for z can be freed
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*/
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y->parent = z->parent;
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if (z->parent) {
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if (z == z->parent->left)
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z->parent->left = y;
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else
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z->parent->right = y;
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} else {
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*root = y;
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}
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y->is_red = z->is_red;
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y->left = z->left;
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if (z->left)
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z->left->parent = y;
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y->right = z->right;
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if (z->right)
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z->right->parent = y;
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if (parent_of_x == z)
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parent_of_x = y;
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}
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if (y_was_black)
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_delete_fixup(root, parent_of_x, x);
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}
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void nvgpu_rbtree_search(u64 key_start, struct nvgpu_rbtree_node **node,
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struct nvgpu_rbtree_node *root)
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{
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struct nvgpu_rbtree_node *curr = root;
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while (curr) {
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if (key_start < curr->key_start) {
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curr = curr->left;
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} else if (key_start > curr->key_start) {
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curr = curr->right;
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} else {
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*node = curr;
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return;
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}
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}
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*node = NULL;
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}
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void nvgpu_rbtree_range_search(u64 key,
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struct nvgpu_rbtree_node **node,
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struct nvgpu_rbtree_node *root)
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{
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struct nvgpu_rbtree_node *curr = root;
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while (curr) {
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if (key >= curr->key_start &&
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key < curr->key_end) {
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*node = curr;
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return;
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} else if (key < curr->key_start) {
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curr = curr->left;
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} else {
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curr = curr->right;
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}
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}
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*node = NULL;
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}
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void nvgpu_rbtree_less_than_search(u64 key_start,
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struct nvgpu_rbtree_node **node,
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struct nvgpu_rbtree_node *root)
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{
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struct nvgpu_rbtree_node *curr = root;
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while (curr) {
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if (key_start <= curr->key_start) {
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curr = curr->left;
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} else {
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*node = curr;
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curr = curr->right;
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}
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}
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}
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void nvgpu_rbtree_enum_start(u64 key_start, struct nvgpu_rbtree_node **node,
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struct nvgpu_rbtree_node *root)
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{
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*node = NULL;
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if (root) {
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struct nvgpu_rbtree_node *curr = root;
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while (curr) {
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if (key_start < curr->key_start) {
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*node = curr;
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curr = curr->left;
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} else if (key_start > curr->key_start) {
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curr = curr->right;
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} else {
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*node = curr;
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break;
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}
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}
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}
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}
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void nvgpu_rbtree_enum_next(struct nvgpu_rbtree_node **node,
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struct nvgpu_rbtree_node *root)
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{
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struct nvgpu_rbtree_node *curr = NULL;
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if (root && *node) {
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/* if we don't have a right subtree return the parent */
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curr = *node;
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/* pick the leftmost node of the right subtree ? */
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if (curr->right) {
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curr = curr->right;
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for (; curr->left;)
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curr = curr->left;
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} else {
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/* go up until we find the right inorder node */
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for (curr = curr->parent; curr; curr = curr->parent) {
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if (curr->key_start > (*node)->key_start)
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break;
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}
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}
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}
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*node = curr;
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}
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