gpu: nvgpu: allocate from coherent pool

Maps memory coherently on devices that are connected to a coherent bus.

(1) Add code to be able to get the platform device node.
(2) Create a new flag to mark if the device is connected to a coherent bus
(3) Map memory coherently on coherent devices.

bug 2040331

Change-Id: Ide83a9261acdbbc6e9fef4fc5f38d6f9d0e5ab5b
Signed-off-by: David Nieto <dmartineznie@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1633985
Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com>
Reviewed-by: Alex Waterman <alexw@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
This commit is contained in:
David Nieto
2018-01-04 11:09:57 -08:00
committed by mobile promotions
parent 82f253b7c1
commit 6dde9e67d9
7 changed files with 38 additions and 4 deletions

View File

@@ -28,6 +28,7 @@ void gk20a_driver_start_unload(struct gk20a *g);
int nvgpu_quiesce(struct gk20a *g);
int nvgpu_remove(struct device *dev, struct class *class);
void nvgpu_free_irq(struct gk20a *g);
struct device_node *nvgpu_get_node(struct gk20a *g);
extern struct class nvgpu_class;