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gpu: nvgpu: fix NVGPU_COND_WAIT_INTERRUPTIBLE
When called with timeout=0, NVGPU_COND_WAIT_INTERRUPTIBLE macro
ignores the return code from wait_event_interruptible. As a result
we do not detect when the call is interrupted, and the calling
process hangs.
Use wait_event_interruptible return code in case of infinite timeout.
Bug 200384829
Bug 200543218
Change-Id: I930f0d08c73a3b91ab20a6c8faaf633a3d7aee4d
Signed-off-by: Thomas Fleury <tfleury@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1982242
(cherry picked from commit 78c513790a)
Reviewed-on: https://git-master.nvidia.com/r/2215159
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Tested-by: Peter Daifuku <pdaifuku@nvidia.com>
Reviewed-by: Satish Arora <satisha@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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@@ -1,5 +1,5 @@
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/*
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/*
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* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2017-2019, NVIDIA CORPORATION. All rights reserved.
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*
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*
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* This program is free software; you can redistribute it and/or modify it
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* under the terms and conditions of the GNU General Public License,
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@@ -73,7 +73,7 @@ struct nvgpu_cond {
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else if (_ret == -ERESTARTSYS) \
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else if (_ret == -ERESTARTSYS) \
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ret = -ERESTARTSYS; \
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ret = -ERESTARTSYS; \
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} else { \
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} else { \
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wait_event_interruptible((c)->wq, condition); \
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ret = wait_event_interruptible((c)->wq, condition); \
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} \
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} \
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ret; \
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ret; \
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})
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})
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