gpu: nvgpu: skip classes in obj_alloc

Currently, we are performing obj ctx alloction for bellow classes

 1. VOLTA_COMPUTE_A
 2. VOLTA_DMA_COPY_A
 3. VOLTA_CHANNEL_GPFIFO_A

In safety, we use Async CE but not GRCE.
So allocating obj context only for COMPUTE_A and return success(0) for
all other valid classes, after setting class in the channel struct.

Jira NVGPU-4378

Change-Id: Ie99872e062cc66f9ddf699397a13df85c3d8d59e
Signed-off-by: sagar <skadamati@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/c/linux-nvgpu/+/2287486
Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com>
Reviewed-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
GVS: Gerrit_Virtual_Submit
This commit is contained in:
sagar
2020-01-30 13:06:21 +05:30
committed by Alex Waterman
parent 052bcfb2d2
commit 8c04d2f000
13 changed files with 70 additions and 83 deletions

View File

@@ -1,5 +1,5 @@
/*
* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2019-2020, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -154,6 +154,17 @@ int nvgpu_gr_setup_alloc_obj_ctx(struct nvgpu_channel *c, u32 class_num,
c->obj_class = class_num;
#ifndef CONFIG_NVGPU_HAL_NON_FUSA
/*
* Only compute class is valid in safety build, Return success for valid
* non compute classees. Invalid classes are indentified by above check
* with nvgpu_gr_setup_validate_channel_and_class() function.
*/
if (!g->ops.gpu_class.is_valid_compute(class_num)) {
return 0;
}
#endif
tsg = nvgpu_tsg_from_ch(c);
if (tsg == NULL) {
return -EINVAL;