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gpu: nvgpu: add sequence support for gsp cmd/msg
implemented sequence support which is needed for cmd/msg for sequencing all the commands sent from NVGPU to gsp and also to handle cmd responses with respect to correspondind assigned sequences. NVGPU-6784 Signed-off-by: Ramesh Mylavarapu <rmylavarapu@nvidia.com> Change-Id: I7d0bb015227c11512ec3c7a5ef7117e149704206 Reviewed-on: https://git-master.nvidia.com/r/c/linux-nvgpu/+/2590607 Tested-by: mobile promotions <svcmobile_promotions@nvidia.com> Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
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@@ -311,7 +311,10 @@ gsp:
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common/gsp/gsp_bootstrap.h,
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common/gsp/gsp_test.c,
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include/nvgpu/gsp.h,
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include/nvgpu/gsp/gsp_test.h ]
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include/nvgpu/gsp/gsp_test.h,
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common/gsp/ipc/gsp_seq.c,
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common/gsp/ipc/gsp_seq.h,
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include/nvgpu/gsp.h ]
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engine_queues:
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owner: Sagar K
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@@ -410,7 +410,8 @@ nvgpu-y += \
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ifeq ($(CONFIG_NVGPU_GSP_SCHEDULER),y)
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nvgpu-$(CONFIG_NVGPU_GSP_SCHEDULER) += \
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common/gsp/gsp_init.o \
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common/gsp/gsp_bootstrap.o
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common/gsp/gsp_bootstrap.o \
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common/gsp/ipc/gsp_seq.o
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endif
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ifeq ($(CONFIG_NVGPU_GSP_STRESS_TEST),y)
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@@ -180,7 +180,8 @@ srcs += common/device.c \
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ifeq ($(CONFIG_NVGPU_GSP_SCHEDULER),1)
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srcs += common/gsp/gsp_init.c \
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common/gsp/gsp_bootstrap.c
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common/gsp/gsp_bootstrap.c \
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common/gsp/ipc/gsp_seq.c
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endif
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# Source files below are functionaly safe (FuSa) and must always be included.
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@@ -29,6 +29,7 @@
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#include <nvgpu/dma.h>
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#endif
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#include "ipc/gsp_seq.h"
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#include "gsp_priv.h"
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#include "gsp_bootstrap.h"
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@@ -58,6 +59,8 @@ void nvgpu_gsp_sw_deinit(struct gk20a *g)
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#ifdef CONFIG_NVGPU_GSP_STRESS_TEST
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nvgpu_dma_free(g, &g->gsp->gsp_test.gsp_test_sysmem_block);
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#endif
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nvgpu_gsp_sequences_free(g, g->gsp->sequences);
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nvgpu_kfree(g, g->gsp);
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g->gsp = NULL;
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}
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@@ -99,6 +102,14 @@ int nvgpu_gsp_sw_init(struct gk20a *g)
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/* Init isr mutex */
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nvgpu_mutex_init(&gsp->isr_mutex);
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err = nvgpu_gsp_sequences_init(g, g->gsp);
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if (err != 0) {
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nvgpu_err(g, "GSP sequences init failed");
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nvgpu_mutex_destroy(&gsp->isr_mutex);
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nvgpu_kfree(g, g->gsp);
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g->gsp = NULL;
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}
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exit:
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return err;
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}
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@@ -24,6 +24,7 @@
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#define NVGPU_GSP_PRIV
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#include <nvgpu/lock.h>
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#include <nvgpu/nvgpu_mem.h>
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#define GSP_DEBUG_BUFFER_QUEUE 3U
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#define GSP_DMESG_BUFFER_SIZE 0xC00U
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@@ -54,6 +55,9 @@ struct nvgpu_gsp {
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bool isr_enabled;
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struct nvgpu_mutex isr_mutex;
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struct gsp_sequences *sequences;
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#ifdef CONFIG_NVGPU_GSP_STRESS_TEST
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struct gsp_stress_test gsp_test;
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#endif
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182
drivers/gpu/nvgpu/common/gsp/ipc/gsp_seq.c
Normal file
182
drivers/gpu/nvgpu/common/gsp/ipc/gsp_seq.c
Normal file
@@ -0,0 +1,182 @@
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/*
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* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include <nvgpu/string.h>
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#include <nvgpu/kmem.h>
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#include <nvgpu/log.h>
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#include <nvgpu/errno.h>
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#include <nvgpu/gsp.h>
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#include "../gsp_priv.h"
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#include "gsp_seq.h"
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static void gsp_sequences_init(struct gk20a *g,
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struct gsp_sequences *sequences)
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{
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u16 i = 0;
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nvgpu_log_fn(g, " ");
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(void) memset(sequences->seq, 0,
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sizeof(*sequences->seq) * GSP_MAX_NUM_SEQUENCES);
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(void) memset(sequences->gsp_seq_tbl, 0,
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sizeof(sequences->gsp_seq_tbl));
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for (i = 0; i < GSP_MAX_NUM_SEQUENCES; i++) {
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sequences->seq[i].id = (u8)i;
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}
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}
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int nvgpu_gsp_sequences_init(struct gk20a *g, struct nvgpu_gsp *gsp)
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{
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int err = 0;
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struct gsp_sequences *seqs;
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nvgpu_log_fn(g, " ");
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seqs = (struct gsp_sequences *) nvgpu_kzalloc(g, sizeof(*seqs->seq));
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if (seqs == NULL) {
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nvgpu_err(g, "GSP sequences allocation failed");
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return -ENOMEM;
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}
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seqs->seq = nvgpu_kzalloc(g,
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GSP_MAX_NUM_SEQUENCES * sizeof(*seqs->seq));
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if (seqs->seq == NULL) {
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nvgpu_err(g, "GSP sequence allocation failed");
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nvgpu_kfree(g, seqs);
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return -ENOMEM;
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}
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gsp->sequences = seqs;
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gsp->sequences->seq = seqs->seq;
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nvgpu_mutex_init(&seqs->gsp_seq_lock);
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gsp_sequences_init(g, seqs);
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return err;
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}
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void nvgpu_gsp_sequences_free(struct gk20a *g,
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struct gsp_sequences *sequences)
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{
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nvgpu_mutex_destroy(&sequences->gsp_seq_lock);
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nvgpu_kfree(g, sequences->seq);
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nvgpu_kfree(g, sequences);
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}
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int nvgpu_gsp_seq_acquire(struct gk20a *g,
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struct gsp_sequences *sequences,
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struct gsp_sequence **pseq,
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gsp_callback callback, void *cb_params)
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{
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struct gsp_sequence *seq;
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u16 size_of_seq_tbl = 0;
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u32 index = 0;
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int err = 0;
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nvgpu_log_fn(g, " ");
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nvgpu_mutex_acquire(&sequences->gsp_seq_lock);
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size_of_seq_tbl = sizeof(sequences->gsp_seq_tbl) *
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sizeof(sequences->gsp_seq_tbl[0]);
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index = find_first_zero_bit(sequences->gsp_seq_tbl,
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GSP_MAX_NUM_SEQUENCES);
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if (index >= GSP_MAX_NUM_SEQUENCES) {
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nvgpu_err(g, "no free sequence available");
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nvgpu_mutex_release(&sequences->gsp_seq_lock);
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err = -EAGAIN;
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goto exit;
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}
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nvgpu_assert(index < U64(INT_MAX));
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nvgpu_set_bit(index, sequences->gsp_seq_tbl);
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nvgpu_mutex_release(&sequences->gsp_seq_lock);
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seq = &sequences->seq[index];
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seq->state = GSP_SEQ_STATE_PENDING;
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seq->callback = callback;
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seq->cb_params = cb_params;
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seq->out_payload = NULL;
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*pseq = seq;
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exit:
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return err;
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}
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void gsp_seq_release(struct gsp_sequences *sequences,
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struct gsp_sequence *seq)
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{
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seq->state = GSP_SEQ_STATE_FREE;
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seq->callback = NULL;
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seq->cb_params = NULL;
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seq->out_payload = NULL;
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nvgpu_mutex_acquire(&sequences->gsp_seq_lock);
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nvgpu_clear_bit(seq->id, sequences->gsp_seq_tbl);
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nvgpu_mutex_release(&sequences->gsp_seq_lock);
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}
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int nvgpu_gsp_seq_response_handle(struct gk20a *g,
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struct gsp_sequences *sequences,
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struct nv_flcn_msg_gsp *msg, u32 seq_id)
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{
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struct gsp_sequence *seq;
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nvgpu_log_fn(g, " ");
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/* get the sequence info data associated with this message */
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seq = &sequences->seq[seq_id];
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if (seq->state != GSP_SEQ_STATE_USED) {
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nvgpu_err(g, "msg for an unknown sequence %d", seq->id);
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return -EINVAL;
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}
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if (seq->callback != NULL) {
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seq->callback(g, msg, seq->cb_params, 0);
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}
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/* release the sequence so that it may be used for other commands */
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gsp_seq_release(sequences, seq);
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return 0;
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}
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u8 nvgpu_gsp_seq_get_id(struct gsp_sequence *seq)
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{
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return seq->id;
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}
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void nvgpu_gsp_seq_set_state(struct gsp_sequence *seq, enum gsp_seq_state state)
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{
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seq->state = state;
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}
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74
drivers/gpu/nvgpu/common/gsp/ipc/gsp_seq.h
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74
drivers/gpu/nvgpu/common/gsp/ipc/gsp_seq.h
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@@ -0,0 +1,74 @@
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/*
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* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#ifndef NVGPU_GSP_SEQ_H
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#define NVGPU_GSP_SEQ_H
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#include <nvgpu/types.h>
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#include <nvgpu/lock.h>
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struct gk20a;
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struct nv_flcn_msg_gsp;
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#define GSP_MAX_NUM_SEQUENCES 256U
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#define GSP_SEQ_BIT_SHIFT 5U
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#define GSP_SEQ_TBL_SIZE (GSP_MAX_NUM_SEQUENCES >> GSP_SEQ_BIT_SHIFT)
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enum gsp_seq_state {
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GSP_SEQ_STATE_FREE = 0U,
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GSP_SEQ_STATE_PENDING,
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GSP_SEQ_STATE_USED
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};
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typedef void (*gsp_callback)(struct gk20a *g, struct nv_flcn_msg_gsp *msg,
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void *param, u32 status);
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struct gsp_sequence {
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u8 id;
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enum gsp_seq_state state;
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u8 *out_payload;
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gsp_callback callback;
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void *cb_params;
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};
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struct gsp_sequences {
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struct gsp_sequence *seq;
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unsigned long gsp_seq_tbl[GSP_SEQ_TBL_SIZE];
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struct nvgpu_mutex gsp_seq_lock;
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};
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int nvgpu_gsp_sequences_init(struct gk20a *g, struct nvgpu_gsp *gsp);
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void nvgpu_gsp_sequences_free(struct gk20a *g,
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struct gsp_sequences *sequences);
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int nvgpu_gsp_seq_acquire(struct gk20a *g,
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struct gsp_sequences *sequences,
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struct gsp_sequence **pseq,
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gsp_callback callback, void *cb_params);
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int nvgpu_gsp_seq_response_handle(struct gk20a *g,
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struct gsp_sequences *sequences,
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struct nv_flcn_msg_gsp *msg, u32 seq_id);
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u8 nvgpu_gsp_seq_get_id(struct gsp_sequence *seq);
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void nvgpu_gsp_seq_set_state(struct gsp_sequence *seq,
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enum gsp_seq_state state);
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void gsp_seq_release(struct gsp_sequences *sequences,
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struct gsp_sequence *seq);
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#endif /* NVGPU_GSP_SEQ_H */
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