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gpu: nvgpu: Segregate clk unit members based on their accessibility
Current clk unit has multiple header files under include folder. This has combination of public struct which is accessed outside the unit and private struct which is accessed within clk unit. This patch segregates them based on their accessibility. All private items are moved into ucode_clk_inf.h from include which only clk can access. All public items are moved into include/clk.h which other units can access and removed the clk_xxx.h files NVGPU-4689 Change-Id: I469270ae539e09a3f6fe6187207791732407863e Signed-off-by: Abdul Salam <absalam@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/c/linux-nvgpu/+/2298220 Tested-by: mobile promotions <svcmobile_promotions@nvidia.com> Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
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committed by
Alex Waterman
parent
0ae451059c
commit
8e840a5af1
@@ -29,7 +29,6 @@
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#include <nvgpu/pmu/boardobjgrp_classes.h>
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#include <nvgpu/string.h>
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#include <nvgpu/pmu/clk/clk.h>
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#include <nvgpu/pmu/clk/clk_vf_point.h>
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#include "ucode_clk_inf.h"
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#include "clk_prog.h"
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