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gpu: nvgpu: update sec2.h header
Update sec2.c to not dereference struct gk20a and update sec2.h to remove unneeded header files. Move sec2.h to include/nvgpu/sec2. JIRA NVGPU-2074 Change-Id: I1a8f4b1913323693fae422ce27c4ec0ac29de24a Signed-off-by: Sagar Kamble <skamble@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/2085752 GVS: Gerrit_Virtual_Submit Reviewed-by: Vijayakumar Subbu <vsubbu@nvidia.com> Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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@@ -24,7 +24,6 @@
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#include <nvgpu/gk20a.h>
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#include <nvgpu/firmware.h>
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#include <nvgpu/sec2if/sec2_if_cmn.h>
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#include "acr_wpr.h"
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#include "acr_priv.h"
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@@ -25,6 +25,7 @@
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#include <nvgpu/fifo.h>
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#include <nvgpu/runlist.h>
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#include <nvgpu/bug.h>
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#include <nvgpu/dma.h>
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void nvgpu_fifo_lock_active_runlists(struct gk20a *g)
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{
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@@ -29,6 +29,7 @@
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#include <nvgpu/fifo.h>
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#include <nvgpu/fifo/userd.h>
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#include <nvgpu/vm_area.h>
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#include <nvgpu/dma.h>
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#ifdef NVGPU_USERD
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int nvgpu_userd_init_slabs(struct gk20a *g)
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@@ -26,6 +26,7 @@
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#include <nvgpu/vm.h>
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#include <nvgpu/io.h>
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#include <nvgpu/gmmu.h>
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#include <nvgpu/dma.h>
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static void nvgpu_gr_ctx_unmap_global_ctx_buffers(struct gk20a *g,
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struct nvgpu_gr_ctx *gr_ctx,
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@@ -25,6 +25,7 @@
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#include <nvgpu/nvgpu_mem.h>
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#include <nvgpu/kmem.h>
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#include <nvgpu/bug.h>
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#include <nvgpu/dma.h>
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#include <nvgpu/gr/global_ctx.h>
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@@ -29,11 +29,11 @@
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#include <nvgpu/firmware.h>
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#include <nvgpu/sizes.h>
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#include <nvgpu/mm.h>
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#include <nvgpu/sec2.h>
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#include <nvgpu/acr.h>
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#include <nvgpu/power_features/pg.h>
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#include <nvgpu/pmu/lsfm.h>
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#include <nvgpu/sec2/lsfm.h>
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#include <nvgpu/dma.h>
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#include "gr_falcon_priv.h"
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@@ -24,6 +24,7 @@
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#include <nvgpu/gr/subctx.h>
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#include <nvgpu/gr/ctx.h>
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#include <nvgpu/gmmu.h>
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#include <nvgpu/dma.h>
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#include "common/gr/subctx_priv.h"
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@@ -22,12 +22,9 @@
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#include <nvgpu/gk20a.h>
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#include <nvgpu/log.h>
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#include <nvgpu/bug.h>
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#include <nvgpu/timers.h>
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#include <nvgpu/sec2.h>
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#include <nvgpu/sec2/sec2.h>
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#include <nvgpu/sec2/queue.h>
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#include <nvgpu/sec2/seq.h>
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#include <nvgpu/sec2if/sec2_if_cmn.h>
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#include <nvgpu/sec2/allocator.h>
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#include <nvgpu/sec2/msg.h>
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@@ -23,9 +23,8 @@
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#include <nvgpu/gk20a.h>
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#include <nvgpu/pmu.h>
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#include <nvgpu/log.h>
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#include <nvgpu/sec2.h>
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#include <nvgpu/sec2/sec2.h>
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#include <nvgpu/sec2/queue.h>
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#include <nvgpu/sec2if/sec2_if_cmn.h>
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#include <nvgpu/sec2/cmd.h>
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/* command post operation functions */
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@@ -25,7 +25,6 @@
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#include <nvgpu/sec2/msg.h>
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#include <nvgpu/gk20a.h>
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#include <nvgpu/sec2/cmd.h>
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#include <nvgpu/sec2if/sec2_if_cmn.h>
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/* Add code below to handle SEC2 RTOS commands */
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/* LSF's bootstrap command */
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@@ -20,14 +20,13 @@
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* DEALINGS IN THE SOFTWARE.
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*/
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#include <nvgpu/sec2if/sec2_if_cmn.h>
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#include <nvgpu/sec2/allocator.h>
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#include <nvgpu/engine_queue.h>
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#include <nvgpu/sec2/queue.h>
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#include <nvgpu/flcnif_cmn.h>
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#include <nvgpu/sec2/sec2.h>
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#include <nvgpu/sec2/msg.h>
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#include <nvgpu/gk20a.h>
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#include <nvgpu/sec2.h>
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/* Message/Event request handlers */
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static int sec2_response_handle(struct nvgpu_sec2 *sec2,
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@@ -100,7 +100,7 @@ typedef void (*global_ctx_mem_destroy_fn)(struct gk20a *g,
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#include <nvgpu/sim.h>
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#include <nvgpu/ecc.h>
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#include <nvgpu/tsg.h>
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#include <nvgpu/sec2.h>
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#include <nvgpu/sec2/sec2.h>
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#include <nvgpu/cbc.h>
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#include <nvgpu/ltc.h>
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#include <nvgpu/nvgpu_err.h>
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@@ -24,7 +24,7 @@
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#define NVGPU_SEC2_MSG_H
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#include <nvgpu/sec2/lsfm.h>
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#include <nvgpu/sec2/queue_cmn.h>
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#include <nvgpu/sec2/sec2_cmn.h>
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#include <nvgpu/flcnif_cmn.h>
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#include <nvgpu/types.h>
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@@ -1,38 +0,0 @@
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/*
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* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#ifndef NVGPU_SEC2_CMN_H
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#define NVGPU_SEC2_CMN_H
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/*
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* Defines the logical queue IDs that must be used when submitting commands
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* to or reading messages from SEC2. The identifiers must begin with zero and
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* should increment sequentially. _CMDQ_LOG_ID__LAST must always be set to the
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* last command queue identifier. _NUM must always be set to the last
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* identifier plus one.
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*/
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#define SEC2_NV_CMDQ_LOG_ID 0U
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#define SEC2_NV_CMDQ_LOG_ID__LAST 0U
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#define SEC2_NV_MSGQ_LOG_ID 1U
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#define SEC2_QUEUE_NUM 2U
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#endif /* NVGPU_SEC2_CMN_H */
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@@ -23,16 +23,16 @@
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#ifndef NVGPU_SEC2_H
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#define NVGPU_SEC2_H
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#include <nvgpu/kmem.h>
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#include <nvgpu/dma.h>
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#include <nvgpu/nvgpu_mem.h>
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#include <nvgpu/allocator.h>
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#include <nvgpu/lock.h>
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#include <nvgpu/flcnif_cmn.h>
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#include <nvgpu/falcon.h>
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#include <nvgpu/engine_mem_queue.h>
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#include <nvgpu/sec2/seq.h>
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#include <nvgpu/sec2/queue_cmn.h>
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#include <nvgpu/sec2/sec2_cmn.h>
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struct gk20a;
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struct nv_flcn_msg_sec2;
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struct nvgpu_engine_mem_queue;
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#define nvgpu_sec2_dbg(g, fmt, args...) \
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nvgpu_log(g, gpu_dbg_pmu, fmt, ##args)
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@@ -20,8 +20,20 @@
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* DEALINGS IN THE SOFTWARE.
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*/
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#ifndef NVGPU_SEC2_IF_CMN_H
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#define NVGPU_SEC2_IF_CMN_H
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#ifndef NVGPU_SEC2_CMN_H
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#define NVGPU_SEC2_CMN_H
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/*
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* Defines the logical queue IDs that must be used when submitting commands
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* to or reading messages from SEC2. The identifiers must begin with zero and
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* should increment sequentially. _CMDQ_LOG_ID__LAST must always be set to the
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* last command queue identifier. _NUM must always be set to the last
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* identifier plus one.
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*/
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#define SEC2_NV_CMDQ_LOG_ID 0U
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#define SEC2_NV_CMDQ_LOG_ID__LAST 0U
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#define SEC2_NV_MSGQ_LOG_ID 1U
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#define SEC2_QUEUE_NUM 2U
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/*
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* Define the maximum number of command sequences that can be in flight at
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@@ -54,7 +66,8 @@
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* enumeration that gives name to each index based on type of memory-aperture
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* the index is used to access.
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*
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* Pre-Turing, NV_SEC2_DMAIDX_PHYS_VID_FN0 == NV_SEC2_DMAIDX_GUEST_PHYS_VID_BOUND.
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* Pre-Turing,
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* NV_SEC2_DMAIDX_PHYS_VID_FN0 == NV_SEC2_DMAIDX_GUEST_PHYS_VID_BOUND.
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* From Turing, engine context is stored in GPA, requiring a separate aperture.
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*
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* Traditionally, video falcons have used the 6th index for ucode, and we will
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@@ -75,4 +88,4 @@
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#define NV_SEC2_DMAIDX_UCODE 6U
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#define NV_SEC2_DMAIDX_GUEST_PHYS_SYS_NCOH_BOUND 7U
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#endif /* NVGPU_SEC2_IF_CMN_H */
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#endif /* NVGPU_SEC2_CMN_H */
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@@ -28,7 +28,7 @@
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#include <nvgpu/timers.h>
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#include <nvgpu/falcon.h>
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#include <nvgpu/engine_mem_queue.h>
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#include <nvgpu/sec2.h>
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#include <nvgpu/sec2/sec2.h>
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#include <nvgpu/sec2/msg.h>
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#include <nvgpu/bug.h>
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@@ -30,6 +30,7 @@
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#include <nvgpu/pd_cache.h>
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#include <nvgpu/enabled.h>
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#include <nvgpu/posix/dma.h>
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#include <nvgpu/posix/kmem.h>
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#include <nvgpu/posix/posix-fault-injection.h>
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@@ -30,6 +30,7 @@
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#include <nvgpu/pramin.h>
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#include <nvgpu/gk20a.h>
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#include <nvgpu/sizes.h>
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#include <nvgpu/dma.h>
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#include <nvgpu/posix/io.h>
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#include <nvgpu/posix/posix-fault-injection.h>
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#include <os/posix/os_posix.h>
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