gpu: nvgpu: update sec2.h header

Update sec2.c to not dereference struct gk20a and update sec2.h to
remove unneeded header files. Move sec2.h to include/nvgpu/sec2.

JIRA NVGPU-2074

Change-Id: I1a8f4b1913323693fae422ce27c4ec0ac29de24a
Signed-off-by: Sagar Kamble <skamble@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2085752
GVS: Gerrit_Virtual_Submit
Reviewed-by: Vijayakumar Subbu <vsubbu@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
This commit is contained in:
Sagar Kamble
2019-03-29 12:59:35 +05:30
committed by mobile promotions
parent 8b304b4351
commit 974ad342fa
19 changed files with 36 additions and 61 deletions

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@@ -24,7 +24,6 @@
#include <nvgpu/gk20a.h>
#include <nvgpu/firmware.h>
#include <nvgpu/sec2if/sec2_if_cmn.h>
#include "acr_wpr.h"
#include "acr_priv.h"

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@@ -25,6 +25,7 @@
#include <nvgpu/fifo.h>
#include <nvgpu/runlist.h>
#include <nvgpu/bug.h>
#include <nvgpu/dma.h>
void nvgpu_fifo_lock_active_runlists(struct gk20a *g)
{

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@@ -29,6 +29,7 @@
#include <nvgpu/fifo.h>
#include <nvgpu/fifo/userd.h>
#include <nvgpu/vm_area.h>
#include <nvgpu/dma.h>
#ifdef NVGPU_USERD
int nvgpu_userd_init_slabs(struct gk20a *g)

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@@ -26,6 +26,7 @@
#include <nvgpu/vm.h>
#include <nvgpu/io.h>
#include <nvgpu/gmmu.h>
#include <nvgpu/dma.h>
static void nvgpu_gr_ctx_unmap_global_ctx_buffers(struct gk20a *g,
struct nvgpu_gr_ctx *gr_ctx,

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@@ -25,6 +25,7 @@
#include <nvgpu/nvgpu_mem.h>
#include <nvgpu/kmem.h>
#include <nvgpu/bug.h>
#include <nvgpu/dma.h>
#include <nvgpu/gr/global_ctx.h>

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@@ -29,11 +29,11 @@
#include <nvgpu/firmware.h>
#include <nvgpu/sizes.h>
#include <nvgpu/mm.h>
#include <nvgpu/sec2.h>
#include <nvgpu/acr.h>
#include <nvgpu/power_features/pg.h>
#include <nvgpu/pmu/lsfm.h>
#include <nvgpu/sec2/lsfm.h>
#include <nvgpu/dma.h>
#include "gr_falcon_priv.h"

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@@ -24,6 +24,7 @@
#include <nvgpu/gr/subctx.h>
#include <nvgpu/gr/ctx.h>
#include <nvgpu/gmmu.h>
#include <nvgpu/dma.h>
#include "common/gr/subctx_priv.h"

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@@ -22,12 +22,9 @@
#include <nvgpu/gk20a.h>
#include <nvgpu/log.h>
#include <nvgpu/bug.h>
#include <nvgpu/timers.h>
#include <nvgpu/sec2.h>
#include <nvgpu/sec2/sec2.h>
#include <nvgpu/sec2/queue.h>
#include <nvgpu/sec2/seq.h>
#include <nvgpu/sec2if/sec2_if_cmn.h>
#include <nvgpu/sec2/allocator.h>
#include <nvgpu/sec2/msg.h>

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@@ -23,9 +23,8 @@
#include <nvgpu/gk20a.h>
#include <nvgpu/pmu.h>
#include <nvgpu/log.h>
#include <nvgpu/sec2.h>
#include <nvgpu/sec2/sec2.h>
#include <nvgpu/sec2/queue.h>
#include <nvgpu/sec2if/sec2_if_cmn.h>
#include <nvgpu/sec2/cmd.h>
/* command post operation functions */

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@@ -25,7 +25,6 @@
#include <nvgpu/sec2/msg.h>
#include <nvgpu/gk20a.h>
#include <nvgpu/sec2/cmd.h>
#include <nvgpu/sec2if/sec2_if_cmn.h>
/* Add code below to handle SEC2 RTOS commands */
/* LSF's bootstrap command */

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@@ -20,14 +20,13 @@
* DEALINGS IN THE SOFTWARE.
*/
#include <nvgpu/sec2if/sec2_if_cmn.h>
#include <nvgpu/sec2/allocator.h>
#include <nvgpu/engine_queue.h>
#include <nvgpu/sec2/queue.h>
#include <nvgpu/flcnif_cmn.h>
#include <nvgpu/sec2/sec2.h>
#include <nvgpu/sec2/msg.h>
#include <nvgpu/gk20a.h>
#include <nvgpu/sec2.h>
/* Message/Event request handlers */
static int sec2_response_handle(struct nvgpu_sec2 *sec2,

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@@ -100,7 +100,7 @@ typedef void (*global_ctx_mem_destroy_fn)(struct gk20a *g,
#include <nvgpu/sim.h>
#include <nvgpu/ecc.h>
#include <nvgpu/tsg.h>
#include <nvgpu/sec2.h>
#include <nvgpu/sec2/sec2.h>
#include <nvgpu/cbc.h>
#include <nvgpu/ltc.h>
#include <nvgpu/nvgpu_err.h>

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@@ -24,7 +24,7 @@
#define NVGPU_SEC2_MSG_H
#include <nvgpu/sec2/lsfm.h>
#include <nvgpu/sec2/queue_cmn.h>
#include <nvgpu/sec2/sec2_cmn.h>
#include <nvgpu/flcnif_cmn.h>
#include <nvgpu/types.h>

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@@ -1,38 +0,0 @@
/*
* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef NVGPU_SEC2_CMN_H
#define NVGPU_SEC2_CMN_H
/*
* Defines the logical queue IDs that must be used when submitting commands
* to or reading messages from SEC2. The identifiers must begin with zero and
* should increment sequentially. _CMDQ_LOG_ID__LAST must always be set to the
* last command queue identifier. _NUM must always be set to the last
* identifier plus one.
*/
#define SEC2_NV_CMDQ_LOG_ID 0U
#define SEC2_NV_CMDQ_LOG_ID__LAST 0U
#define SEC2_NV_MSGQ_LOG_ID 1U
#define SEC2_QUEUE_NUM 2U
#endif /* NVGPU_SEC2_CMN_H */

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@@ -23,16 +23,16 @@
#ifndef NVGPU_SEC2_H
#define NVGPU_SEC2_H
#include <nvgpu/kmem.h>
#include <nvgpu/dma.h>
#include <nvgpu/nvgpu_mem.h>
#include <nvgpu/allocator.h>
#include <nvgpu/lock.h>
#include <nvgpu/flcnif_cmn.h>
#include <nvgpu/falcon.h>
#include <nvgpu/engine_mem_queue.h>
#include <nvgpu/sec2/seq.h>
#include <nvgpu/sec2/queue_cmn.h>
#include <nvgpu/sec2/sec2_cmn.h>
struct gk20a;
struct nv_flcn_msg_sec2;
struct nvgpu_engine_mem_queue;
#define nvgpu_sec2_dbg(g, fmt, args...) \
nvgpu_log(g, gpu_dbg_pmu, fmt, ##args)

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@@ -20,8 +20,20 @@
* DEALINGS IN THE SOFTWARE.
*/
#ifndef NVGPU_SEC2_IF_CMN_H
#define NVGPU_SEC2_IF_CMN_H
#ifndef NVGPU_SEC2_CMN_H
#define NVGPU_SEC2_CMN_H
/*
* Defines the logical queue IDs that must be used when submitting commands
* to or reading messages from SEC2. The identifiers must begin with zero and
* should increment sequentially. _CMDQ_LOG_ID__LAST must always be set to the
* last command queue identifier. _NUM must always be set to the last
* identifier plus one.
*/
#define SEC2_NV_CMDQ_LOG_ID 0U
#define SEC2_NV_CMDQ_LOG_ID__LAST 0U
#define SEC2_NV_MSGQ_LOG_ID 1U
#define SEC2_QUEUE_NUM 2U
/*
* Define the maximum number of command sequences that can be in flight at
@@ -54,7 +66,8 @@
* enumeration that gives name to each index based on type of memory-aperture
* the index is used to access.
*
* Pre-Turing, NV_SEC2_DMAIDX_PHYS_VID_FN0 == NV_SEC2_DMAIDX_GUEST_PHYS_VID_BOUND.
* Pre-Turing,
* NV_SEC2_DMAIDX_PHYS_VID_FN0 == NV_SEC2_DMAIDX_GUEST_PHYS_VID_BOUND.
* From Turing, engine context is stored in GPA, requiring a separate aperture.
*
* Traditionally, video falcons have used the 6th index for ucode, and we will
@@ -75,4 +88,4 @@
#define NV_SEC2_DMAIDX_UCODE 6U
#define NV_SEC2_DMAIDX_GUEST_PHYS_SYS_NCOH_BOUND 7U
#endif /* NVGPU_SEC2_IF_CMN_H */
#endif /* NVGPU_SEC2_CMN_H */

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@@ -28,7 +28,7 @@
#include <nvgpu/timers.h>
#include <nvgpu/falcon.h>
#include <nvgpu/engine_mem_queue.h>
#include <nvgpu/sec2.h>
#include <nvgpu/sec2/sec2.h>
#include <nvgpu/sec2/msg.h>
#include <nvgpu/bug.h>

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@@ -30,6 +30,7 @@
#include <nvgpu/pd_cache.h>
#include <nvgpu/enabled.h>
#include <nvgpu/posix/dma.h>
#include <nvgpu/posix/kmem.h>
#include <nvgpu/posix/posix-fault-injection.h>

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@@ -30,6 +30,7 @@
#include <nvgpu/pramin.h>
#include <nvgpu/gk20a.h>
#include <nvgpu/sizes.h>
#include <nvgpu/dma.h>
#include <nvgpu/posix/io.h>
#include <nvgpu/posix/posix-fault-injection.h>
#include <os/posix/os_posix.h>