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Open source GPL/LGPL release
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118
drivers/gpu/nvgpu/common/fifo/channel_worker.c
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118
drivers/gpu/nvgpu/common/fifo/channel_worker.c
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/*
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* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include "channel_worker.h"
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#include "channel_wdt.h"
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#include <nvgpu/worker.h>
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#include <nvgpu/channel.h>
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static inline struct nvgpu_channel *
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nvgpu_channel_from_worker_item(struct nvgpu_list_node *node)
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{
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return (struct nvgpu_channel *)
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((uintptr_t)node - offsetof(struct nvgpu_channel, worker_item));
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};
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static void nvgpu_channel_worker_poll_wakeup_process_item(
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struct nvgpu_list_node *work_item)
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{
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struct nvgpu_channel *ch = nvgpu_channel_from_worker_item(work_item);
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nvgpu_assert(ch != NULL);
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nvgpu_log_fn(ch->g, " ");
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nvgpu_channel_clean_up_jobs(ch);
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/* ref taken when enqueued */
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nvgpu_channel_put(ch);
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}
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static const struct nvgpu_worker_ops channel_worker_ops = {
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#ifdef CONFIG_NVGPU_CHANNEL_WDT
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.pre_process = nvgpu_channel_worker_poll_init,
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.wakeup_post_process =
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nvgpu_channel_worker_poll_wakeup_post_process_item,
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.wakeup_timeout =
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nvgpu_channel_worker_poll_wakeup_condition_get_timeout,
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#endif
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.wakeup_early_exit = NULL,
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.wakeup_process_item =
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nvgpu_channel_worker_poll_wakeup_process_item,
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.wakeup_condition = NULL,
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};
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/**
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* Initialize the channel worker's metadata and start the background thread.
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*/
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int nvgpu_channel_worker_init(struct gk20a *g)
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{
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struct nvgpu_worker *worker = &g->channel_worker.worker;
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nvgpu_worker_init_name(worker, "nvgpu_channel_poll", g->name);
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return nvgpu_worker_init(g, worker, &channel_worker_ops);
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}
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void nvgpu_channel_worker_deinit(struct gk20a *g)
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{
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struct nvgpu_worker *worker = &g->channel_worker.worker;
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nvgpu_worker_deinit(worker);
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}
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/**
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* Append a channel to the worker's list, if not there already.
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*
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* The worker thread processes work items (channels in its work list) and polls
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* for other things. This adds @ch to the end of the list and wakes the worker
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* up immediately. If the channel already existed in the list, it's not added,
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* because in that case it has been scheduled already but has not yet been
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* processed.
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*/
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void nvgpu_channel_worker_enqueue(struct nvgpu_channel *ch)
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{
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struct gk20a *g = ch->g;
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int ret;
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nvgpu_log_fn(g, " ");
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/*
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* Ref released when this item gets processed. The caller should hold
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* one ref already, so normally shouldn't fail, but the channel could
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* end up being freed between the time the caller got its reference and
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* the time we end up here (e.g., if the client got killed); if so, just
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* return.
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*/
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if (nvgpu_channel_get(ch) == NULL) {
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nvgpu_info(g, "cannot get ch ref for worker!");
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return;
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}
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ret = nvgpu_worker_enqueue(&g->channel_worker.worker,
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&ch->worker_item);
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if (ret != 0) {
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nvgpu_channel_put(ch);
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return;
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}
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}
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