gpu: nvgpu: make .tsg_unbind_channel one layer lower

The message to tell RM server to unbind channel has to be sent after
client unbinds the channel and before client calls tsg release. The
channel has to belong to a tsg on RM server before client submit a
runlist to remove the channel. Or there's a bare channel problem.

By moving .tsg_unbind_channl one layer lower, gk20a_tsg_unbind_channel()
will be common functions for all chip, and it'll call tsg release after
call .tsg_unbind_channel. So vgpu won't need to worry about tsg was
released before sending msg to RM server.

Bug 200382695
Bug 200382785

Change-Id: I32acc122f3f9d5d0628049ccf673225f9e90c87a
Signed-off-by: Richard Zhao <rizhao@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1645383
Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
This commit is contained in:
Richard Zhao
2018-01-26 11:44:12 -08:00
committed by mobile promotions
parent a9644aa443
commit b386768d32
8 changed files with 11 additions and 11 deletions

View File

@@ -1,5 +1,5 @@
/*
* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2016-2018, NVIDIA CORPORATION. All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
@@ -119,7 +119,7 @@ int vgpu_tsg_unbind_channel(struct channel_gk20a *ch)
gk20a_dbg_fn("");
err = gk20a_tsg_unbind_channel(ch);
err = gk20a_fifo_tsg_unbind_channel(ch);
if (err)
return err;