gpu: nvgpu: Use accessor for finding struct device

Use dev_from_gk20a() accessor whenever accessing struct device * from
struct gk20a.

JIRA NVGPU-38

Change-Id: Ide9fca3a56436c8f62e7872580a766c4c1e2353e
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: https://git-master/r/1507930
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
This commit is contained in:
Terje Bergstrom
2017-06-21 15:56:05 -07:00
committed by mobile promotions
parent 6f0fcbc667
commit bab823973b
43 changed files with 105 additions and 90 deletions

View File

@@ -78,7 +78,7 @@ int gk20a_busy(struct gk20a *g)
goto fail;
}
dev = g->dev;
dev = dev_from_gk20a(g);
if (pm_runtime_enabled(dev)) {
ret = pm_runtime_get_sync(dev);
@@ -116,7 +116,7 @@ void gk20a_idle(struct gk20a *g)
atomic_dec(&g->usage_count);
dev = g->dev;
dev = dev_from_gk20a(g);
if (!(dev && gk20a_can_busy(g)))
return;
@@ -175,7 +175,7 @@ int gk20a_pm_finalize_poweron(struct device *dev)
enable_irq(g->irq_nonstall);
g->irqs_enabled = 1;
gk20a_scale_resume(g->dev);
gk20a_scale_resume(dev_from_gk20a(g));
if (platform->has_cde)
gk20a_init_cde_support(g);
@@ -269,7 +269,7 @@ static struct of_device_id tegra_gk20a_of_match[] = {
*/
int __gk20a_do_idle(struct gk20a *g, bool force_reset)
{
struct device *dev = g->dev;
struct device *dev = dev_from_gk20a(g);
struct gk20a_platform *platform = dev_get_drvdata(dev);
struct nvgpu_timeout timeout;
int ref_cnt;
@@ -410,7 +410,7 @@ static int gk20a_do_idle(void *_g)
*/
int __gk20a_do_unidle(struct gk20a *g)
{
struct device *dev = g->dev;
struct device *dev = dev_from_gk20a(g);
struct gk20a_platform *platform = dev_get_drvdata(dev);
int err;