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gpu: nvgpu: remove unused tracing from allocators
Remove an unused tracing feature from the allocator code. This should make multi-OS support slightly easier. Change-Id: I8b57f037b66227f2110e457bff7aa6b443d89e82 Signed-off-by: Alex Waterman <alexw@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/1544438 Reviewed-by: Automatic_Commit_Validation_User Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com> Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com> Reviewed-by: Konsta Holtta <kholtta@nvidia.com> GVS: Gerrit_Virtual_Submit Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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@@ -20,8 +20,6 @@
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#include <nvgpu/allocator.h>
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u32 nvgpu_alloc_tracing_on;
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void nvgpu_alloc_print_stats(struct nvgpu_allocator *__a,
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struct seq_file *s, int lock)
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{
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@@ -76,7 +74,4 @@ void nvgpu_alloc_debugfs_init(struct gk20a *g)
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l->debugfs_allocators = NULL;
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return;
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}
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debugfs_create_u32("tracing", 0664, l->debugfs_allocators,
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&nvgpu_alloc_tracing_on);
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}
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