gpu: nvgpu: remove unused tracing from allocators

Remove an unused tracing feature from the allocator code. This
should make multi-OS support slightly easier.

Change-Id: I8b57f037b66227f2110e457bff7aa6b443d89e82
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1544438
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com>
Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com>
Reviewed-by: Konsta Holtta <kholtta@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
This commit is contained in:
Alex Waterman
2017-08-17 18:38:32 -07:00
committed by mobile promotions
parent 867928dd23
commit c49160127a
3 changed files with 1 additions and 33 deletions

View File

@@ -281,20 +281,6 @@ static inline void nvgpu_alloc_disable_dbg(struct nvgpu_allocator *a)
/*
* Debug stuff.
*/
extern u32 nvgpu_alloc_tracing_on;
#define nvgpu_alloc_trace_func() \
do { \
if (nvgpu_alloc_tracing_on) \
trace_printk("%s\n", __func__); \
} while (0)
#define nvgpu_alloc_trace_func_done() \
do { \
if (nvgpu_alloc_tracing_on) \
trace_printk("%s_done\n", __func__); \
} while (0)
#define __alloc_pstat(seq, allocator, fmt, arg...) \
do { \
if (s) \