gpu: nvgpu: Move kmem_caches to allocator

Instead of using a single static kmem_cache for each type of
data structure the allocators may want to allocate each
allocator now has its own instance of the kmem_cache. This is
done so that each GPU driver instance can accurately track how
much memory it is using.

In order to support this on older kernels a new NVGPU API has
been made,

  nvgpu_kmem_cache_create(struct gk20a *g, size_t size)

To handle the possibility that caches cannot be created with
the same name.

This patch also fixes numerous places where kfree() was wrongly
used to free kmem_cache allocs.

Bug 1799159
Bug 1823380

Change-Id: Id674f9a5445fde3f95db65ad6bf3ea990444603d
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1283826
Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com>
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
GVS: Gerrit_Virtual_Submit
This commit is contained in:
Alex Waterman
2016-10-04 14:04:01 -07:00
committed by mobile promotions
parent 24e8ee192a
commit cf0ef133e6
9 changed files with 211 additions and 68 deletions

View File

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/*
* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef NVGPU_KMEM_H
#define NVGPU_KMEM_H
struct gk20a;
/*
* In Linux there is support for the notion of a kmem_cache. It gives better
* memory usage characteristics for lots of allocations of the same size. Think
* structs that get allocated over and over. Normal kmalloc() type routines
* typically round to the next power-of-2 since that's easy.
*
* But if we know the size ahead of time the packing for the allocations can be
* much better. This is the benefit of a slab allocator. This type hides the
* underlying kmem_cache (or absense thereof).
*/
struct nvgpu_kmem_cache;
struct nvgpu_kmem_cache *nvgpu_kmem_cache_create(struct gk20a *g, size_t size);
void nvgpu_kmem_cache_destroy(struct nvgpu_kmem_cache *cache);
void *nvgpu_kmem_cache_alloc(struct nvgpu_kmem_cache *cache);
void nvgpu_kmem_cache_free(struct nvgpu_kmem_cache *cache, void *ptr);
#endif