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gpu: nvgpu: skip nvgpu syncpoint in usermode submits
The nvgpu managed syncpoint is not needed for anything if a channel uses usermode submits; in that case the channel would allocate an user-managed syncpoint and use that. Create the channel sync in nvgpu_channel_setup_bind() only if usermode submit is not enabled. Bug 200466905 Change-Id: I976f4b4fd0c3131cb310c72b286329fb16f1f29a Signed-off-by: Konsta Holtta <kholtta@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/1990270 Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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@@ -1245,7 +1245,6 @@ int nvgpu_channel_setup_bind(struct channel_gk20a *c,
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if (!c->usermode_submit_enabled) {
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if (!c->usermode_submit_enabled) {
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g->ops.fifo.setup_userd(c);
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g->ops.fifo.setup_userd(c);
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}
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if (g->aggressive_sync_destroy_thresh == 0U) {
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if (g->aggressive_sync_destroy_thresh == 0U) {
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nvgpu_mutex_acquire(&c->sync_lock);
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nvgpu_mutex_acquire(&c->sync_lock);
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@@ -1264,6 +1263,7 @@ int nvgpu_channel_setup_bind(struct channel_gk20a *c,
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}
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}
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}
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}
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}
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}
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}
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if (!nvgpu_is_timeouts_enabled(c->g) || !c->timeout.enabled) {
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if (!nvgpu_is_timeouts_enabled(c->g) || !c->timeout.enabled) {
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acquire_timeout = 0;
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acquire_timeout = 0;
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