Open source GPL/LGPL release

This commit is contained in:
svcmobrel-release
2022-02-15 09:37:14 -08:00
commit d3b5c6a57c
2490 changed files with 683529 additions and 0 deletions

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/*
* Nvgpu Semaphores
*
* Copyright (c) 2014-2020, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <nvgpu/dma.h>
#include <nvgpu/gmmu.h>
#include <nvgpu/kmem.h>
#include <nvgpu/bug.h>
#include <nvgpu/sizes.h>
#include <nvgpu/gk20a.h>
#include <nvgpu/semaphore.h>
#include "semaphore_priv.h"
/*
* Allocate a semaphore value object from an underlying hw counter.
*
* Since semaphores are ref-counted there's no explicit free for external code
* to use. When the ref-count hits 0 the internal free will happen.
*/
struct nvgpu_semaphore *nvgpu_semaphore_alloc(
struct nvgpu_hw_semaphore *hw_sema)
{
struct nvgpu_semaphore_pool *pool = hw_sema->location.pool;
struct gk20a *g = pool->sema_sea->gk20a;
struct nvgpu_semaphore *s;
s = nvgpu_kzalloc(g, sizeof(*s));
if (s == NULL) {
return NULL;
}
nvgpu_ref_init(&s->ref);
s->g = g;
s->location = hw_sema->location;
nvgpu_atomic_set(&s->value, 0);
/*
* Take a ref on the pool so that we can keep this pool alive for
* as long as this semaphore is alive.
*/
nvgpu_semaphore_pool_get(pool);
gpu_sema_dbg(g, "Allocated semaphore (c=%d)", hw_sema->chid);
return s;
}
static struct nvgpu_semaphore *nvgpu_semaphore_from_ref(struct nvgpu_ref *ref)
{
return (struct nvgpu_semaphore *)
((uintptr_t)ref - offsetof(struct nvgpu_semaphore, ref));
}
static void nvgpu_semaphore_free(struct nvgpu_ref *ref)
{
struct nvgpu_semaphore *s = nvgpu_semaphore_from_ref(ref);
nvgpu_semaphore_pool_put(s->location.pool);
nvgpu_kfree(s->g, s);
}
void nvgpu_semaphore_put(struct nvgpu_semaphore *s)
{
nvgpu_ref_put(&s->ref, nvgpu_semaphore_free);
}
void nvgpu_semaphore_get(struct nvgpu_semaphore *s)
{
nvgpu_ref_get(&s->ref);
}
/*
* Return the address of a specific semaphore.
*
* Don't call this on a semaphore you don't own - the VA returned will make no
* sense in your specific channel's VM.
*/
u64 nvgpu_semaphore_gpu_rw_va(struct nvgpu_semaphore *s)
{
return nvgpu_semaphore_pool_gpu_va(s->location.pool, false) +
s->location.offset;
}
/*
* Get the global RO address for the semaphore. Can be called on any semaphore
* regardless of whether you own it.
*/
u64 nvgpu_semaphore_gpu_ro_va(struct nvgpu_semaphore *s)
{
return nvgpu_semaphore_pool_gpu_va(s->location.pool, true) +
s->location.offset;
}
/*
* Read the underlying value from a semaphore.
*/
u32 nvgpu_semaphore_read(struct nvgpu_semaphore *s)
{
return nvgpu_mem_rd(s->g, &s->location.pool->rw_mem,
s->location.offset);
}
u32 nvgpu_semaphore_get_value(struct nvgpu_semaphore *s)
{
return (u32)nvgpu_atomic_read(&s->value);
}
bool nvgpu_semaphore_is_released(struct nvgpu_semaphore *s)
{
u32 sema_val = nvgpu_semaphore_read(s);
u32 wait_payload = nvgpu_semaphore_get_value(s);
return nvgpu_semaphore_value_released(wait_payload, sema_val);
}
bool nvgpu_semaphore_is_acquired(struct nvgpu_semaphore *s)
{
return !nvgpu_semaphore_is_released(s);
}
bool nvgpu_semaphore_can_wait(struct nvgpu_semaphore *s)
{
return s->ready_to_wait;
}
/*
* Update nvgpu-tracked shadow of the value in "hw_sema" and mark the threshold
* value to "s" which represents the increment that the caller must write in a
* pushbuf. The same nvgpu_semaphore will also represent an output fence; when
* nvgpu_semaphore_is_released(s) == true, the gpu is done with this increment.
*/
void nvgpu_semaphore_prepare(struct nvgpu_semaphore *s,
struct nvgpu_hw_semaphore *hw_sema)
{
/* One submission increments the next value by one. */
int next = nvgpu_hw_semaphore_read_next(hw_sema) + 1;
/* "s" should be an uninitialized sema. */
WARN_ON(s->ready_to_wait);
nvgpu_atomic_set(&s->value, next);
s->ready_to_wait = true;
gpu_sema_verbose_dbg(s->g, "PREP sema for c=%d (%u)",
hw_sema->chid, next);
}
u64 nvgpu_semaphore_get_hw_pool_page_idx(struct nvgpu_semaphore *s)
{
return nvgpu_semaphore_pool_get_page_idx(s->location.pool);
}

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/*
* Copyright (c) 2014-2020, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <nvgpu/lock.h>
#include <nvgpu/kmem.h>
#include <nvgpu/nvgpu_mem.h>
#include <nvgpu/vm.h>
#include <nvgpu/mm.h>
#include <nvgpu/bug.h>
#include <nvgpu/semaphore.h>
#include "semaphore_priv.h"
int nvgpu_hw_semaphore_init(struct vm_gk20a *vm, u32 chid,
struct nvgpu_hw_semaphore **new_sema)
{
struct nvgpu_semaphore_pool *p = vm->sema_pool;
struct nvgpu_hw_semaphore *hw_sema;
struct gk20a *g = vm->mm->g;
int current_value;
int hw_sema_idx;
int ret = 0;
nvgpu_assert(p != NULL);
nvgpu_mutex_acquire(&p->pool_lock);
/* Find an available HW semaphore. */
hw_sema_idx = semaphore_bitmap_alloc(p->semas_alloced,
NVGPU_CPU_PAGE_SIZE / SEMAPHORE_SIZE);
if (hw_sema_idx < 0) {
ret = hw_sema_idx;
goto fail;
}
hw_sema = nvgpu_kzalloc(g, sizeof(struct nvgpu_hw_semaphore));
if (hw_sema == NULL) {
ret = -ENOMEM;
goto fail_free_idx;
}
hw_sema->chid = chid;
hw_sema->location.pool = p;
hw_sema->location.offset = SEMAPHORE_SIZE * (u32)hw_sema_idx;
current_value = (int)nvgpu_mem_rd(g, &p->rw_mem,
hw_sema->location.offset);
nvgpu_atomic_set(&hw_sema->next_value, current_value);
nvgpu_mutex_release(&p->pool_lock);
*new_sema = hw_sema;
return 0;
fail_free_idx:
nvgpu_clear_bit((u32)hw_sema_idx, p->semas_alloced);
fail:
nvgpu_mutex_release(&p->pool_lock);
return ret;
}
/*
* Free the channel used semaphore index
*/
void nvgpu_hw_semaphore_free(struct nvgpu_hw_semaphore *hw_sema)
{
struct nvgpu_semaphore_pool *p = hw_sema->location.pool;
int idx = (int)(hw_sema->location.offset / SEMAPHORE_SIZE);
struct gk20a *g = p->sema_sea->gk20a;
nvgpu_assert(p != NULL);
nvgpu_mutex_acquire(&p->pool_lock);
nvgpu_clear_bit((u32)idx, p->semas_alloced);
nvgpu_kfree(g, hw_sema);
nvgpu_mutex_release(&p->pool_lock);
}
u64 nvgpu_hw_semaphore_addr(struct nvgpu_hw_semaphore *hw_sema)
{
return nvgpu_semaphore_pool_gpu_va(hw_sema->location.pool, true) +
hw_sema->location.offset;
}
u32 nvgpu_hw_semaphore_read(struct nvgpu_hw_semaphore *hw_sema)
{
struct nvgpu_semaphore_pool *pool = hw_sema->location.pool;
struct gk20a *g = pool->sema_sea->gk20a;
return nvgpu_mem_rd(g, &pool->rw_mem, hw_sema->location.offset);
}
/*
* Fast-forward the hw sema to its tracked max value.
*
* Return true if the sema wasn't at the max value and needed updating, false
* otherwise.
*/
bool nvgpu_hw_semaphore_reset(struct nvgpu_hw_semaphore *hw_sema)
{
struct nvgpu_semaphore_pool *pool = hw_sema->location.pool;
struct gk20a *g = pool->sema_sea->gk20a;
u32 threshold = (u32)nvgpu_atomic_read(&hw_sema->next_value);
u32 current_val = nvgpu_hw_semaphore_read(hw_sema);
/*
* If the semaphore has already reached the value we would write then
* this is really just a NO-OP. However, the sema value shouldn't be
* more than what we expect to be the max.
*/
bool is_released = nvgpu_semaphore_value_released(threshold + 1U,
current_val);
nvgpu_assert(!is_released);
if (is_released) {
return false;
}
if (current_val == threshold) {
return false;
}
nvgpu_mem_wr(g, &pool->rw_mem, hw_sema->location.offset, threshold);
gpu_sema_verbose_dbg(g, "(c=%d) RESET %u -> %u",
hw_sema->chid, current_val, threshold);
return true;
}
int nvgpu_hw_semaphore_read_next(struct nvgpu_hw_semaphore *hw_sema)
{
return nvgpu_atomic_read(&hw_sema->next_value);
}
int nvgpu_hw_semaphore_update_next(struct nvgpu_hw_semaphore *hw_sema)
{
int next = nvgpu_atomic_add_return(1, &hw_sema->next_value);
struct nvgpu_semaphore_pool *p = hw_sema->location.pool;
struct gk20a *g = p->sema_sea->gk20a;
gpu_sema_verbose_dbg(g, "INCR sema for c=%d (%u)",
hw_sema->chid, next);
return next;
}

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/*
* Copyright (c) 2014-2020, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <nvgpu/log.h>
#include <nvgpu/kmem.h>
#include <nvgpu/dma.h>
#include <nvgpu/gmmu.h>
#include <nvgpu/vm.h>
#include <nvgpu/gk20a.h>
#include <nvgpu/bug.h>
#include <nvgpu/semaphore.h>
#include "semaphore_priv.h"
#define pool_to_gk20a(p) ((p)->sema_sea->gk20a)
/*
* Allocate a pool from the sea.
*/
int nvgpu_semaphore_pool_alloc(struct nvgpu_semaphore_sea *sea,
struct nvgpu_semaphore_pool **pool)
{
struct nvgpu_semaphore_pool *p;
unsigned long page_idx;
int ret;
p = nvgpu_kzalloc(sea->gk20a, sizeof(*p));
if (p == NULL) {
return -ENOMEM;
}
nvgpu_semaphore_sea_lock(sea);
nvgpu_mutex_init(&p->pool_lock);
ret = semaphore_bitmap_alloc(sea->pools_alloced,
SEMAPHORE_POOL_COUNT);
if (ret < 0) {
goto fail;
}
page_idx = (unsigned long)ret;
p->page_idx = page_idx;
p->sema_sea = sea;
nvgpu_init_list_node(&p->pool_list_entry);
nvgpu_ref_init(&p->ref);
sea->page_count++;
nvgpu_list_add(&p->pool_list_entry, &sea->pool_list);
nvgpu_semaphore_sea_unlock(sea);
gpu_sema_dbg(sea->gk20a,
"Allocated semaphore pool: page-idx=%llu", p->page_idx);
*pool = p;
return 0;
fail:
nvgpu_mutex_destroy(&p->pool_lock);
nvgpu_semaphore_sea_unlock(sea);
nvgpu_kfree(sea->gk20a, p);
gpu_sema_dbg(sea->gk20a, "Failed to allocate semaphore pool!");
return ret;
}
/*
* Map a pool into the passed vm's address space. This handles both the fixed
* global RO mapping and the non-fixed private RW mapping.
*/
int nvgpu_semaphore_pool_map(struct nvgpu_semaphore_pool *p,
struct vm_gk20a *vm)
{
int err = 0;
u64 addr;
if (p->mapped) {
return -EBUSY;
}
gpu_sema_dbg(pool_to_gk20a(p),
"Mapping semaphore pool! (idx=%llu)", p->page_idx);
/*
* Take the sea lock so that we don't race with a possible change to the
* nvgpu_mem in the sema sea.
*/
nvgpu_semaphore_sea_lock(p->sema_sea);
addr = nvgpu_gmmu_map_fixed(vm, &p->sema_sea->sea_mem,
p->sema_sea->gpu_va,
p->sema_sea->map_size,
0, gk20a_mem_flag_read_only, 0,
p->sema_sea->sea_mem.aperture);
if (addr == 0ULL) {
err = -ENOMEM;
goto fail_unlock;
}
p->gpu_va_ro = addr;
p->mapped = true;
gpu_sema_dbg(pool_to_gk20a(p),
" %llu: GPU read-only VA = 0x%llx",
p->page_idx, p->gpu_va_ro);
/*
* Now the RW mapping. This is a bit more complicated. We make a
* nvgpu_mem describing a page of the bigger RO space and then map
* that. Unlike above this does not need to be a fixed address.
*/
err = nvgpu_mem_create_from_mem(vm->mm->g,
&p->rw_mem, &p->sema_sea->sea_mem,
p->page_idx, 1UL);
if (err != 0) {
goto fail_unmap;
}
addr = nvgpu_gmmu_map(vm, &p->rw_mem, SZ_4K, 0,
gk20a_mem_flag_none, 0,
p->rw_mem.aperture);
if (addr == 0ULL) {
err = -ENOMEM;
goto fail_free_submem;
}
p->gpu_va = addr;
nvgpu_semaphore_sea_unlock(p->sema_sea);
gpu_sema_dbg(pool_to_gk20a(p),
" %llu: GPU read-write VA = 0x%llx",
p->page_idx, p->gpu_va);
gpu_sema_dbg(pool_to_gk20a(p),
" %llu: CPU VA = 0x%p",
p->page_idx, p->rw_mem.cpu_va);
return 0;
fail_free_submem:
nvgpu_dma_free(pool_to_gk20a(p), &p->rw_mem);
fail_unmap:
nvgpu_gmmu_unmap(vm, &p->sema_sea->sea_mem, p->gpu_va_ro);
gpu_sema_dbg(pool_to_gk20a(p),
" %llu: Failed to map semaphore pool!", p->page_idx);
fail_unlock:
nvgpu_semaphore_sea_unlock(p->sema_sea);
return err;
}
/*
* Unmap a semaphore_pool.
*/
void nvgpu_semaphore_pool_unmap(struct nvgpu_semaphore_pool *p,
struct vm_gk20a *vm)
{
nvgpu_semaphore_sea_lock(p->sema_sea);
nvgpu_gmmu_unmap(vm, &p->sema_sea->sea_mem, p->gpu_va_ro);
nvgpu_gmmu_unmap(vm, &p->rw_mem, p->gpu_va);
nvgpu_dma_free(pool_to_gk20a(p), &p->rw_mem);
p->gpu_va = 0;
p->gpu_va_ro = 0;
p->mapped = false;
nvgpu_semaphore_sea_unlock(p->sema_sea);
gpu_sema_dbg(pool_to_gk20a(p),
"Unmapped semaphore pool! (idx=%llu)", p->page_idx);
}
static struct nvgpu_semaphore_pool *
nvgpu_semaphore_pool_from_ref(struct nvgpu_ref *ref)
{
return (struct nvgpu_semaphore_pool *)
((uintptr_t)ref - offsetof(struct nvgpu_semaphore_pool, ref));
}
/*
* Completely free a semaphore_pool. You should make sure this pool is not
* mapped otherwise there's going to be a memory leak.
*/
static void nvgpu_semaphore_pool_free(struct nvgpu_ref *ref)
{
struct nvgpu_semaphore_pool *p = nvgpu_semaphore_pool_from_ref(ref);
struct nvgpu_semaphore_sea *s = p->sema_sea;
/* Freeing a mapped pool is a bad idea. */
WARN_ON((p->mapped) ||
(p->gpu_va != 0ULL) ||
(p->gpu_va_ro != 0ULL));
nvgpu_semaphore_sea_lock(s);
nvgpu_list_del(&p->pool_list_entry);
nvgpu_clear_bit((u32)p->page_idx, s->pools_alloced);
s->page_count--;
nvgpu_semaphore_sea_unlock(s);
nvgpu_mutex_destroy(&p->pool_lock);
gpu_sema_dbg(pool_to_gk20a(p),
"Freed semaphore pool! (idx=%llu)", p->page_idx);
nvgpu_kfree(p->sema_sea->gk20a, p);
}
void nvgpu_semaphore_pool_get(struct nvgpu_semaphore_pool *p)
{
nvgpu_ref_get(&p->ref);
}
void nvgpu_semaphore_pool_put(struct nvgpu_semaphore_pool *p)
{
nvgpu_ref_put(&p->ref, nvgpu_semaphore_pool_free);
}
/*
* Get the address for a semaphore_pool - if global is true then return the
* global RO address instead of the RW address owned by the semaphore's VM.
*/
u64 nvgpu_semaphore_pool_gpu_va(struct nvgpu_semaphore_pool *p, bool global)
{
if (!global) {
return p->gpu_va;
}
return p->gpu_va_ro + (NVGPU_CPU_PAGE_SIZE * p->page_idx);
}
/*
* Return the index into the sea bitmap
*/
u64 nvgpu_semaphore_pool_get_page_idx(struct nvgpu_semaphore_pool *p)
{
return p->page_idx;
}

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/*
* Copyright (c) 2014-2020, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef NVGPU_SEMAPHORE_PRIV_H
#define NVGPU_SEMAPHORE_PRIV_H
#include <nvgpu/errno.h>
#include <nvgpu/types.h>
#include <nvgpu/list.h>
#include <nvgpu/lock.h>
#include <nvgpu/atomic.h>
#include <nvgpu/kref.h>
#include <nvgpu/nvgpu_mem.h>
struct gk20a;
/*
* The number of channels to get a sema from a VM's pool is determined by the
* pool size (one page) divided by this sema size.
*/
#define SEMAPHORE_SIZE 16U
/*
* Max number of VMs that can be used is 512. This of course needs to be fixed
* to be dynamic but still fast.
*/
#define SEMAPHORE_POOL_COUNT 512U
/*
* A sea of semaphores pools. Each pool is owned by a single VM. Since multiple
* channels can share a VM each channel gets it's own HW semaphore from the
* pool. Channels then allocate regular semaphores - basically just a value that
* signifies when a particular job is done.
*/
struct nvgpu_semaphore_sea {
struct nvgpu_list_node pool_list; /* List of pools in this sea. */
struct gk20a *gk20a;
size_t size; /* Number of pages available. */
u64 gpu_va; /* GPU virtual address of sema sea. */
u64 map_size; /* Size of the mapping. */
/*
* TODO:
* List of pages that we use to back the pools. The number of pages
* should grow dynamically since allocating 512 pages for all VMs at
* once would be a tremendous waste.
*/
int page_count; /* Pages allocated to pools. */
/*
* The read-only memory for the entire semaphore sea. Each semaphore
* pool needs a sub-nvgpu_mem that will be mapped as RW in its address
* space. This sea_mem cannot be freed until all semaphore_pools have
* been freed.
*/
struct nvgpu_mem sea_mem;
/*
* Can't use a regular allocator here since the full range of pools are
* not always allocated. Instead just use a bitmap.
*/
DECLARE_BITMAP(pools_alloced, SEMAPHORE_POOL_COUNT);
struct nvgpu_mutex sea_lock; /* Lock alloc/free calls. */
};
/*
* A semaphore pool. Each address space will own exactly one of these.
*/
struct nvgpu_semaphore_pool {
struct nvgpu_list_node pool_list_entry; /* Node for list of pools. */
u64 gpu_va; /* GPU access to the pool. */
u64 gpu_va_ro; /* GPU access to the pool. */
u64 page_idx; /* Index into sea bitmap. */
DECLARE_BITMAP(semas_alloced, NVGPU_CPU_PAGE_SIZE / SEMAPHORE_SIZE);
struct nvgpu_semaphore_sea *sema_sea; /* Sea that owns this pool. */
struct nvgpu_mutex pool_lock;
/*
* This is the address spaces's personal RW table. Other channels will
* ultimately map this page as RO. This is a sub-nvgpu_mem from the
* sea's mem.
*/
struct nvgpu_mem rw_mem;
bool mapped;
/*
* Sometimes a channel and its VM can be released before other channels
* are done waiting on it. This ref count ensures that the pool doesn't
* go away until all semaphores using this pool are cleaned up first.
*/
struct nvgpu_ref ref;
};
struct nvgpu_semaphore_loc {
struct nvgpu_semaphore_pool *pool; /* Pool that owns this sema. */
u32 offset; /* Byte offset into the pool. */
};
/*
* Underlying semaphore data structure. This semaphore can be shared amongst
* instances of nvgpu_semaphore via the location in its pool.
*/
struct nvgpu_hw_semaphore {
struct nvgpu_semaphore_loc location;
nvgpu_atomic_t next_value; /* Next available value. */
u32 chid; /* Owner, for debugging */
};
/*
* A semaphore which the rest of the driver actually uses. This consists of a
* reference to a real semaphore location and a value to wait for. This allows
* one physical semaphore to be shared among an essentially infinite number of
* submits.
*/
struct nvgpu_semaphore {
struct gk20a *g;
struct nvgpu_semaphore_loc location;
nvgpu_atomic_t value;
bool ready_to_wait;
struct nvgpu_ref ref;
};
static inline int semaphore_bitmap_alloc(unsigned long *bitmap,
unsigned long len)
{
unsigned long idx = find_first_zero_bit(bitmap, len);
if (idx == len) {
return -ENOSPC;
}
nvgpu_set_bit((u32)idx, bitmap);
return (int)idx;
}
/*
* Check if "racer" is over "goal" with wraparound handling.
*/
static inline bool nvgpu_semaphore_value_released(u32 goal, u32 racer)
{
/*
* Handle wraparound with the same heuristic as the hardware does:
* although the integer will eventually wrap around, consider a sema
* released against a threshold if its value has passed that threshold
* but has not wrapped over half of the u32 range over that threshold;
* such wrapping is unlikely to happen during a sema lifetime.
*
* Values for [goal, goal + 0x7fffffff] are considered signaled; that's
* precisely half of the 32-bit space. If racer == goal + 0x80000000,
* then it needs 0x80000000 increments to wrap again and signal.
*
* Unsigned arithmetic is used because it's well-defined. This is
* effectively the same as: signed_racer - signed_goal > 0.
*/
return racer - goal < 0x80000000U;
}
#endif /* NVGPU_SEMAPHORE_PRIV_H */

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/*
* Copyright (c) 2014-2020, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <nvgpu/log.h>
#include <nvgpu/kmem.h>
#include <nvgpu/dma.h>
#include <nvgpu/gk20a.h>
#include <nvgpu/semaphore.h>
#include "semaphore_priv.h"
void nvgpu_semaphore_sea_lock(struct nvgpu_semaphore_sea *s)
{
gpu_sema_verbose_dbg(s->gk20a, "Acquiring sema lock...");
nvgpu_mutex_acquire(&s->sea_lock);
gpu_sema_verbose_dbg(s->gk20a, "Sema lock aquried!");
}
void nvgpu_semaphore_sea_unlock(struct nvgpu_semaphore_sea *s)
{
nvgpu_mutex_release(&s->sea_lock);
gpu_sema_verbose_dbg(s->gk20a, "Released sema lock");
}
static int semaphore_sea_grow(struct nvgpu_semaphore_sea *sea)
{
int ret = 0;
struct gk20a *g = sea->gk20a;
u32 i;
nvgpu_semaphore_sea_lock(sea);
ret = nvgpu_dma_alloc_sys(g,
NVGPU_CPU_PAGE_SIZE * SEMAPHORE_POOL_COUNT,
&sea->sea_mem);
if (ret != 0) {
goto out;
}
sea->size = SEMAPHORE_POOL_COUNT;
sea->map_size = SEMAPHORE_POOL_COUNT * NVGPU_CPU_PAGE_SIZE;
/*
* Start the semaphores at values that will soon overflow the 32-bit
* integer range. This way any buggy comparisons would start to fail
* sooner rather than later.
*/
for (i = 0U; i < NVGPU_CPU_PAGE_SIZE * SEMAPHORE_POOL_COUNT; i += 4U) {
nvgpu_mem_wr(g, &sea->sea_mem, i, 0xfffffff0U);
}
out:
nvgpu_semaphore_sea_unlock(sea);
return ret;
}
/*
* Return the sema_sea pointer.
*/
struct nvgpu_semaphore_sea *nvgpu_semaphore_get_sea(struct gk20a *g)
{
return g->sema_sea;
}
void nvgpu_semaphore_sea_allocate_gpu_va(struct nvgpu_semaphore_sea *s,
struct nvgpu_allocator *a, u64 base, u64 len, u32 page_size)
{
s->gpu_va = nvgpu_alloc_fixed(a, base, len, page_size);
}
u64 nvgpu_semaphore_sea_get_gpu_va(struct nvgpu_semaphore_sea *s)
{
return s->gpu_va;
}
/*
* Create the semaphore sea. Only create it once - subsequent calls to this will
* return the originally created sea pointer.
*/
struct nvgpu_semaphore_sea *nvgpu_semaphore_sea_create(struct gk20a *g)
{
if (g->sema_sea != NULL) {
return g->sema_sea;
}
g->sema_sea = nvgpu_kzalloc(g, sizeof(*g->sema_sea));
if (g->sema_sea == NULL) {
return NULL;
}
g->sema_sea->size = 0;
g->sema_sea->page_count = 0;
g->sema_sea->gk20a = g;
nvgpu_init_list_node(&g->sema_sea->pool_list);
nvgpu_mutex_init(&g->sema_sea->sea_lock);
if (semaphore_sea_grow(g->sema_sea) != 0) {
goto cleanup;
}
gpu_sema_dbg(g, "Created semaphore sea!");
return g->sema_sea;
cleanup:
nvgpu_mutex_destroy(&g->sema_sea->sea_lock);
nvgpu_kfree(g, g->sema_sea);
g->sema_sea = NULL;
gpu_sema_dbg(g, "Failed to creat semaphore sea!");
return NULL;
}
void nvgpu_semaphore_sea_destroy(struct gk20a *g)
{
if (g->sema_sea == NULL) {
return;
}
nvgpu_dma_free(g, &g->sema_sea->sea_mem);
nvgpu_mutex_destroy(&g->sema_sea->sea_lock);
nvgpu_kfree(g, g->sema_sea);
g->sema_sea = NULL;
}