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295
drivers/gpu/nvgpu/gk20a/semaphore_gk20a.h
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295
drivers/gpu/nvgpu/gk20a/semaphore_gk20a.h
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/*
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* Copyright (c) 2014-2016, NVIDIA CORPORATION. All rights reserved.
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*/
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#ifndef SEMAPHORE_GK20A_H
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#define SEMAPHORE_GK20A_H
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#include <linux/kref.h>
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#include <linux/list.h>
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#include <linux/delay.h>
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#include "gk20a.h"
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#include "mm_gk20a.h"
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#include "channel_gk20a.h"
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/*
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* Max number of channels that can be used is 512. This of course needs to be
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* fixed to be dynamic but still fast.
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*/
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#define SEMAPHORE_POOL_COUNT 512
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#define SEMAPHORE_SIZE 16
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#define SEMAPHORE_SEA_GROWTH_RATE 32
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struct gk20a_semaphore_sea;
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/*
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* Underlying semaphore data structure. This semaphore can be shared amongst
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* other semaphore instances.
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*/
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struct gk20a_semaphore_int {
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int idx; /* Semaphore index. */
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u32 offset; /* Offset into the pool. */
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atomic_t next_value; /* Next available value. */
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u32 *value; /* Current value (access w/ readl()). */
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u32 nr_incrs; /* Number of increments programmed. */
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struct gk20a_semaphore_pool *p; /* Pool that owns this sema. */
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struct channel_gk20a *ch; /* Channel that owns this sema. */
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struct list_head hw_sema_list; /* List of HW semaphores. */
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};
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/*
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* A semaphore which the rest of the driver actually uses. This consists of a
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* pointer to a real semaphore and a value to wait for. This allows one physical
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* semaphore to be shared among an essentially infinite number of submits.
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*/
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struct gk20a_semaphore {
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struct gk20a_semaphore_int *hw_sema;
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atomic_t value;
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int incremented;
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struct kref ref;
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};
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/*
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* A semaphore pool. Each address space will own exactly one of these.
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*/
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struct gk20a_semaphore_pool {
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struct page *page; /* This pool's page of memory */
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struct list_head pool_list_entry; /* Node for list of pools. */
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void *cpu_va; /* CPU access to the pool. */
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u64 gpu_va; /* GPU access to the pool. */
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u64 gpu_va_ro; /* GPU access to the pool. */
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int page_idx; /* Index into sea bitmap. */
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struct list_head hw_semas; /* List of HW semas. */
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DECLARE_BITMAP(semas_alloced, PAGE_SIZE / SEMAPHORE_SIZE);
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struct gk20a_semaphore_sea *sema_sea; /* Sea that owns this pool. */
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struct mutex pool_lock;
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/*
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* This is the address spaces's personal RW table. Other channels will
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* ultimately map this page as RO.
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*/
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struct sg_table *rw_sg_table;
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/*
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* This is to keep track of whether the pool has had its sg_table
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* updated during sea resizing.
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*/
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struct sg_table *ro_sg_table;
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int mapped;
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/*
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* Sometimes a channel can be released before other channels are
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* done waiting on it. This ref count ensures that the pool doesn't
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* go away until all semaphores using this pool are cleaned up first.
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*/
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struct kref ref;
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};
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/*
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* A sea of semaphores pools. Each pool is owned by a single VM. Since multiple
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* channels can share a VM each channel gets it's own HW semaphore from the
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* pool. Channels then allocate regular semaphores - basically just a value that
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* signifies when a particular job is done.
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*/
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struct gk20a_semaphore_sea {
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struct list_head pool_list; /* List of pools in this sea. */
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struct gk20a *gk20a;
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size_t size; /* Number of pages available. */
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u64 gpu_va; /* GPU virtual address of sema sea. */
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u64 map_size; /* Size of the mapping. */
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/*
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* TODO:
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* List of pages that we use to back the pools. The number of pages
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* can grow dynamically since allocating 512 pages for all channels at
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* once would be a tremendous waste.
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*/
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int page_count; /* Pages allocated to pools. */
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struct sg_table *ro_sg_table;
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/*
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struct page *pages[SEMAPHORE_POOL_COUNT];
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*/
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struct mem_desc sea_mem;
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/*
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* Can't use a regular allocator here since the full range of pools are
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* not always allocated. Instead just use a bitmap.
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*/
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DECLARE_BITMAP(pools_alloced, SEMAPHORE_POOL_COUNT);
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struct mutex sea_lock; /* Lock alloc/free calls. */
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};
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enum gk20a_mem_rw_flag {
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gk20a_mem_flag_none = 0,
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gk20a_mem_flag_read_only = 1,
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gk20a_mem_flag_write_only = 2,
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};
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/*
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* Semaphore sea functions.
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*/
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struct gk20a_semaphore_sea *gk20a_semaphore_sea_create(struct gk20a *gk20a);
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int gk20a_semaphore_sea_map(struct gk20a_semaphore_pool *sea,
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struct vm_gk20a *vm);
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void gk20a_semaphore_sea_unmap(struct gk20a_semaphore_pool *sea,
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struct vm_gk20a *vm);
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struct gk20a_semaphore_sea *gk20a_semaphore_get_sea(struct gk20a *g);
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/*
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* Semaphore pool functions.
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*/
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struct gk20a_semaphore_pool *gk20a_semaphore_pool_alloc(
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struct gk20a_semaphore_sea *sea);
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int gk20a_semaphore_pool_map(struct gk20a_semaphore_pool *pool,
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struct vm_gk20a *vm);
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void gk20a_semaphore_pool_unmap(struct gk20a_semaphore_pool *pool,
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struct vm_gk20a *vm);
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u64 __gk20a_semaphore_pool_gpu_va(struct gk20a_semaphore_pool *p, bool global);
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void gk20a_semaphore_pool_get(struct gk20a_semaphore_pool *p);
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void gk20a_semaphore_pool_put(struct gk20a_semaphore_pool *p);
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/*
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* Semaphore functions.
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*/
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struct gk20a_semaphore *gk20a_semaphore_alloc(struct channel_gk20a *ch);
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void gk20a_semaphore_put(struct gk20a_semaphore *s);
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void gk20a_semaphore_get(struct gk20a_semaphore *s);
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void gk20a_semaphore_free_hw_sema(struct channel_gk20a *ch);
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/*
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* Return the address of a specific semaphore.
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*
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* Don't call this on a semaphore you don't own - the VA returned will make no
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* sense in your specific channel's VM.
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*/
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static inline u64 gk20a_semaphore_gpu_rw_va(struct gk20a_semaphore *s)
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{
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return __gk20a_semaphore_pool_gpu_va(s->hw_sema->p, false) +
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s->hw_sema->offset;
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}
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/*
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* Get the global RO address for the semaphore. Can be called on any semaphore
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* regardless of whether you own it.
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*/
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static inline u64 gk20a_semaphore_gpu_ro_va(struct gk20a_semaphore *s)
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{
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return __gk20a_semaphore_pool_gpu_va(s->hw_sema->p, true) +
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s->hw_sema->offset;
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}
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static inline u64 gk20a_hw_sema_addr(struct gk20a_semaphore_int *hw_sema)
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{
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return __gk20a_semaphore_pool_gpu_va(hw_sema->p, true) +
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hw_sema->offset;
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}
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/*
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* TODO: handle wrap around... Hmm, how to do this?
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*/
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static inline bool gk20a_semaphore_is_released(struct gk20a_semaphore *s)
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{
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u32 sema_val = readl(s->hw_sema->value);
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/*
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* If the underlying semaphore value is greater than or equal to
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* the value of the semaphore then the semaphore has been signaled
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* (a.k.a. released).
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*/
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return sema_val >= atomic_read(&s->value);
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}
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static inline bool gk20a_semaphore_is_acquired(struct gk20a_semaphore *s)
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{
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return !gk20a_semaphore_is_released(s);
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}
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/*
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* Read the underlying value from a semaphore.
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*/
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static inline u32 gk20a_semaphore_read(struct gk20a_semaphore *s)
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{
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return readl(s->hw_sema->value);
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}
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static inline u32 gk20a_semaphore_get_value(struct gk20a_semaphore *s)
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{
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return atomic_read(&s->value);
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}
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static inline u32 gk20a_semaphore_next_value(struct gk20a_semaphore *s)
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{
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return atomic_read(&s->hw_sema->next_value);
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}
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/*
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* Note - if you call this then any prior semaphores will also be released.
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*/
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static inline void gk20a_semaphore_release(struct gk20a_semaphore *s)
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{
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u32 current_val;
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u32 val = gk20a_semaphore_get_value(s);
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int attempts = 0;
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/*
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* Wait until the sema value is 1 less than the write value. That
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* way this function is essentially an increment.
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*
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* TODO: tune the wait a little better.
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*/
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while ((current_val = gk20a_semaphore_read(s)) < (val - 1)) {
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msleep(100);
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attempts += 1;
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if (attempts > 100) {
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WARN(1, "Stall on sema release!");
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return;
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}
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}
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/*
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* If the semaphore has already passed the value we would write then
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* this is really just a NO-OP.
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*/
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if (current_val >= val)
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return;
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writel(val, s->hw_sema->value);
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}
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/*
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* Configure a software based increment on this semaphore. This is useful for
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* when we want the GPU to wait on a SW event before processing a channel.
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* Another way to describe this is when the GPU needs to wait on a SW pre-fence.
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* The pre-fence signals SW which in turn calls gk20a_semaphore_release() which
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* then allows the GPU to continue.
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*
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* Also used to prep a semaphore for an INCR by the GPU.
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*/
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static inline void gk20a_semaphore_incr(struct gk20a_semaphore *s)
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{
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BUG_ON(s->incremented);
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atomic_set(&s->value, atomic_add_return(1, &s->hw_sema->next_value));
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s->incremented = 1;
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}
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#endif
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