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gpu: nvgpu: remove unnecessary nvgpu_memset calls
Some graphics context buffers are explicitly cleared to zero after allocation. That's not necessary because the allocator gives zero-initialized memory already, so remove the clears. Change-Id: I8f9913605801e35082762e7743762d97f88e1d12 Signed-off-by: Konsta Holtta <kholtta@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/1761578 Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com> GVS: Gerrit_Virtual_Submit Reviewed-by: Alex Waterman <alexw@nvidia.com> Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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@@ -1763,9 +1763,6 @@ int gr_gk20a_update_hwpm_ctxsw_mode(struct gk20a *g,
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return -ENOMEM;
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return -ENOMEM;
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}
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}
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}
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}
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/* Now clear the buffer */
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nvgpu_memset(g, &pm_ctx->mem, 0, 0, pm_ctx->mem.size);
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}
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}
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data = nvgpu_mem_rd(g, gr_mem, ctxsw_prog_main_image_pm_o());
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data = nvgpu_mem_rd(g, gr_mem, ctxsw_prog_main_image_pm_o());
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@@ -79,8 +79,6 @@ int gv11b_alloc_subctx_header(struct channel_gk20a *c)
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nvgpu_dma_free(g, &ctx->mem);
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nvgpu_dma_free(g, &ctx->mem);
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return -ENOMEM;
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return -ENOMEM;
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}
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}
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/* Now clear the buffer */
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nvgpu_memset(g, &ctx->mem, 0, 0, ctx->mem.size);
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}
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}
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return ret;
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return ret;
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}
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}
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