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gpu: nvgpu: gv11b: fifo recovery for nonreplay fault
Host will no longer receive replayable or non-replayable fault requests. MMU will handle both types of fault reporting. This means that Host will no longer automatically disable scheduling or preempt a PBDMA when an engine page faults. After fault happens, engine will stall on its own fault and will not context switch until the fault is serviced JIRA GPUT19X-7 Change-Id: I8039e6f50d87f43e101d1372faa5ca6fb739036e Signed-off-by: Seema Khowala <seemaj@nvidia.com> Reviewed-on: https://git-master/r/1493417 Reviewed-by: Vijayakumar Subbu <vsubbu@nvidia.com> GVS: Gerrit_Virtual_Submit
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@@ -966,6 +966,9 @@ static void gv11b_fb_copy_from_hw_fault_buf(struct gk20a *g,
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static void gv11b_fb_handle_mmu_fault_common(struct gk20a *g,
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struct mmu_fault_info *mmfault)
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{
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unsigned int id_type;
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u32 act_eng_bitmask = 0;
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if (!mmfault->valid)
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return;
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@@ -977,13 +980,23 @@ static void gv11b_fb_handle_mmu_fault_common(struct gk20a *g,
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* instance block, the fault cannot be isolated to a
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* single context so we need to reset the entire runlist
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*/
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nvgpu_log(g, gpu_dbg_intr, "UNBOUND INST");
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id_type = ID_TYPE_UNKNOWN;
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nvgpu_log(g, gpu_dbg_intr, "UNBOUND INST BLOCK MMU FAULT");
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} else if (mmfault->refch) {
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if (gk20a_is_channel_marked_as_tsg(mmfault->refch))
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id_type = ID_TYPE_TSG;
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else
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id_type = ID_TYPE_CHANNEL;
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} else {
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id_type = ID_TYPE_UNKNOWN;
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}
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if (mmfault->refch) {
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gk20a_channel_put(mmfault->refch);
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mmfault->refch = NULL;
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}
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if (mmfault->faulted_engine != FIFO_INVAL_ENGINE_ID)
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act_eng_bitmask = BIT(mmfault->faulted_engine);
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g->ops.fifo.teardown_ch_tsg(g, act_eng_bitmask, mmfault->chid,
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id_type, RC_TYPE_MMU_FAULT, mmfault);
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}
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static void gv11b_fb_handle_mmu_nonreplay_replay_fault(struct gk20a *g,
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