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gpu: nvgpu: fix patch buf count update for vidmem
gr_gk20a_ctx_patch_write_begin() updates the patch buffer data_count when the associated graphics context memory buffer has been CPU-mapped; it was doing so by looking for a non-null cpu_va. However, if the graphics context has been allocated from vidmem, cpu_va is always 0, so we can't tell if nvgpu_mem_begin() was called for the context buffer or not. Instead: - add a cpu_accessible flag to the nvgpu_mem struct and set it in nvgpu_mem_begin() - return the value of that flag in nvgpu_mem_cpu_accessible() - gr_gk20a_ctx_patch_write_begin() now calls this new function instead of checking cpu_va. Bug 2012077 JIRA ESRM-74 Change-Id: I8401699f30b4ae7154111721c25c7ec3ff95d329 Signed-off-by: Peter Daifuku <pdaifuku@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/1587293 Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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@@ -122,6 +122,7 @@ struct nvgpu_mem {
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size_t aligned_size;
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u64 gpu_va;
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bool skip_wmb;
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bool cpu_accessible;
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/*
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* Set when a nvgpu_mem struct is not a "real" nvgpu_mem struct. Instead
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@@ -210,6 +211,15 @@ static inline bool nvgpu_mem_is_valid(struct nvgpu_mem *mem)
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}
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/*
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* Returns true if the passed nvgpu_mem can be accessed by the CPU by virtue
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* of having called nvgpu_mem_begin successfully.
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*/
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static inline bool nvgpu_mem_cpu_accessible(struct nvgpu_mem *mem)
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{
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return mem->cpu_accessible;
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}
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/*
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* Create a nvgpu_sgt of the default implementation
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*/
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