Open source GPL/LGPL release

This commit is contained in:
svcmobrel-release
2022-07-21 16:03:29 -07:00
commit f338182221
2260 changed files with 576813 additions and 0 deletions

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/*
* Copyright (c) 2014-2020, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <nvgpu/soc.h>
#include <nvgpu/os_fence.h>
#include <nvgpu/gk20a.h>
#include <nvgpu/fence.h>
#include <nvgpu/user_fence.h>
#include "fence_priv.h"
static struct nvgpu_fence_type *nvgpu_fence_from_ref(struct nvgpu_ref *ref)
{
return (struct nvgpu_fence_type *)((uintptr_t)ref -
offsetof(struct nvgpu_fence_type, priv.ref));
}
static void nvgpu_fence_release(struct nvgpu_ref *ref)
{
struct nvgpu_fence_type *f = nvgpu_fence_from_ref(ref);
struct nvgpu_fence_type_priv *pf = &f->priv;
if (nvgpu_os_fence_is_initialized(&pf->os_fence)) {
pf->os_fence.ops->drop_ref(&pf->os_fence);
}
pf->ops->release(f);
}
void nvgpu_fence_put(struct nvgpu_fence_type *f)
{
struct nvgpu_fence_type_priv *pf = &f->priv;
nvgpu_ref_put(&pf->ref, nvgpu_fence_release);
}
struct nvgpu_fence_type *nvgpu_fence_get(struct nvgpu_fence_type *f)
{
struct nvgpu_fence_type_priv *pf = &f->priv;
nvgpu_ref_get(&pf->ref);
return f;
}
/*
* Extract an object to be passed to the userspace as a result of a submitted
* job. This must be balanced with a call to nvgpu_user_fence_release().
*/
struct nvgpu_user_fence nvgpu_fence_extract_user(struct nvgpu_fence_type *f)
{
struct nvgpu_fence_type_priv *pf = &f->priv;
struct nvgpu_user_fence uf = (struct nvgpu_user_fence) {
#ifdef CONFIG_TEGRA_GK20A_NVHOST
.syncpt_id = pf->syncpt_id,
.syncpt_value = pf->syncpt_value,
#endif
.os_fence = pf->os_fence,
};
/*
* The os fence member has to live so it can be signaled when the job
* completes. The returned user fence may live longer than that before
* being safely attached to an fd if the job completes before a
* submission ioctl finishes, or if it's stored for cde job state
* tracking.
*/
if (nvgpu_os_fence_is_initialized(&pf->os_fence)) {
pf->os_fence.ops->dup(&pf->os_fence);
}
return uf;
}
int nvgpu_fence_wait(struct gk20a *g, struct nvgpu_fence_type *f,
u32 timeout)
{
struct nvgpu_fence_type_priv *pf = &f->priv;
if (!nvgpu_platform_is_silicon(g)) {
timeout = U32_MAX;
}
return pf->ops->wait(f, timeout);
}
bool nvgpu_fence_is_expired(struct nvgpu_fence_type *f)
{
struct nvgpu_fence_type_priv *pf = &f->priv;
return pf->ops->is_expired(f);
}
void nvgpu_fence_init(struct nvgpu_fence_type *f,
const struct nvgpu_fence_ops *ops,
struct nvgpu_os_fence os_fence)
{
struct nvgpu_fence_type_priv *pf = &f->priv;
nvgpu_ref_init(&pf->ref);
pf->ops = ops;
pf->os_fence = os_fence;
}

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/*
* Copyright (c) 2014-2020, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef NVGPU_FENCE_PRIV_H
#define NVGPU_FENCE_PRIV_H
#include <nvgpu/os_fence.h>
struct nvgpu_fence_type;
struct nvgpu_fence_ops {
int (*wait)(struct nvgpu_fence_type *f, u32 timeout);
bool (*is_expired)(struct nvgpu_fence_type *f);
void (*release)(struct nvgpu_fence_type *f);
};
void nvgpu_fence_init(struct nvgpu_fence_type *f,
const struct nvgpu_fence_ops *ops,
struct nvgpu_os_fence os_fence);
#endif

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/*
* Copyright (c) 2014-2020, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <nvgpu/semaphore.h>
#include <nvgpu/cond.h>
#include <nvgpu/fence.h>
#include <nvgpu/fence_sema.h>
#include "fence_priv.h"
static int nvgpu_fence_semaphore_wait(struct nvgpu_fence_type *f, u32 timeout)
{
struct nvgpu_fence_type_priv *pf = &f->priv;
if (!nvgpu_semaphore_is_acquired(pf->semaphore)) {
return 0;
}
return NVGPU_COND_WAIT_INTERRUPTIBLE(
pf->semaphore_wq,
!nvgpu_semaphore_is_acquired(pf->semaphore),
timeout);
}
static bool nvgpu_fence_semaphore_is_expired(struct nvgpu_fence_type *f)
{
struct nvgpu_fence_type_priv *pf = &f->priv;
return !nvgpu_semaphore_is_acquired(pf->semaphore);
}
static void nvgpu_fence_semaphore_release(struct nvgpu_fence_type *f)
{
struct nvgpu_fence_type_priv *pf = &f->priv;
if (pf->semaphore != NULL) {
nvgpu_semaphore_put(pf->semaphore);
}
}
static const struct nvgpu_fence_ops nvgpu_fence_semaphore_ops = {
.wait = nvgpu_fence_semaphore_wait,
.is_expired = nvgpu_fence_semaphore_is_expired,
.release = nvgpu_fence_semaphore_release,
};
/* This function takes ownership of the semaphore as well as the os_fence */
void nvgpu_fence_from_semaphore(
struct nvgpu_fence_type *f,
struct nvgpu_semaphore *semaphore,
struct nvgpu_cond *semaphore_wq,
struct nvgpu_os_fence os_fence)
{
struct nvgpu_fence_type_priv *pf = &f->priv;
nvgpu_fence_init(f, &nvgpu_fence_semaphore_ops, os_fence);
pf->semaphore = semaphore;
pf->semaphore_wq = semaphore_wq;
}

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/*
* Copyright (c) 2014-2020, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <nvgpu/nvhost.h>
#include <nvgpu/fence.h>
#include <nvgpu/fence_syncpt.h>
#include "fence_priv.h"
static int nvgpu_fence_syncpt_wait(struct nvgpu_fence_type *f, u32 timeout)
{
struct nvgpu_fence_type_priv *pf = &f->priv;
return nvgpu_nvhost_syncpt_wait_timeout_ext(
pf->nvhost_device, pf->syncpt_id, pf->syncpt_value,
timeout, NVGPU_NVHOST_DEFAULT_WAITER);
}
static bool nvgpu_fence_syncpt_is_expired(struct nvgpu_fence_type *f)
{
struct nvgpu_fence_type_priv *pf = &f->priv;
/*
* In cases we don't register a notifier, we can't expect the
* syncpt value to be updated. For this case, we force a read
* of the value from HW, and then check for expiration.
*/
if (!nvgpu_nvhost_syncpt_is_expired_ext(pf->nvhost_device,
pf->syncpt_id, pf->syncpt_value)) {
int err;
u32 val;
err = nvgpu_nvhost_syncpt_read_ext_check(pf->nvhost_device,
pf->syncpt_id, &val);
WARN(err != 0, "syncpt read failed??");
if (err == 0) {
return nvgpu_nvhost_syncpt_is_expired_ext(
pf->nvhost_device,
pf->syncpt_id, pf->syncpt_value);
} else {
return false;
}
}
return true;
}
static void nvgpu_fence_syncpt_release(struct nvgpu_fence_type *f)
{
}
static const struct nvgpu_fence_ops nvgpu_fence_syncpt_ops = {
.wait = nvgpu_fence_syncpt_wait,
.is_expired = nvgpu_fence_syncpt_is_expired,
.release = nvgpu_fence_syncpt_release,
};
/* This function takes the ownership of the os_fence */
void nvgpu_fence_from_syncpt(
struct nvgpu_fence_type *f,
struct nvgpu_nvhost_dev *nvhost_device,
u32 id, u32 value, struct nvgpu_os_fence os_fence)
{
struct nvgpu_fence_type_priv *pf = &f->priv;
nvgpu_fence_init(f, &nvgpu_fence_syncpt_ops, os_fence);
pf->nvhost_device = nvhost_device;
pf->syncpt_id = id;
pf->syncpt_value = value;
}