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git://nv-tegra.nvidia.com/linux-nvgpu.git
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Open source GPL/LGPL release
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260
drivers/gpu/nvgpu/os/posix/bitmap.c
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260
drivers/gpu/nvgpu/os/posix/bitmap.c
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/*
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* Copyright (c) 2018-2020, NVIDIA CORPORATION. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdatomic.h>
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#include <nvgpu/posix/utils.h>
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#include <nvgpu/posix/bitops.h>
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#include <nvgpu/posix/atomic.h>
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static inline unsigned long get_mask(unsigned int bit)
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{
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unsigned long lbit = bit;
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lbit %= BITS_PER_LONG;
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return (1UL << lbit);
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}
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static inline unsigned int get_index(unsigned int bit)
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{
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unsigned long bpl = BITS_PER_LONG;
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return (bit / nvgpu_safe_cast_u64_to_u32(bpl));
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}
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unsigned long nvgpu_posix_ffs(unsigned long word)
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{
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int ret = 0;
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const int maxvalue = 64;
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if ((word & (unsigned long) LONG_MAX) != 0UL) {
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ret = __builtin_ffsl(
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nvgpu_safe_cast_u64_to_s64(
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(word & (unsigned long) LONG_MAX)));
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} else {
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NVGPU_COV_WHITELIST(false_positive, NVGPU_MISRA(Rule, 14_3), "Bug 2615925")
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if (word > (unsigned long) LONG_MAX) {
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ret = maxvalue;
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}
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}
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return nvgpu_safe_cast_s32_to_u64(ret);
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}
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unsigned long nvgpu_posix_fls(unsigned long word)
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{
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unsigned long ret;
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if (word == 0UL) {
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/* __builtin_clzl() below is undefined for 0, so we have
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* to handle that as a special case.
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*/
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ret = 0UL;
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} else {
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ret = (sizeof(unsigned long) * 8UL) -
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(nvgpu_safe_cast_s32_to_u64(__builtin_clzl(word)));
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}
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return ret;
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}
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static unsigned long nvgpu_posix_find_next_bit(const unsigned long *address,
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unsigned long n,
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unsigned long start,
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bool invert)
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{
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unsigned long idx, idx_max;
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unsigned long w;
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unsigned long start_mask;
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const unsigned long *base_addr = (const unsigned long *)&address[0];
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/*
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* We make a mask we can XOR into the word so that we can invert the
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* word without requiring a branch. I.e instead of doing:
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*
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* w = invert ? ~addr[idx] : addr[idx]
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*
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* We can do:
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*
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* w = addr[idx] ^= invert_mask
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*
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* This saves us a branch every iteration through the loop. Now we can
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* always just look for 1s.
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*/
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unsigned long invert_mask = invert ? ~0UL : 0UL;
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if (start >= n) {
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return n;
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}
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start_mask = ~0UL << (start & (BITS_PER_LONG - 1UL));
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idx = start / BITS_PER_LONG;
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w = (base_addr[idx] ^ invert_mask) & start_mask;
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start = round_up(start, BITS_PER_LONG);
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idx_max = (n - 1UL) / BITS_PER_LONG;
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/*
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* Find the first non-zero word taking into account start and
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* invert.
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*/
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while (w == 0UL) {
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idx = nvgpu_safe_add_u64(idx, 1UL);
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if (idx > idx_max) {
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return n;
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}
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start = nvgpu_safe_add_u64(start, BITS_PER_LONG);
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w = base_addr[idx] ^ invert_mask;
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}
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return min(n, (nvgpu_safe_add_u64(((nvgpu_ffs(w)) - 1UL),
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(nvgpu_safe_mult_u64(idx, BITS_PER_LONG)))));
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}
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unsigned long find_first_bit(const unsigned long *address, unsigned long size)
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{
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return nvgpu_posix_find_next_bit(address, size, 0, false);
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}
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unsigned long find_first_zero_bit(const unsigned long *address, unsigned long size)
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{
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return nvgpu_posix_find_next_bit(address, size, 0, true);
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}
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unsigned long find_next_bit(const unsigned long *address, unsigned long size,
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unsigned long offset)
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{
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return nvgpu_posix_find_next_bit(address, size, offset, false);
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}
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static unsigned long find_next_zero_bit(const unsigned long *address,
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unsigned long size,
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unsigned long offset)
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{
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return nvgpu_posix_find_next_bit(address, size, offset, true);
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}
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void nvgpu_bitmap_set(unsigned long *map, unsigned int start, unsigned int len)
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{
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unsigned int end = start + len;
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/*
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* Super slow naive implementation. But speed isn't what matters here.
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*/
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while (start < end) {
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nvgpu_set_bit(start++, map);
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}
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}
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void nvgpu_bitmap_clear(unsigned long *map,
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unsigned int start, unsigned int len)
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{
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unsigned int end = start + len;
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while (start < end) {
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nvgpu_clear_bit(start++, map);
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}
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}
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/*
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* This is essentially a find-first-fit allocator: this searches a bitmap for
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* the first space that is large enough to satisfy the requested size of bits.
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* That means that this is not a vary smart allocator. But it is fast relative
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* to an allocator that goes looking for an optimal location.
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*/
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unsigned long bitmap_find_next_zero_area(unsigned long *map,
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unsigned long size,
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unsigned long start,
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unsigned int bit,
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unsigned long align_mask)
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{
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unsigned long offs;
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while ((nvgpu_safe_add_u64(start, (unsigned long)bit)) <= size) {
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start = find_next_zero_bit(map, size, start);
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start = ALIGN_MASK(start, align_mask);
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/*
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* Not enough space left to satisfy the requested area.
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*/
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if ((nvgpu_safe_add_u64(start, (unsigned long)bit)) > size) {
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return size;
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}
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offs = find_next_bit(map, size, start);
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if ((offs - start) >= bit) {
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return start;
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}
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start = offs + 1UL;
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}
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return size;
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}
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bool nvgpu_test_bit(unsigned int bit, const volatile unsigned long *address)
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{
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return (1UL & (address[get_index(bit)] >>
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(bit & (BITS_PER_LONG-1UL)))) != 0UL;
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}
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bool nvgpu_test_and_set_bit(unsigned int bit, volatile unsigned long *address)
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{
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unsigned long mask = get_mask(bit);
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volatile unsigned _Atomic long *p =
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(volatile unsigned _Atomic long *)address + get_index(bit);
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return (atomic_fetch_or(p, mask) & mask) != 0ULL;
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}
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bool nvgpu_test_and_clear_bit(unsigned int bit, volatile unsigned long *address)
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{
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unsigned long mask = get_mask(bit);
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volatile unsigned _Atomic long *p =
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(volatile unsigned _Atomic long *)address + get_index(bit);
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return (atomic_fetch_and(p, ~mask) & mask) != 0ULL;
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}
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void nvgpu_set_bit(unsigned int bit, volatile unsigned long *address)
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{
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unsigned long mask = get_mask(bit);
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volatile unsigned _Atomic long *p =
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(unsigned volatile _Atomic long *)address + get_index(bit);
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(void)atomic_fetch_or(p, mask);
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}
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void nvgpu_clear_bit(unsigned int bit, volatile unsigned long *address)
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{
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unsigned long mask = get_mask(bit);
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volatile unsigned _Atomic long *p =
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(volatile unsigned _Atomic long *)address + get_index(bit);
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(void)atomic_fetch_and(p, ~mask);
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}
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