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Revert "gpu: nvgpu: Fix the race between runtime PM and L2 flush"
This patch results in a flaw that doesn't clear the GPU cache. This reverts commit 47f6bc0c2e.
Bug 2687410
Change-Id: If78bd7ca29eb5621d4369cbddf21320e2a77a41a
Signed-off-by: Debarshi Dutta <ddutta@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2186886
GVS: Gerrit_Virtual_Submit
Reviewed-by: Bibek Basu <bbasu@nvidia.com>
Reviewed-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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@@ -593,28 +593,19 @@ static int gk20a_ctrl_get_fbp_l2_masks(
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static int nvgpu_gpu_ioctl_l2_fb_ops(struct gk20a *g,
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struct nvgpu_gpu_l2_fb_args *args)
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{
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int ret = 0;
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int err = 0;
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if ((!args->l2_flush && !args->fb_flush) ||
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(!args->l2_flush && args->l2_invalidate))
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return -EINVAL;
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ret = gk20a_busy_try_noresume(g);
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/* return if device is already powered off */
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if (ret == 0)
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return 0;
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if (args->l2_flush)
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g->ops.mm.l2_flush(g, args->l2_invalidate ? true : false);
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if (args->fb_flush)
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g->ops.mm.fb_flush(g);
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if (ret > 0)
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gk20a_idle_nosuspend(g);
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return 0;
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return err;
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}
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static int nvgpu_gpu_ioctl_set_mmu_debug_mode(
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