Revert "gpu: nvgpu: allocate only active runlists"

This reverts commit 45fa0441f7.

Bug 2522374

Change-Id: Icb80b7a31c7588a269850a3768ab0238dbec67b1
Signed-off-by: Thomas Fleury <tfleury@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2030292
Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com>
Reviewed-by: svc-mobile-misra <svc-mobile-misra@nvidia.com>
Reviewed-by: svc-misra-checker <svc-misra-checker@nvidia.com>
Reviewed-by: Hoang Pham <hopham@nvidia.com>
This commit is contained in:
Thomas Fleury
2019-02-28 15:03:51 -08:00
committed by Hoang Pham
parent b75ff25b5e
commit f67bc51e51
6 changed files with 125 additions and 151 deletions

View File

@@ -75,7 +75,6 @@ struct tsg_gk20a;
/* generally corresponds to the "pbdma" engine */
struct fifo_runlist_info_gk20a {
u32 runlist_id;
unsigned long *active_channels;
unsigned long *active_tsgs;
/* Each engine has its own SW and HW runlist buffer.*/
@@ -150,16 +149,8 @@ struct fifo_gk20a {
u32 num_engines;
u32 *active_engines_list;
/* Pointers to runlists, indexed by real hw runlist_id.
* If a runlist is active, then runlist_info[runlist_id] points
* to one entry in active_runlist_info. Otherwise, it is NULL.
*/
struct fifo_runlist_info_gk20a **runlist_info;
u32 max_runlists;
/* Array of runlists that are actually in use */
struct fifo_runlist_info_gk20a *active_runlist_info;
u32 num_runlists; /* number of active runlists */
#ifdef CONFIG_DEBUG_FS
struct {
struct fifo_profile_gk20a *data;