There is HW specific limit on number of channel entries that can be
added for each TSG entry in runlist. Right now there is no checking
to enforce this from SW and hence if User binds more than supported
channels to same TSG, invalid TSG formation error interrupts are
generated.
Fix this by adding appropriate checks in below steps :
- Add new field ch_count to struct nvgpu_tsg to keep track of
channels bound to TSG.
- Define new hal gops.runlist.get_max_channels_per_tsg() to retrieve
HW specific maximum channel count per TSG.
- Implement the HAL for gk20a and gv11b chips, and assign new HALs for
all chips appropriately.
- Increment ch_count while binding the channel to TSG and decrement it
while unbinding.
- While binding channel to TSG, Check if current channel count is
already equal to max channel count. If yes, print an error and bail
out.
Bug 200763991
Change-Id: Ic5f17a52e0fb171d1c020bf4f085f57cdb95f923
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/c/linux-nvgpu/+/2582095
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
Reviewed-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-by: svc_kernel_abi <svc_kernel_abi@nvidia.com>
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GVS: Gerrit_Virtual_Submit
ECC counter structures are freed without removing the node from the
stats_list. This can lead to invalid access due to dangling pointers.
Update the ecc counter free logic to set them to NULL upon free, to
remove them from stats_list and free them by validation.
Also updated some of the ecc init paths where error was not propa-
gated to callers and full ecc counters deallocation was not done.
Now, calling unit ecc_free from any context (with counters alloc-
ated or not) is harmless as requisite checks are in place.
bug 3326612
bug 3345977
Change-Id: I05eb6ed226cff9197ad37776912da9dcb7e0716d
Signed-off-by: Sagar Kamble <skamble@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/c/linux-nvgpu/+/2565264
Tested-by: Ashish Mhetre <amhetre@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
Reviewed-by: svc_kernel_abi <svc_kernel_abi@nvidia.com>
Reviewed-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
GVS: Gerrit_Virtual_Submit
Currently, cbc init and compression tests are failing because MMU marks
cbc to be not safe.
- Modify cbc.get_base_divisor hal to use ltc_count = 1 for Tegra devices
- Update fb.cbc_configure to write compbit_backing_size value to
fb_mmu_cbc_top register.
- After config confirm that CBC is marked safe.
Bug 3353418
Change-Id: I1e9c27f47f7bfcf476f2499231951382e2e8653d
Signed-off-by: Vedashree Vidwans <vvidwans@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/c/linux-nvgpu/+/2570550
Reviewed-by: Sami Kiminki <skiminki@nvidia.com>
Reviewed-by: svc_kernel_abi <svc_kernel_abi@nvidia.com>
Reviewed-by: Vijayakumar Subbu <vsubbu@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: V M S Seeta Rama Raju Mudundi <srajum@nvidia.com>
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GVS: Gerrit_Virtual_Submit
Enable nvriscv debug buffer feature in NVGPU.
Debug buffer is a feature to print the debug log from ucode onto console
in real time.
Debug buffer feature uses the DMEM, queue and SWGEN1 interrupt to share
ucode debug data with NVGPU.
Ucode writes debug message to DMEM and updates offset in queue to trigger
interrupt to NVGPU.
NVGPU copies the debug message from DMEM to local buffer to process and
print onto console.
Debug buffer feature is added under falcon unit and required engine
can utilize the feature by providing required param through public
functions.
Currently GA10B NVRISCV NS/LS PMU ucode has support for this feature
and enabled support on NVGPU side by adding required changes, with this
feature enabled, it is now possible to see prints in real time.
JIRA NVGPU-6959
Change-Id: I9d46020470285b490b6bc876204f62698055b1ec
Signed-off-by: mkumbar <mkumbar@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/c/linux-nvgpu/+/2548951
Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com>
Reviewed-by: svc-mobile-cert <svc-mobile-cert@nvidia.com>
Reviewed-by: svc-mobile-misra <svc-mobile-misra@nvidia.com>
Reviewed-by: svc_kernel_abi <svc_kernel_abi@nvidia.com>
Reviewed-by: Vijayakumar Subbu <vsubbu@nvidia.com>
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GVS: Gerrit_Virtual_Submit
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Changes:
- This change will only init gsp software
state, nvgpu_gsp_bootstrap need to be called.
- CONFIG_NVGPU_GSP_SCHEDULER flag is created to
compile out the gsp scheduler code when needed.
- Created GSP engine reset which is needed when
ACR completed execution and need to load gsp fw.
NVGPU-6783
Signed-off-by: Ramesh Mylavarapu <rmylavarapu@nvidia.com>
Change-Id: I2ce43e512b01df59443559eab621ed39868ad158
Reviewed-on: https://git-master.nvidia.com/r/c/linux-nvgpu/+/2554267
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Issue observed:
- In GA10B, it was observed that after recovery happens
ELPG does not engage.
- It was because, after CE reset, when nvgpu_submit_twod test
was run to engage ELPG, IDLE_FLIPPED_PWR_OFF signal was asserted.
- This means that when ELPG was engaged (engine is in PWR_OFF),
some idle signal flips (becomes non-idle) and this causes
IDLE_SNAP. After IDLE_SNAP is hit, ELPG will not engage further.
- After debugging from WAVES, it was observed that:
LCE0/LCE1 are not done with the reset sequence.
- The state of these LCE is RESET0. A pri request (pri read
to NV_CE_PCE_MAP register in CE) is seen that kicks it out of
RESET0. After this state, it goes through few states to update
some internal states (states RESET1/RESET2/PCE_MAP etc) and then
eventually settles down to IDLE state.
Solution:
- Read ce_pce_map_r register in recovery sequence (after ce reset).
- It is observed that when this read is added recovery is complete
and post that when nvgpu_submit_two test is executed, ELPG is engaging.
- This means that a pri read is needed after CE reset so that it settles
to idle state properly and post that ELPG can engage properly.
Bug 200734258
Change-Id: I5bb84921ca62a740fde81ffe6c29ccde4ebb341b
Signed-off-by: Divya Singhatwaria <dsinghatwari@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/c/linux-nvgpu/+/2554493
Reviewed-by: svcacv <svcacv@nvidia.com>
Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com>
Reviewed-by: svc-mobile-misra <svc-mobile-misra@nvidia.com>
Reviewed-by: svc-mobile-cert <svc-mobile-cert@nvidia.com>
Reviewed-by: svc_kernel_abi <svc_kernel_abi@nvidia.com>
Reviewed-by: Mahantesh Kumbar <mkumbar@nvidia.com>
Reviewed-by: Seema Khowala <seemaj@nvidia.com>
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GVS: Gerrit_Virtual_Submit
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On all chips except ga10b, the number of ROP, L2 units per FBP
were in sync, hence, their FS masks could be represented by a single
fuse register NV_FUSE_STATUS_OPT_ROP_L2_FBP. However, on ga10b, the ROP
unit was moved out from FBP to GPC and it no longer matches the number
of L2 units, so the previous fuse register was broken into two -
NV_FUSE_CTRL_OPT_LTC_FBP, NV_FUSE_CTRL_OPT_ROP_GPC.
At present, the driver reads the NV_FUSE_CTRL_OPT_ROP_GPC register
and reports incorrect L2 mask. Introduce HAL function
ga10b_fuse_status_opt_l2_fbp to fix this.
In addition, rename fields and functions to exclusively fetch L2 masks,
this should help accommadate ga10b and future chips in which L2 and ROP units
are not in same. As part of this, the following functions and
fields have been renamed.
- nvgpu_fbp_get_rop_l2_en_mask => nvgpu_fbp_get_l2_en_mask
- fuse.fuse_status_opt_rop_l2_fbp => fuse.fuse_status_opt_l2_fbp
- nvgpu_fbp.fbp_rop_l2_en_mask => nvgpu_fbp.fbp_l2_en_mask
The HAL ga10b_fuse_status_opt_rop_gpc is removed as rop mask is not
used anywhere in the driver nor exposed to userspace.
Bug 200737717
Bug 200747149
Change-Id: If40fe7ecd1f47c23f7683369a60d8dd686590ca4
Signed-off-by: Antony Clince Alex <aalex@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/c/linux-nvgpu/+/2551998
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
This CL covers the following modifications,
1) Added logic to skip the graphics unit specific sw context load
register write during context creation when MIG is enabled.
2) Added logic to skip the graphics unit specific sw method
register write when MIG is enabled.
3) Added logic to skip the graphics unit specific slcg and blcg gr
register write when MIG is enabled.
4) Fixed some priv errors observed during MIG boot.
5) Added MIG Physical support for GPU count < 1.
6) Host clk register access is not allowed for GA100.
So skipped to access host clk register.
7) Added utiliy api - nvgpu_gr_exec_with_ret_for_all_instances()
8) Added gr_pri_mme_shadow_ram_index_nvclass_v() reg field
to identify the sw method class number.
Bug 200649233
Change-Id: Ie434226f007ee5df75a506fedeeb10c3d6e227a3
Signed-off-by: Lakshmanan M <lm@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/c/linux-nvgpu/+/2549811
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Replace all nvgpu_next functions/structs either by 1) collapsing them
into nvgpu legacy functions/structs 2) renaming them as follows:
- nvgpu_next_*() => nvgpu_(ga10b/ga100)_*()
- nvgpu_next_*() => (ga10b/ga100)_*()
- nvgpu_next_*() => nvgpu_*() [only if this doesn't cause collision]
- nvgpu_next_*() = > nvgpu_*_extra()
Create hal.sim unit and move Ampere+ SIM code into it.
Jira NVGPU-4771
Change-Id: I215594a0d0df4bd663bd875a0d0db47bcb9ff6a2
Signed-off-by: Antony Clince Alex <aalex@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/c/linux-nvgpu/+/2548056
Reviewed-by: svc_kernel_abi <svc_kernel_abi@nvidia.com>
Reviewed-by: Mahantesh Kumbar <mkumbar@nvidia.com>
Reviewed-by: Vijayakumar Subbu <vsubbu@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
GVS: Gerrit_Virtual_Submit
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>