This change solves two problems:
(*) the possibility of a crash due to interrupting the gpu
initialization following a bind
(*) a IOVA memory leak that could prevent the GPU from binding after
about 200 bind/unbind cycles
A detailed list of fixes:
- chek that arbiter is initialized before freeing it.
- do not re-enable interrupts when MSI is enabled on unbind.
- free the semaphore sea on unbind.
- ensure we dont double load the vbios.
- check return value of nvgpu_mutex_init for semaphores.
- add corresponding nvgpu_mutex_destroy calls.
bug 1816516
Change-Id: Ia8af73019e0e1183998855d55bb3eea09672a8b7
Signed-off-by: David Nieto <dmartineznie@nvidia.com>
Reviewed-on: http://git-master/r/1465302
Reviewed-by: Alex Waterman <alexw@nvidia.com>
Reviewed-by: Thomas Fleury <tfleury@nvidia.com>
Reviewed-by: David Jarrett <djarrett@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1563019
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
Most of BIOS parsing code is not specific to any particular GPU. Move
most of the code to generic files, and leave only chip specific parts
dealing with microcontroller boot into chip specific files.
As most of the parsing is generic, they do not need to be called via
HALs so remove the HALs and change the calls into direct function
calls.
All definitions meant to be used outside BIOS code itself are now in
<nvgpu/bios.h>
Change-Id: Id48e94c74511d6e95645e90e5bba5c12ef8da45d
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/1302222
GVS: Gerrit_Virtual_Submit
Move the gp106 HW headers to a new directory specially for them:
include/nvgpu/hw/gp106
And change the code to include like so:
#include <nvgpu/hw/gp106/hw_fb_gp106.h>
This is part of the process to restructure the nvgpu driver.
Bug 1799159
Change-Id: I76a4ff2e92021150ce65a8843bc12bb614a0e68a
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1280327
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>