Implement a worker thread to replace the workqueue based
handling for clk arbiter update callbacks.
The work items scheduled with the thread are of two types,
update_vf_table and arb_update. Previously, there were two
workqueues for handling these two work struct's separately.
Now the single worker thread would process these two events.
If a work item of a particular type is scheduled to be run
on the worker, another instance of same type won't be
scheduled, which mirrors the linux workqueue behavior.
This also removes dependency on linux workqueues/work struct
and makes code portable to be used by QNX also.
Jira VQRM-3741
Change-Id: Ic27ce718c62c7d7c3f8820fbd1db386a159e28f2
Signed-off-by: Sourab Gupta <sourabg@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1706032
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
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RCU's are available only in (linux) kernel. Though they are
able to achieve lockless access in some specific scenarios,
they are heavily dependent on the kernel for their functionality.
E.g. synchronize_rcu(), which depends on the kernel in order to
delimit read side critical sections.
As such it is very difficult to implement constructs analogous
to RCUs in userspace code. As a result the code which depends on
RCU's for synchronization is not portable between OS'es,
especially if one of them is in userspace, viz. QNX.
Also, if the code is not in performance critical path, we can do
with non-RCU constructs.
For clk arbiter code here, RCU's are replaced by the traditional
spinlocks, so that the code could be used by QNX down the line.
Jira VQRM-3741
Change-Id: I178e5958788c8fd998303a6a94d8f2f328201508
Signed-off-by: Sourab Gupta <sourabg@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1705535
Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com>
Reviewed-by: Alex Waterman <alexw@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
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In order to enable the movement of clk arbitrator to common
code, we need to remove the NVGPU_GPU_EVENT_* defines (which
are present in uapi) and instead use the common code defines.
Add a conversion function for the same.
With this the uapi header is no longer required to be included
inside clk_arb.c
Jira VQRM-3741
Change-Id: If01614b01733876046f98b97e70285c52bc33e45
Signed-off-by: Sourab Gupta <sourabg@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1699241
Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com>
Reviewed-by: Alex Waterman <alexw@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
Clk arbiter code contains two significant portions -
the one which interacts with userspace and is OS specific,
and the other which does the heavylifting work which can
be moved to the common OS agnostic code.
Split the code into two files in prep towards refactoring
the clk arbiter.
Jira VQRM-3741
Change-Id: I47e2c5b18d86949d02d6963c69c2e2ad161626f7
Signed-off-by: Sourab Gupta <sourabg@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1699240
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
- Clock arbiter has lot of linux dependent code
so moved clk_arb.c to common/linux folder &
clk_arb.h to include/nvgpu/clk_arb.h, this move
helps to unblock QNX.
- QNX must implement functions present
under clk_arb.h as needed.
JIRA NVGPU-33
Change-Id: I38369fafda9c2cb9ba2175b3e530e40d0c746601
Signed-off-by: Mahantesh Kumbar <mkumbar@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1582473
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>