- moved reg fields to gk20a
- added os abstract register accessor in nvgpu/io.h
- defined linux register access abstract implementation
- hook up with posix. posix implementation of the register accessor uses
the high 4 bit of address to identify register apertures then call the
according callbacks.
It helps to unify code across OSes.
Bug 2999617
Signed-off-by: Richard Zhao <rizhao@nvidia.com>
Change-Id: Ifcb737e4b4d5b1d8bae310ae50b1ce0aa04f750c
Reviewed-on: https://git-master.nvidia.com/r/c/linux-nvgpu/+/2497937
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Reviewed-by: Alex Waterman <alexw@nvidia.com>
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Changes added to support "rmmod nvgpu" in dgpu simulation after gpu
poweron.
nvgpu_engine-wait_for_idle got stuck in busy mode for nvdec and nvec
engines in simulation as simulation doesnt support timeout.
These engines are not valid engines in nvgpu engine list.
Add nvgpu_engine_check_valid_id before checking engine status.
Simulation crash on accessing 0xb81604 top interrupt register.
Add func_priv_cpu_intr_top__size_1_v() function to get the supported
size than using default MAX_INTR_TOP_REGS.
nvlink is not supprted in dgpu simulation. Avoid warning for
-ENODEV return.
Avoid register read following gpu power off completion.
Bug 2498574
Change-Id: I9f9f1cf1ac4620242bda1d2cc0f29f51f81a6711
Signed-off-by: vinodg <vinodg@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2179930
Reviewed-by: Seshendra Gadagottu <sgadagottu@nvidia.com>
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Rename __nvgpu_set_enabled() to nvgpu_set_enabled(). The original
double underscore was present to indicate that this function is a
function with potentially unintended side effects (enabling a feature
has wide ranging impact).
To not lose this documentation a comment was added to convey that this
function must be used with care.
JIRA NVGPU-1029
Change-Id: I8bfc6fa4c17743f9f8056cb6a7a0f66229ca2583
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1989434
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1) Update header path of gk20a.h files present in os/
to <nvgpu/gk20a.h>
2) os_fence_android_sema.c indirectly was dependent on gk20a.h via
semaphore.h. So, added #include <nvgpu/gk20a.h> in
os_fence_android_sema.c and replaced the header with forward
declaration of struct gk20a in semaphore.h
Jira NVGPU-597
Change-Id: I96e23befeb80713f3a399071eb5498f6f580211d
Signed-off-by: Debarshi Dutta <ddutta@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1842868
Reviewed-by: svc-misra-checker <svc-misra-checker@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Konsta Holtta <kholtta@nvidia.com>
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In the current code, gk20a.h includes io.h which gets directly included
in a lot of other files. io.h contains methods which uses a struct
gk20a as a parameter leading to a circular dependency between io.h
and gk20a.h. This can be mitigated by removing io.h from gk20a.h as
part of larger effort to moving gk20a.h to nvgpu/gk20a.h
JIRA NVGPU-597
Change-Id: I93e504fa9371b88152737b342a75580c65e8f712
Signed-off-by: Debarshi Dutta <ddutta@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1787316
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