Add new HAL gops.gr.init.set_default_gfx_regs() to set graphics specific
PRI values for graphics contexts in function nvgpu_gr_obj_ctx_alloc().
Add new HAL gops.gr.init.capture_gfx_regs() to capture and save init
values for the PRIs. Add new struct nvgpu_gr_obj_ctx_gfx_regs to hold the
PRI init values.
Define HAL functions gv11b_gr_init_set_default_gfx_regs() and
gv11b_gr_init_capture_gfx_regs(). Set the HAL functions for
gv11b and ga10b.
Register accessors required to set PRIs are auto-generated.
Bug 3506078
Change-Id: I4c2843a274f3c924e402541e600e104ed0c9ed1c
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/c/linux-nvgpu/+/2671598
Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com>
Reviewed-by: svc-mobile-cert <svc-mobile-cert@nvidia.com>
Reviewed-by: Shashank Singh <shashsingh@nvidia.com>
Reviewed-by: Jonathan Mccaffrey <jmccaffrey@nvidia.com>
GVS: Gerrit_Virtual_Submit
- Separate out local golden context memory allocation from
nvgpu_gr_global_ctx_init_local_golden_image() into a new function
nvgpu_gr_global_ctx_alloc_local_golden_image().
- Add a new member local_golden_image_copy to struct
nvgpu_gr_obj_ctx_golden_image to store copy used for context
verification.
- Allocate local golden context memory from nvgpu_gr_obj_ctx_init()
which is called during poweron path.
- Remove memory allocation from nvgpu_gr_obj_ctx_save_golden_ctx().
- Disable test test_gr_obj_ctx_error_injection since it needs rework
to accomodate the new changes.
- Fix below tests to allocate local golden context memory :
test_gr_global_ctx_local_ctx_error_injection
test_gr_setup_alloc_obj_ctx
Bug 3307637
Change-Id: I2f760d524881fd328346838ea9ce0234358f8e51
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/c/linux-nvgpu/+/2633713
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Add doxygen documentation for private GR structures defined in:
gr/ctx_priv.h
gr/global_ctx_priv.h
gr/obj_ctx_priv.h
gr/subctx_priv.h
Compile out struct zcull_ctx_desc with flag CONFIG_NVGPU_GRAPHICS.
Compile out struct pm_ctx_desc with flag CONFIG_NVGPU_DEBUGGER.
Compile out field golden_img_loaded with flag CONFIG_NVGPU_NON_FUSA
since it is only used for VSERVER.
Jira NVGPU-4028
Change-Id: Ic63e751ee28c6b645cc13993b16f701a9dbcf3e0
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2201372
GVS: Gerrit_Virtual_Submit
Reviewed-by: Vinod Gopalakrishnakurup <vinodg@nvidia.com>
Reviewed-by: Alex Waterman <alexw@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
Add a new unit common.gr.obj_ctx which allocates and initializes GR
context. This unit also takes care of creating global golden image
used to initialize every context.
Add private header obj_ctx_priv.h that defines struct
nvgpu_gr_obj_ctx_golden_image
Add public header obj_ctx.h that exposes functions supported by new unit
This unit now exposes below API to allocate and initialize context
nvgpu_gr_obj_ctx_alloc()
Remove below functions from gk20a/gr_gk20a.c and move them to new unit
with below renames
gr_gk20a_fecs_ctx_bind_channel() -> nvgpu_gr_obj_ctx_bind_channel()
gr_gk20a_fecs_ctx_image_save() -> nvgpu_gr_obj_ctx_image_save()
gk20a_init_sw_bundle() -> nvgpu_gr_obj_ctx_alloc_sw_bundle()
gr_gk20a_alloc_gr_ctx() -> nvgpu_gr_obj_ctx_gr_ctx_alloc()
gr_gk20a_init_golden_ctx_image() ->
nvgpu_gr_obj_ctx_alloc_golden_ctx_image()
Use new APIs in gk20a_alloc_obj_ctx() to allocate context
For now this unit includes <nvgpu/gr/gr.h> and some h/w headers.
But they will be removed in follow up patches
Jira NVGPU-1887
Change-Id: Ib95ec1c19c5b74810f85c2feed8fdd63889d3d22
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2087662
Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com>
Reviewed-by: svc-mobile-misra <svc-mobile-misra@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Alex Waterman <alexw@nvidia.com>
Reviewed-by: Vinod Gopalakrishnakurup <vinodg@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>